Combat Medic Archive

Thread: oh my sir there are several bacteria apporaching

-RancorOwner-
Mon Apr 12, 2004 2:13 pm
#1

nerfs are coming, you cannot deny that. nor can you prevent that. this is the largest crying for nerf since ch.


so its time to get rational. you dont want combat medic nerfed into uselessness, like commando. you also dont want it nerfed so little it will have to be nerfed again, like creature handler. so would a reasonable nerf be? id say a 50m cap on range and pvp reuction would work. but i am not a combat medic. what the the cm's view on this?



____________jauhkar____________
such a shame, my defences have become my own restrictions
DrummDude1
Mon Apr 12, 2004 2:20 pm
#2

Im a CM on my alt



I say we should get maybe like 60m range, and just give us an AoE cure. That would grealty help against all the Poision/diease nerf crys





Vanrok A.K.A. Vanrok of -HK-
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-RancorOwner-
Mon Apr 12, 2004 2:46 pm
#3

how bout area poisen/desease removed? that seems to be cuasing the most complaints



____________jauhkar____________
such a shame, my defences have become my own restrictions
Load81
Mon Apr 12, 2004 3:01 pm
#4






-RancorOwner- wrote:

how bout area poisen/desease removed? that seems to be cuasing the most complaints







That would be the death of a whole profession. Nothing left worth being a CM.


Ranged stims ? Nope id rather take Doc and buff myself and revive people.


I think the devs know very well that a nerf will be the end for CM. Usefull as Image Designer.
Its more likely that the bugs get fixed. I mean only 64m range and the LOS problem.


If we get PvP reduction, than what, 150 dmg every 10 seconds.............??
That would mean i have to look for another profession

-RancorOwner-
Mon Apr 12, 2004 3:37 pm
#5

why is only 64m a problem?



____________jauhkar____________
such a shame, my defences have become my own restrictions
Pappi
Mon Apr 12, 2004 3:58 pm
#6



-RancorOwner- wrote:
why is only 64m a problem?





64m isn't a problem, but currently they haven't fixed the bug with the hard range cap. once they fix that there'll be less reason to think why CMs are overpowered. i hope they get that done some time soon




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
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Ranelaen
Mon Apr 12, 2004 4:36 pm
#7

Nerfs can be stopped if the public is informed and the lewt kids stop abusing bugs in the game. 99% of the complaints of from the people who get attacked by cms who use 90 meter bug, faction base over wall bug, duel bug, and pre nerf genosian lab poison. Im a commando and we did a horrible job informing the pblic and we got nerfed into the ground. I suggest all cms join large hunting groups, inform them of your lack of damage in pve, and your damage in pvp. The more people are informed the less likely they will complain when they die. I would also suggest you get these bugs fixed asap, as well as come up with some sort of mini nerf, which will lower your power but not kill your class. Otherwise the devs will act unilaterially without your player contact, top 5 issues, or top 10 and nerf you so they dont hear complaints from the public. I would also advise that if you see people exploiting these bugs to report them immediately, heck post on your server forum and here about such exploiters, make there name mud. If people see you guys are responsible in your power and willing to compromise, it will be harder for them to call for a nerf. On a lighter note, TKA/Commando, Rifleman/CM, 2 person group, close to unstoppable? Well i intend to find out, my friend is becoming the rifleman/cm, and i already have the Master TKA/Master Commando. Good luck guys.


Ranelan

Master Commando - Colonel in the Imperial Forces
Morganite
Mon Apr 12, 2004 5:03 pm
#8

They are going to nerf us to uselessness, I am resigned to this already. SOE has to do that to cover up it's pathetically horrible combat system/balance. Any class that can attack an unhealable stat is going to get hit hard and often with the nerf bat. There isnt a single person here would would care if we could throw 200 meters ifsmind was more easily healable or we only went after health and action... If therewasn't tons of the venom people got thru exploiting the caves.. If stims healed mind, nobody would care about a combat medics damage. If venom couldnt go in disease, they wouldn't care about that.....



It is painfully obvious our only issue is our ability to target any stat we choose. How do I know it is only that? Nobody ever took me up on my offer to duel 5 times buffed, with me as a mcm/md only targetting a health or action stat. Then they would have to admit the rest are not issues, only the mind attacking ability. How can someone who would prove my point by winning 5/5 times tell me I am wrong afterwords?



Think of this though, PvP is going to get worse once they nerf CM, not better.Who wants tosee large scale fights that break down into bore-fests where nobody can die because of buff's, armor, damage mitigation?? Oh, wait, rifleman still go after the mind stat well, expect them to see the nerf stick next. Then everyone will be present day pistoleers in combat because they cant do crap for damage, so people will be triple slicing guns, then quadruple slicing them to hope to be able to do decent damage.. Wow, what a fix!



A CM's idea for nerf's for us, allow us to put cure packs into our area C stims, walla, let us get something from entertainers to add to our ranged stims that heals mind damage, then we are perfectly balanced again. Remove mind area disease from the game, and allow poison to incap again and we are fixed. You wont need 5 doctors to hold off 1 combat medic, you wont need an hour to heal up your mind after a big fight. Heck, if the med use is decent on area cure C stims, you could even introduce some dabbling, which would remove the rifleman/fencer template from it's current position of pvp non medical template godlikeness.. Of course that makes entirely to much sense, so it wont ever happen..





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D3st0r
Mon Apr 12, 2004 9:28 pm
#9

75% reduction in pvp, problem solved




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Jeassa
Mon Apr 12, 2004 9:48 pm
#10

Greetings,


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Jeassa
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