Combat Medic Archive
Thread: Big List of CM Issues for September (Prelim)
Page 6 of 6
Longspoon
Wed Sep 03, 2003 8:37 am
#66
Tycho if you just agreed with someone else that I didnt see then im sorry to them, but thats a good idea, give us packs that cause states, heck you could even get better use out of disease, rather than griefing by making them cause folks to go blind or dizzy or just get stunned or intimidated, heck it'd be cool if we had a pack that made people do the puke animation uncontrollably and constantly for a few minutes rendering them unable to control their character...
HRR_Mute
Wed Sep 03, 2003 10:00 am
#67
More on disease - even with a great C level pack, it's not worth using. It stops working as soon as the target is incapacitated and the tick time is way too long. At best, you can disease someone and then run away or die. Either speed up how quickly they work, or better, make them affect incapacitated targets. I believe they used to, but this was removed back in early live when they patched it so bleeds stopped for a while when incapacitated so people wouldn't be downed forever by NPCs.
Zarlor
Thu Sep 04, 2003 12:04 am
#68
Well, i just got a chance to look at this thread. I'm sorry to say that too many folks didn't bother reading my request here to only add NEW issues and ideas to thread, either because they didn't feel like checking, or whatever.
So now you just made my job about 20 times harder.
So don't expect this before next week, because now I have to weed out ALL the duplications, rewordings, comments that aren't new issues, and so on. (Where did I ask for somebody's Top 5? I just wanted issues, for crying out loud!)
Sorry, but you guys did this to yourself. (Those who did follow instructions, thanks. For those who didn't thanks for making my life harder and screwing over everyone else. Grrrr.)![]()
Zarlor
Thu Sep 04, 2003 12:05 am
#69
Oh, and I'm unfloating the thread. No use adding more duplications by people who won't read to begin with.
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