Combat Medic Archive
Thread: Level 100+ FS
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aradz
Tue Jun 28, 2005 4:41 am
#1
I've spoken with a couple others, who found this rather amazing. Figured I'd come and share. 
My current template is Master Doc/Master Combat Medic/Pistols 1003.
The force sensitive mobs on dant usually are around 100+ level.
I found that if you are smart about it, these are actually rather entertaining to take down solo.
First, I buff myself with the doc buffs, specifically the combat rate buff is the biggest help.
Run right up to the mob, then paralyze, apply 2 debuffs, paralyze, apply 2 debuffs, paralyze, apply my last debuff and start running away. Stopping shot, and clear to 30m. Drop poison/fire on it. Then, just kite. They can't move fast enough to keep up with you really, and by the time they are getting within range you can use stopping shot again. Takes a bit, but they go down with little to no risk. If they do manage to hit you once, you can heal it away in 1 or 2 hits.
This works with virtually any 'hard' non-agro creature (level 85+). I will play with some nightsisters sometime to see if anything has to be changed to deal with their agro, but I doubt it (just take a hit at the start of combat).
Biggest thing to remember: Get them alone, you can't take a group of them.
Hope this helps everyone out there still looking for what they want to do.
My current template is Master Doc/Master Combat Medic/Pistols 1003.
The force sensitive mobs on dant usually are around 100+ level.
I found that if you are smart about it, these are actually rather entertaining to take down solo.
First, I buff myself with the doc buffs, specifically the combat rate buff is the biggest help.
Run right up to the mob, then paralyze, apply 2 debuffs, paralyze, apply 2 debuffs, paralyze, apply my last debuff and start running away. Stopping shot, and clear to 30m. Drop poison/fire on it. Then, just kite. They can't move fast enough to keep up with you really, and by the time they are getting within range you can use stopping shot again. Takes a bit, but they go down with little to no risk. If they do manage to hit you once, you can heal it away in 1 or 2 hits.
This works with virtually any 'hard' non-agro creature (level 85+). I will play with some nightsisters sometime to see if anything has to be changed to deal with their agro, but I doubt it (just take a hit at the start of combat).
Biggest thing to remember: Get them alone, you can't take a group of them.
Hope this helps everyone out there still looking for what they want to do.
aradz
Wed Jun 29, 2005 1:32 pm
#3
Dis 14, Nightsisters 0.
Yep. Take 1 hit from the sister, apply debuffs then kite her. Looted a nice AA this time
Yep. Take 1 hit from the sister, apply debuffs then kite her. Looted a nice AA this time
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