Combat Medic Archive
Thread: How many of you plan to drop Combat Medic if 1hp poison goes live?
1. I PvP a lot. And when people are incapped, it's usually because of Mind Damage. So yes, Mind Damage is what wins.
2. I don't solo PvP but now that you mention it, every time I've been incapped in PvP has been because of Mind Damage, yes.
3. HQ turretsare not PvP. Turrets are not a problem between doctor buffs, pets, and commandos, though.
1 HP poison is the most idiotic thign that they could have done theres is so much nerfige going on its sick how does neerfing poison help anyone here me being a Cm with 4 4 0 4 uses poison as a main attack its the only way i can fight and i am constantly one shotted by commandoes or BH
U guys are magickly delicious
Since we're reduced to pulling out to manuals to figure out what we're supposed to be (c'mon devs, give us your VISION of what we are) I thought I'd pull a couple interesting quotes from Prima's OFFICIAL strategy guide. Any comments on other innaccuracies found withing this tome wil be summarily ignored ![]()
"Able to dole out life with one hand and death with the other, the Combat Medic is perhaps the most respected unit in any battle."
Well, clearly we are not just a support class but also a combat class. As i've said before, gee we're both at the same time, what a concept. It also makes it clear that we SHOULD be one of the top professions in combat/PvP as we are apparently perhaps THE MOST RESPECTED unit in ANY battle. All the crying BH's out there (and make no mistake, that's where the nerf calls,all nerf callsmostly come from), you're just going to have to deal with the fact that CM's, Commando's etc... can and should beat you at times. Not always, but you're going to have to do more than stand still and spam eye shot.
"But perhaps the most insidious and deadly ability in the Combat Medic's repertoire is the concoction and use of poisons. These slow yet persistent agents can be administered from AFAR, and requireADVANCED medicines to counteract. A few well-placed ampoules can be devastating to an opposing FORCE"
Wow, we should be using poison from long ranges. And not just every joe snuffy should be able to cure/avoid it. And only a few uses should be enough to take out a FORCE. Not one person, not a couple, a freaking FORCE!!!!!! A force is more than a handful of people, so everytime someone comes crying "Whaaa, a CM beat my group of ## players by themself", just point them to that quote. That's what we were obviously intended to do!
And check that out, our poison is supposed to be 'insidious and deadly'. Deadly ... wow. Deadly, think that word over. Does stopping at 1 point sound 'Deadly'? No, because it can't put someone in the position required to be DEAD (i.e. incapped). How can it be deadly when it does anything but cause someone to become dead?!?
Yes, I do understand that the guide is riddled with innaccuracies, but it's Official innaccuracies
And until a dev steps in a gives us an update on what they see as the vision for CM, it's as good as anything else out there, better even since it's official, heh.
And guys, this isn't an attack on anyone. Some of the things I've said or the way I've said them may seem condescending, but it's all tongue in cheek. I'm just so tired of seeing the game being nerfed and classes being rolled over by BH crybabies who areactively trying to get any profession they deem the competition nerfed. If you don't believe me take a look at their forum. It's a cesspool of nerf calls on other professions and ideas of ways to make other profs even just 'look' like they should be nerfed. If we're going to let the BH's tell us what CM's should be, get ready to be made utterly impotent.
Kullervobolg wrote:
Surely.
And surely he realizes that, since we can't heal Mind Damage, the only thing that matters, that our healing is pointless in the GCW and that without the ability to effectively poison, we will be bystanders?
Surely.
since we can heal mind damage you may want to take the tone down a notch and think a bit. Granted we can't heal an entire groups mind in one shot but we do have an ability. Also what's to stop you from doing a strafe run from a mount?
hey kave,
i know you said in another post that mind heal is at the top of the speed column, but is it effected (or do you know if it will be effected) by modifiers you get in acquiring different skills? for instance, the higher the wound treatment - the lower the mind wound cost. if you dont know that's fine, im just curious.
Tranced wrote:
hey kave,
i know you said in another post that mind heal is at the top of the speed column, but is it effected (or do you know if it will be effected) by modifiers you get in acquiring different skills? for instance, the higher the wound treatment - the lower the mind wound cost. if you dont know that's fine, im just curious.
I don't know, and can't find out i am afraid. My toon on TC crashes to desktop every time I try to log in. So untill the next patch, I can't give any new info
Give me a break you whining macro whores. Medic is the most easily and quickly leveled profession and to cry because your skilless mind poison is being dialed back only reflects the ridiculousness of your profession.
Go ahead and falme but we ALL know you can level to Combat medic in a day or two and up through Cm in a few days and we ALL know about the macros and tumble-to-prone whoring that so many medics do to farm XP. I cannot gain combat power sitting in a f-ing cantina and I will be dammed if any other class should be able to either. Don't even get me started on how few skill points you have to spend to get this ridiculous poison attacks either.
How long will it last you?
Where do you go to get a new one?
How much money can you make with that one weapon?
OK, medical xp is easy to come by. Crafting XP isn't quite so easy, and the materials get quite expensive, especially for combat medics. Top it off with the weapons we craft having very limited functionality, and charges. Oh yeah, and it doesn't add to our combat rating, so we're still stuck running 500 credit paralope missions while other classes are soloing pikets and bols for 15k
Balance is more than skillpoints, and how quickly you can get xp.
"In case you weren't aware, 169 for CM's and Commando's is second only to BH. So go ahead and 'get started' on how few skill points we have to spend for it, lol."
Let's see, Master CM has 81 skill points left, Master BH has 33 left. You are dishonestif you are going to tell me that is not a HUGE differance. A Combat medic (doesn't even have to be close to Master CM) can apply and run and his attack hits for full dmg (no 75% reduction like everyone else attacks) and it hits without regard to armor. No BH skill (at Master or anywhere) does anything like that and as for eyeshot give me a break - wear a friggin helmet and it is a pinprick.
As for what money I can make with this gun - for an hour mission that I spend around (avg) 7 or 8k on travel (2 to 4 tickets and most missions to adv planets) and clone once or more and soon to have to insure as well I get about 10,700 which nets be maybe about 1 or 2k per 45 minute to 1 hour mission and half the missions I lose money on. As for the crafting XP comment there are macros to get the crafting XP EASY and it doesn't matter anyways cause you can buy the poison even if you don't craft them and you don't have to have the crafting XP to apply the posion so again, get real.
You can't seriously tell me you think CM should get the best healing skills in the game and have one of the best offensive attacks and still have 81 points leftover? Give me a break.
the reason why our poisons have not been hit with the 75% rule is?
because even the devs know our poison is too underpowered to take that hit for PvP
since everyone is stuck on mind damage, what is the damage done by the bleeds that riflemen can do?
- mindshot 1 = 1000 per tick = 250 per tick with 75% reduction
- mindshot 2 = 1400 per tick= 350 per tick with 75% reduction
- both stackable in 3 seconds
- can be done while running
what kind of damage does our poison do?
- AoE = around 350-450 ( top of the line) = 87.5 - 112.5 per tick with 75% reduction
- single target = 450-600 ( top of the line ) = 112.5 - 150 per tick with 75% reduction
- both stackable in8 seconds ( the animation kills me )
- must stop for 2-3 seconds to throw
so what have we learned here? we have learned that with the 75% reduction our very best posion that anyone has ever made will do less damage than /mindshot1
and...we MUST be a MASTER CM (unlike a BH or commandofor damage potential
to throw them, we MUSTuse advanced components to make poisons this strong, and a factory MUST be used to make the components.A whole lot of time and money goes into one poison pack, so complain to wepps, your argument is no good here
FYI poison strength will differ server to server due to the resources required to make them, the weapons of other professions will only differ slightly
my poisons on TC only do 275 AoE and 375 single due to the lack of resources for the advanced components
so go ahead and drop BH and try to make MCM over a weekend. I highly suggest you try crafting your own poisons and using them before you start yelling nerf, while your at it have fun on yavin collecting fiberplast because that will probably be the only advanced resource you will find.
I don't feel combat medics should have the best weapon in the game. But I do feel that it should properly reflect the time, effort, frustration, and resources we put into gathering and producing them. I don't feel they should beat a bounty hunter in a "fair" fight. We should need to use specific tactics to take you down mainly dropping a mind poison and running before a couple of eyeshots take us out. A good helmet which could help us survive some damage from your eyeshot will reduce our focus causing throwing our poison or healing to hurt us more and they already have significant Mind pool costs.
In reference to skill points, as it stands now, it doesn't take the full scope of the bounty hunter tree to be frighteningly effective in pvp, but it does take full scope of combat medic to do so. How many bounty hunters use a carbine or LLC in PvP? Its all about the scatter pistol tree. 1/4 of the entire profession eats a master combat medic in most situations.
All of my medic and crafting xp came manually. I earned it every bit as much as you've earned your impressive 3 out of 4 ranks in the investigation tree (congrats by the way. how much longer till master?). Just because XP can be macro'd doesn't mean it was.
Do you have similar issues with weapon and armorsmiths that have macro'd there way up to make that spiffy gear you have? I sure don't begrudge them. I like my shiny dl44 metal.
SWBgHz wrote:
"In case you weren't aware, 169 for CM's and Commando's is second only to BH. So go ahead and 'get started' on how few skill points we have to spend for it, lol."
Let's see, Master CM has 81 skill points left, Master BH has 33 left. You are dishonestif you are going to tell me that is not a HUGE differance. A Combat medic (doesn't even have to be close to Master CM) can apply and run and his attack hits for full dmg (no 75% reduction like everyone else attacks) and it hits without regard to armor. No BH skill (at Master or anywhere) does anything like that and as for eyeshot give me a break - wear a friggin helmet and it is a pinprick.
As for what money I can make with this gun - for an hour mission that I spend around (avg) 7 or 8k on travel (2 to 4 tickets and most missions to adv planets) and clone once or more and soon to have to insure as well I get about 10,700 which nets be maybe about 1 or 2k per 45 minute to 1 hour mission and half the missions I lose money on. As for the crafting XP comment there are macros to get the crafting XP EASY and it doesn't matter anyways cause you can buy the poison even if you don't craft them and you don't have to have the crafting XP to apply the posion so again, get real.
You can't seriously tell me you think CM should get the best healing skills in the game and have one of the best offensive attacks and still have 81 points leftover? Give me a break.
"A Combat medic (doesn't even have to be close to Master CM) can apply and run and his attack hits for full dmg (no 75% reduction like everyone else attacks) and it hits without regard to armor."
This is completly wrong. A CM must have at least level 4 support to use a Poison C. Poison A and B dont do hardly any damage and have horrible resist rates. You would know this if you read that its one of the CM issues, basically poison B's and A's are near pointless. Sure I could use it on you not as a CM, but it will probably take me 5 or more throws to get it to finally stick, and if it does it you can almost regenerate faster then the damage they do.Now true, a CM can use poison C's by only going up the Support Tree, but if we chose to do that and not go up the speed and range trees, we basically have to be standing next to you and our re-throw times without speed are horrible. Kave already explained why 75% reduction doesnt apply to poison, and it shouldnt. A BH can do 2000+ damage in 8 seconds with eyeshot, whereas 1 dot of mind poison at best will only do 1/4 that damage in the same time.
Until you craft poisons, dont tell CM's to get real. We require planet specific resources which unless we are artisans have to spend huge sums of money to purchase. Do you honestly think Quality good poisons that wont get resisted and do high damage come cheap? Does a top quality FWG5 come cheap? Does a powerful LLC come cheap? Our poisons are totally dependent not just on the specific resource requirements, but also the quality. So 1 month I can make a 500+ mind damage poison, then next month only make a 400.