Combat Medic Archive
Thread: Paralyze: Root, Mez, or broken?
Daze effects now prevent all forms of healing and buffing
This probably came about due to smugglers getting concussion shot, but would like to think the change came about as something I said (hey I'm not concieted in the least!
PsionicHawk wrote:
and you might want to take a look at the new patch notes on test center
Daze effects now prevent all forms of healing and buffing
This probably came about due to smugglers getting concussion shot, but would like to think the change came about as something I said (hey I'm not concieted in the least!)
Daze? What attack does this and what profession has it? Does it break on damage?
Or is this just the proper term for the effect paralyze inflicts?
Message Edited by SamousNemo on 06-27-2005 02:05 AM
Some abilities, like the smuggler's Panic Shot after Publish 19, will just daze, others like Concussion Shot (and I assume Paralyze already works like this, haven't acquired it yet) root and daze.
Aenfer wrote:
A mesmerize is a root + daze effect. The root prevents the enemy from moving. The daze prevents him from attacking, buffing, healing or taking any other combat-related action. Daze is removed if damage occurs (and any other effects of the same ability also get removed).
Some abilities, like the smuggler's Panic Shot after Publish 19, will just daze, others like Concussion Shot (and I assume Paralyze already works like this, haven't acquired it yet) root and daze.
One last question...
Say I paralyze someone. They've been mez'd which means they've been rooted and dazed, right? So if I attack my target again the daze breaks, but does the root break as well? Or do both break since they're from the same attack?
They both break. It is a root+daze. Not a root and a daze. They are the same entity and if you break one, they both will break. Compare that to say hitting someone with startleshot(daze) and stopping shot(root), if they take damage the startleshot will break, but the stopping shot's root still stays, because it is a different attack.
Does that make sense?![]()
Root - you can't move
Daze - You can't attack, this effect will break on damage
Mez - You can't move or attack, this effect will break on damage
Mez is not "Daze+Root" although it does seem like a simple way to state it, it causes confusion. It's it's own effect, and on damage the mez will break .
PsionicHawk wrote:
Daze - You can't attack, this effect will break on damage
First, thank you all for taking the time to explain this to me, I understand now and really appreciate it.
Secondly, I have a semi-related question (sorry, I know I said before would be the last). But is the Pistoleer attack "Disarming shot" a daze? I've read the description and it said it was supposed to stop a target from attacking back. However, I was always curious why it never seemed to last longer than a single combat round. Is that because it's a daze and would break as soon as my next attack landed?
That certainly would make a lot of sense... so after Pub 19 (and daze is fixed)if I hit someone with disarming shot, will they not be able to heal or attack as long as I don't attack them back?
This is probably a better question for the pistoleer boards, but if anyone knows I'd appreciate it.
Advanced Disarming Shot: Prevent target from attacking for 5 seconds, breaks on damage.
Yes, it has a short Daze effect on it.
Message Edited by PsionicHawk on 06-27-2005 01:40 PM
Thanks chief.
So a Master level special only last 5 seconds and breaks on damage... nice ![]()