Combat Medic Archive

Thread: 75% PvP reduction is on TC.

KindredUK
Wed Feb 04, 2004 3:48 am
#92

Indeed - probably the most honest post I've seen on this forum, well done.






Kindred
Unlocked 2004-05-12
Gnuut
Wed Feb 04, 2004 4:36 am
#93







BoozeFienD wrote:
Hey Grau'din, why don't you outline the kind of damage your "weak" 96m poison can do to a player? I seem to remember taking about 550 damage per tick last night after watching you bomb that stuff on me as a wee speck on the horizon.




Xero here's the facts for all to see. Hope this shuts you TFU.....


<a href=http://members.cox.net/arudb/swg/poisons.jpg>The stuff I use</a>


It's low damage only because there is no eleton reactive on Kauri atm.




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

pyclone
Thu Feb 05, 2004 5:23 am
#94






Gnuut wrote:






BoozeFienD wrote:
Hey Grau'din, why don't you outline the kind of damage your "weak" 96m poison can do to a player? I seem to remember taking about 550 damage per tick last night after watching you bomb that stuff on me as a wee speck on the horizon.





Xero here's the facts for all to see. Hope this shuts you TFU.....


The stuff I use


It's low damage only because there is no eleton reactive on Kauri atm.







why would you post taht do you want to get nerfed god, the stats on some of those are over 90 m



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Gnuut
Thu Feb 05, 2004 2:04 pm
#95







pyclone wrote:


why would you post taht do you want to get nerfed god, the stats on some of those are over 90 m




I'm not afraid to show others what I use....of course that will pale in comparison to the stuff I will make with the new Nightsister Infection Amplifiers...1000 mind a tic poisons, 600 tic action disease....oh baby






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

DilowBee
Fri Feb 06, 2004 3:23 am
#96

Okay sorry i wont use slag, since most of you dont understand my 1337 spe4kzor.


Musician buff+Zabrak 900 will Human even higher= regen= like 15 damage per tick PWNAGE.


Might aswell drop CM and stack defences man, only carebears will be CM and they wont PvP. You just want your "template" to be the only one that owns admit it.





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Kirus
Fri Feb 06, 2004 3:31 am
#97






piezo wrote:

At least against a rifleman you can put a helmet on, or run out ofrange. If a CM gets his claws into you and there isnt a doc around, you are dead. no matter what. The triple incap is pretty nasty.








Which triple incap? Surely not from poison, which hasn't incap'd anyone recently.



Kirus Hayden, Theed, Tempest
Master Combat Medic
Master Doctor

"The weak and the cowardly have no place in shuffleboard."
--Phil Hartman ("Worf," SNL)
Kirus
Fri Feb 06, 2004 3:43 am
#98






BoozeFienD wrote:

I think that the DEVs need to eliminate players stockpiles of pre-nerf weapons all together so they can see how the actual implemented combat system is working before doubling up on any nerfs.


Most of the people complaining here are getting nailed by pre-nerf poison and disease. Nothing is more frustrating than watching some CM toss poison/diseaseon you from 100m away for 500 damage a tick and 400 wounds a tick hitting every member of your party.


Most of us know that this kind of poison/disease isn't craftable anymore, but there is so much of it stockpiled that it will last for months before players run out. If they would eliminate or reduced these stockpiles to the new maximum effectiveness of poison/disease, we could see if that nerf had actually fixed the issues with the CM profession.


The same thing happened to Pistolier. They got nerfed because people dabbled in Pistolier/BH like people are dabbling in Doc/CM. Then they got nerfed because their weapons were too good, so down came Scatter Pistols and FWG5s. But so many people had pre-nerf weapons that really wasn't all that effective, so they got nerfed again by reducing the damage on some of their specials.


Now that most of the pre-nerf pistols are out of the system, Pistolier is seriously sucking as a class. They basically got double-nerfed because pre-nerf weapons made the first nerf ineffective. The same thing is going to happen to CM unless they remove or reduce pre-nerf poison/disease.






Just out of curiosity, I see you are a rifleman. Probably have a few other weapon skills as well. Since all these old poisons that are pre-nerf are still able to be utilized, and you want these to be eliminated, is it fair to say that any weapon you or anyone else has that is krayt enhanced from beforeshould disappear as well?




Kirus Hayden, Theed, Tempest
Master Combat Medic
Master Doctor

"The weak and the cowardly have no place in shuffleboard."
--Phil Hartman ("Worf," SNL)
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