Combat Medic Archive
Thread: oh my sir there are several bacteria apporaching
Im a CM on my alt
I say we should get maybe like 60m range, and just give us an AoE cure. That would grealty help against all the Poision/diease nerf crys
-RancorOwner- wrote:
how bout area poisen/desease removed? that seems to be cuasing the most complaints
That would be the death of a whole profession. Nothing left worth being a CM.
Ranged stims ? Nope id rather take Doc and buff myself and revive people.
I think the devs know very well that a nerf will be the end for CM. Usefull as Image Designer.
Its more likely that the bugs get fixed. I mean only 64m range and the LOS problem.
If we get PvP reduction, than what, 150 dmg every 10 seconds.............??
That would mean i have to look for another profession
-RancorOwner- wrote:
why is only 64m a problem?
64m isn't a problem, but currently they haven't fixed the bug with the hard range cap. once they fix that there'll be less reason to think why CMs are overpowered. i hope they get that done some time soon
They are going to nerf us to uselessness, I am resigned to this already. SOE has to do that to cover up it's pathetically horrible combat system/balance. Any class that can attack an unhealable stat is going to get hit hard and often with the nerf bat. There isnt a single person here would would care if we could throw 200 meters ifsmind was more easily healable or we only went after health and action... If therewasn't tons of the venom people got thru exploiting the caves.. If stims healed mind, nobody would care about a combat medics damage. If venom couldnt go in disease, they wouldn't care about that.....
It is painfully obvious our only issue is our ability to target any stat we choose. How do I know it is only that? Nobody ever took me up on my offer to duel 5 times buffed, with me as a mcm/md only targetting a health or action stat. Then they would have to admit the rest are not issues, only the mind attacking ability. How can someone who would prove my point by winning 5/5 times tell me I am wrong afterwords?
Think of this though, PvP is going to get worse once they nerf CM, not better.Who wants tosee large scale fights that break down into bore-fests where nobody can die because of buff's, armor, damage mitigation?? Oh, wait, rifleman still go after the mind stat well, expect them to see the nerf stick next. Then everyone will be present day pistoleers in combat because they cant do crap for damage, so people will be triple slicing guns, then quadruple slicing them to hope to be able to do decent damage.. Wow, what a fix!
A CM's idea for nerf's for us, allow us to put cure packs into our area C stims, walla, let us get something from entertainers to add to our ranged stims that heals mind damage, then we are perfectly balanced again. Remove mind area disease from the game, and allow poison to incap again and we are fixed. You wont need 5 doctors to hold off 1 combat medic, you wont need an hour to heal up your mind after a big fight. Heck, if the med use is decent on area cure C stims, you could even introduce some dabbling, which would remove the rifleman/fencer template from it's current position of pvp non medical template godlikeness.. Of course that makes entirely to much sense, so it wont ever happen..
Greetings,
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