Combat Medic Archive

Thread: About Area Cures and Innoculations

neutrineaux
Fri Jul 30, 2004 7:28 pm
#79






Happymob wrote:





Tlk wrote:


In an ideal situation, one doctor should be able to nuetralize the effects of a single combat medic.




Sort of. There are two problems with this - first, a doctor costs 29 skill points less. This is not an insignificant amount. Second, a doctor has far more useful abilities outside of the poison vs. cure debate. Buffs, state heals, wound E packs (master medic can only use Cs), and revive packs all have to factor into the equation. With this change as it is currently implemented on TC, doctors are far more useful in combat healing than combat medics are.


The idea behind these changes may be sound, but it is becoming increasingly clear as we get actual test results that the combination of these two changes goes too far.







very painful medicine for the combat medic, i fear



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 7:39 pm
#80






atimes wrote:





Bamboozle wrote:




We're not angry that docs get area cures. They are a welcome addition. We are angry that they also get innoculations to make people more or lessimmune to our only weapon.









Maybe it's to counter the fact that poisons aren't subject to a damage reduction. I'm not a CM but to be honest I've never seen you guys as an offensive powerhouse with the poisions and all. I still think it's about balance. Having an attack that simply cannot miss was a bit unbalancing IMO. This will counter it.


Besides this is what you guys have been telling non cm's to ask for. All along CM's have been saying one thing "instead of a dmg reduction ask the devs for poison resists". Well that's what the devs did.


The docs asked for AOE cures (point blank) and got them. You told the community to ask for poision resists in lieu of a dmg reduction and that's what happened.





It will not counter it, it will negate it. It is not a 95% resist, it is a 95% dodge. One throw (which takes 4 seconds) ONE THROW IN 20 will have its effect, making poison and disease essentially worthless,and making novice medic virtually as effective as master combat medic in most circumstance. Sorry, but that is bogus.




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 7:42 pm
#81






atimes wrote:





Bamboozle wrote:

Resists, not immunity.









Did I misread this? From what I understand the new resistances will create a chance to miss.


From the TC notes:







Doctor: Added new Doctor Disease & Poison Resistance Buffs.


Misc: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency. Most current poisons & diseases will affect the target a similar amount of time. The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.







A resist not an outright immunity.







Based on the tests reported from TC so far, the immunization is 95% effective in rendering the attack useless. In other words, it confers 95% immunity to any adverse effect from the attack, not a resistance to 95% of the effect.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 7:46 pm
#82






tadpoleStillwater wrote:





eapers wrote:





Kosso wrote:

You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff







I dare you to go pick up CM and run rancor missions with it.




You are probably the same person who, when faced with the arguement, "CM is a support profession and therefore should not be able to deal out so much damage." Complained that you were so tired of that whole "support profession" arguement...now CMs are complaining that they don't have the offensive power to earn a living. You didn't have a means to earn a living when you were PvP gods with poisons that no doc could cure fast enough, the state of your financial independence hasn't changed. If you want to make big bucks...craft something. "But I like combat medic and want to be able to play the profession I like." NP, play it. But if the main (overshadowing, overpowering, undeniable) reason you liked it so much is because of the damage you could do in PvP, then suck it up. Suck it up like the Commandos did with the DOT nerfs, BH's did with their profession nerfs, most combat professions have done...


With the exception of poison, CM has been fairly useless since buffs became common.


You guys had a great run, avoiding the NERF bat longer than any other profession. I hope you enjoyed the hell out of it. I also don't think you are completely obsolete yet...not everybody travels with a doc. But if the functionality of the innoculations is good, it may not matter.







So, the fact that other professions were so utterly fowled up that few even consider taking them up any more is the guiding standard of how we should make adjustments in the game? WE should say "hooray! now CM is useless too!"


Eventually we can all be riflemen or weaponsmiths. Great fun.





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 7:49 pm
#83






tadpoleStillwater wrote:





eapers wrote:





Kosso wrote:

You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff







I dare you to go pick up CM and run rancor missions with it.




You are probably the same person who, when faced with the arguement, "CM is a support profession and therefore should not be able to deal out so much damage." Complained that you were so tired of that whole "support profession" arguement...now CMs are complaining that they don't have the offensive power to earn a living. You didn't have a means to earn a living when you were PvP gods with poisons that no doc could cure fast enough, the state of your financial independence hasn't changed. If you want to make big bucks...craft something. "But I like combat medic and want to be able to play the profession I like." NP, play it. But if the main (overshadowing, overpowering, undeniable) reason you liked it so much is because of the damage you could do in PvP, then suck it up. Suck it up like the Commandos did with the DOT nerfs, BH's did with their profession nerfs, most combat professions have done...


With the exception of poison, CM has been fairly useless since buffs became common.


You guys had a great run, avoiding the NERF bat longer than any other profession. I hope you enjoyed the hell out of it. I also don't think you are completely obsolete yet...not everybody travels with a doc. But if the functionality of the innoculations is good, it may not matter.







So, the fact that other professions were so utterly fowled up that few even consider taking them up any more is the guiding standard of how we should make adjustments in the game? We should say "hooray! now CM is useless too!"?


...but we have not seen the nerf applied to everyone yet (we are not the longest running un-nerfed profession, btw. Others soldier on...). Maybe all the professions can become unplayable, and we can shut this mother down.





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Fri Jul 30, 2004 7:56 pm
#84






vortexala wrote:





Ariven wrote:





vortexala wrote:

* Give us some defense.

I know everyone else is going to whine about this request, but seriously, give us some defense. Right now we have a Melee Defense of +2 and a Ranged Defense of +8. Any chance, at all, of upping that? We're supposed to be the 'in-combat healers', give us a fighting chance to defend ourselves while we do the healing.






A master DANCER has a +7 melee defense..





Yeah...I know... funny how things work out.






funny was not the exact work that came to mind, but yeah



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Bamboozle
Sat Jul 31, 2004 12:24 am
#85






atimes wrote:




Did I misread this? From what I understand the new resistances will create a chance to miss.







Testing on TC with applying an averageC-poison to a person with B-innoculation buff showed the poison sticks 0 out of 20 times.

That was only with B-innoculations. C-innoculations areeven better and also reduce the damage dealt should you against all odds make the poison stick.

Call it resistance if you want. I'll call it immunity.





The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Brainplay
Sat Jul 31, 2004 2:13 am
#86






Gavvot wrote:


Hum, if you don't wanna play in a group, I suggest you drop a group support profession to pick another one, and not complain that the group support profession is a group support profession...

There are SL, more and more in fact, and SL and CM in a group are great.




Grouping lets you chat on the same channel as everyone else in the group and lets you know who's dead from MIND damage. There is no other reason to group in this game. There are no useful group support professions since this game is not group oriented. "Solo" groups are a testament to that. Squad leaders are great for terrain negotiation when a defense stacker doesn't feel like working up the scout exploration tree but not much else.


Even with upper level npc's using specials the need for grouping and healing is negated by 15 skill points and a doctor crafted stimB.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Gavvot
Sat Jul 31, 2004 2:19 am
#87

Well, maybe that's what you think.

For the moment, except my business, the only thing that make me log is group hunt.

It's fun.

Maybe there is no need for fun for you in a game, but there is for me, and apparently I'm not alone.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Gavvot
Sat Jul 31, 2004 12:06 pm
#88



neutrineaux wrote:


Gavvot wrote:


SecretFire wrote:


Kosso wrote:
You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff



Sounds like you need to learn a bit about the profession before you go talking about it. We are all snickering because you told us we could make money with CM like any other combat profession. Poisons can't kill silly. I really hate it when people tell us "big deal" yet clearly haven't played our profession to know our limitations.





I don't want to flame or be rude to anyone, but,

It is normal that CM, with CM skills alone cannot make money by doing mission.
CM is a combat support skill, not a main damage dealing skill.
For me, CM is more close to a Squad Leader than a rifleman.
SL with SL skill alone cannot kill anything.
However, in a group, they really are a great help.
CM should be a great addition to a group, or to a combat profession, but it should be a support profession, not a main damage dealing professions.
And that's what those changes are trying to fix.

Unfortunately, a big part of the CM abilities are negated by current buff and armor, like alot of other stuff.

I do hope this will be the next thing SOE will fix regarding combat, because it will fix alot of things, including a more clear role for CM and more use for SL.


All professions need a way to earn a living. Your choice of Squad Leader as an example is right on target... they cannot earn a living easily, and there are none of them. Not many players want to be "a great addition to a group." It is rather like telling a homley girl she has a good personality.

And to all those gloating that CM will be rendered rather useless, one can only hope you are next.






Hum, if you don't wanna play in a group, I suggest you drop a group support profession to pick another one, and not complain that the group support profession is a group support profession...

There are SL, more and more in fact, and SL and CM in a group are great.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
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