Combat Medic Archive

Thread: My theory on why 75% Reduction is fair.

Lexy
Wed Jan 14, 2004 4:10 pm
#66

Swordsmen can hit you with a much larger mind DOT than a Combat Medic can. And Swordsmen have defenses in their class. CM's have no defenses, thus they are given range.

As for CM being unbeatable, it all depends on the circumstances. As a TKM/Carbineer, any CM that gets near me will get range KD'ed until I'm in melee range, then dizzy/kd'ed. Even if the CM does get me once with poison, they will be dead long before it hurts me and my 2900 mind, 2800 focus and 2200 willpower. As soon as the CM is dead, meditate the poison/disease away

On the other hand, if the CM can hit me and immediately duck out of LOS, and stay out of LOS for awhile, theey could theoretically get me. But as soon as the CM comew out to DB, hit Force of Will and surprise them, with a dizzy/kd or a warcry.

Oh, and it's easy for any brawler profession to beat a CM, we get a 10 second delay


PS, former Master CM for 5 months
m0nkjee
Wed Jan 14, 2004 6:58 pm
#67

you nerf crying babys and the devs who listen to you are destroying this game.



~ Status Unknown ~
Gnuut
Thu Jan 15, 2004 1:25 am
#68







Rennyn wrote:
Yes I'm saying I can destroy any rifleman's pool before he destroys mine. All you have to do is throw ONE poison then move out of line of sight.




Guess you have never gone up against a Doc/Rifleman.





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

pyclone
Thu Jan 15, 2004 4:54 am
#69






Lexy wrote:
Swordsmen can hit you with a much larger mind DOT than a Combat Medic can. And Swordsmen have defenses in their class. CM's have no defenses, thus they are given range.

As for CM being unbeatable, it all depends on the circumstances. As a TKM/Carbineer, any CM that gets near me will get range KD'ed until I'm in melee range, then dizzy/kd'ed. Even if the CM does get me once with poison, they will be dead long before it hurts me and my 2900 mind, 2800 focus and 2200 willpower. As soon as the CM is dead, meditate the poison/disease away

On the other hand, if the CM can hit me and immediately duck out of LOS, and stay out of LOS for awhile, theey could theoretically get me. But as soon as the CM comew out to DB, hit Force of Will and surprise them, with a dizzy/kd or a warcry.

Oh, and it's easy for any brawler profession to beat a CM, we get a 10 second delay


PS, former Master CM for 5 months




And this brings us to the most important point, balance is bonked you want the full list of overpowered classes i'll start it out for you all:


1. Rifle


2. TKA


3. Combat medic


4. Carbineer KD, not the class as a whole but that one move is only 15 extra pointsfrom the marksman treeand allows any class with a dizzy attack to perma kd/dizzy


5. Anyone stacking passive defence modifiers




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Mariki
Thu Jan 15, 2004 10:23 am
#70

I don't know, I have played a lot of games in my years and I have never ever played a game where the medic is the most powerful foe on the field...


After enmassing a powerful overwhelming force to make an attack, we were repealed after an attack by just one CM. He posted this after the battle.


http://www.imagedump.com/index.cgi?pick=get&tp=29520&poll_id=0&warned=y


Acouple minutes laterwe were totally whiped out by a small contigent which we would have outnumbered five to one because ourmind bar was drained. Even after recloning I had over 600 mind wounds from this one single attack. Now does anyone want to explain to me why a combat medic is the most powerful class in this game?




Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Xytroncore
Fri Jan 16, 2004 1:21 am
#71






Mariki wrote:

I don't know, I have played a lot of games in my years and I have never ever played a game where the medic is the most powerful foe on the field...


After enmassing a powerful overwhelming force to make an attack, we were repealed after an attack by just one CM. He posted this after the battle.


http://www.imagedump.com/index.cgi?pick=get&tp=29520&poll_id=0&warned=y


Acouple minutes laterwe were totally whiped out by a small contigent which we would have outnumbered five to one because ourmind bar was drained. Even after recloning I had over 600 mind wounds from this one single attack. Now does anyone want to explain to me why a combat medic is the most powerful class in this game?






lol poison doesn't cause wounds dumbass.



_________________________________________________________
Manimal : Gunslinger
Rennyn
Fri Jan 16, 2004 2:28 pm
#72

Badbrew -


See, you got it all wrong. Combat Medic is not a KILLING combat class, they're a SUPPORT combat class. You SHOULDN'T be able to kill a Fencer, or any other elite combat classone on one unless you also master a combat class. Your primary skill is NOT killing people, its supporting them. "You get a few crappy rifle or pistol skills.." Exactly! You shouldn't be shooting people, or killing them. Your job is to soften up targets, and keep your group alive. Currently, CMs not only keep their group alive, but decimate entire groups at a time.


And once again, to all the doctors who claim CMs can't touch them. 1) I disagree, as they can poison and repeatedly and eventually it'll tick before you can cure. 2) Its still ONE class that can combat their damage. ONE. Pistoleer? Everyone can wear armor. Pikeman? Everyone can wear armor... TKA? Yup. Armor. They have bleeds you say? 2000 Medic cures those.. as oppsed to 4444 Medic and at LEAST 4000 Doc. Not to mention they don't incap and they don't leave horrendous wounds (usually).

Badbrew
Sat Jan 17, 2004 1:16 am
#73

As a CM, you pay for what you have. You get a few crappy rifle or pistol skills and the ability to be a master CM. Now other classes can stack resists, pile on abilities, and petsand pretty much make themselves invincible. A CM cant stack resists that well except with gear.


So if poison is removed or reduced to 75 percent.. how would you kill a commando, TK or other class as a CM. I want to go head to head with these guys on a regular basis. I didnt become this class to heal people I became it to be a chemical weapons expert and kill folks.


So if you tell me how I can effectively kill every other maxed out template in the game with a 150 per tick dot and pistol skills, I am all ears, till then be quiet.


CM is a pvp class dont remove our ability to do so.







"For our fight is not against flesh and blood, but against principalities, against powers, against rulers of darkness of this world, and against spiritual wickedness in high places."

Nerve'Agent
Trystan1969
Sat Jan 17, 2004 1:58 am
#74






Redguard wrote:
He's right the poison needs a good nerfing. The pvp reduction is something that should apply to all classes no exceptions. Those of you making comparisons with Krayt enhansed weapons need to understand that not everyone has those weapons. They're rare and as such will probably outperform your formidable abilities if given the opportunity.





And not everyone has the best resources for the best poisons either. I haven't seen any of the resources for the advanced CM components in 2 weeks on Gorath. I happen to have a few saved up from 2 months ago because I needed that for Doc components and just happened to luck out and grabbed the specific gas I needed. Oh, there is yavin fiberplast though, but the rest, don't see em.


I mght find some if I went to every resource vendor in the server, but I might not. If the resource hasn't spawn recently, they would've been cleaned out and hoarded by those that came before. I see that as one of the problems with SWG's resource system. Unless you play for months, chances are, you might never see the good resources.


Even without a Krayt enhanced weapon, rifleman, pistoleers and smugglers can still do pretty good damage. The example was though that with Krayt enhanced weapons, you could be 1-shotted. Without the krayt tissue, it would take 2-3 shots. Big deal. It's still faster than what a CM can do.


To Others:


I've played many other classes in this game since release. My favorite so far was a Fencer. I could easily stack 2 health bleeds on a PvE target for 1800 dam. At master, I never missed. It took me 2 seconds to land 2 bleeds.


You think you're powerful for stacking 2 poisons for 1kthat only go off every 10 seconds, heh. That's weak.


I could take pistoleer, then I would stack those 2 health bleeds on the person. That would easily do more damage that poisons/disease does.


Of course, I'm also a Master Doc. You try that with me, I'll just cure myself and still continue to beat you to a pulp. See, that's the balance. If you don't have a doc around, of course you should expect to be beaten to a pulp.


I was once a commando, dress in a full suit of 60% composite (twas awhile ago). Worse PvP encounter I had was from a smuggler/pistoleer combo. First shot was a KD/Dizzy, then it was followed by a another high damaging shot. I was buffed and was still taken out in under 10 seconds. Of course, I couldn't do anything anyway since I was flopping about trying to stand up.


As to the 4 "sins" posted originally, the first 2 are bugs that should be fixed eventually. The 2nd 2 is par in this game. Every class can do something like that.

RhenGordon
Sat Jan 17, 2004 2:03 am
#75



Rennyn wrote:

Badbrew -

See, you got it all wrong. Combat Medic is not a KILLING combat class, they're a SUPPORT combat class. You SHOULDN'T be able to kill a Fencer, or any other elite combat class one on one unless you also master a combat class. Your primary skill is NOT killing people, its supporting them. "You get a few crappy rifle or pistol skills.." Exactly! You shouldn't be shooting people, or killing them. Your job is to soften up targets, and keep your group alive. Currently, CMs not only keep their group alive, but decimate entire groups at a time.

And once again, to all the doctors who claim CMs can't touch them. 1) I disagree, as they can poison and repeatedly and eventually it'll tick before you can cure. 2) Its still ONE class that can combat their damage. ONE. Pistoleer? Everyone can wear armor. Pikeman? Everyone can wear armor... TKA? Yup. Armor. They have bleeds you say? 2000 Medic cures those.. as oppsed to 4444 Medic and at LEAST 4000 Doc. Not to mention they don't incap and they don't leave horrendous wounds (usually).






Says YOU!, The devs have yet to say that this is what the combat medic is supposed to be. You are drawing your conclusions from the name. Check my title in game though, it does not say "Medic" anywhere. In fact there is a reference to "Warfare Specialist" in my title. What does that tell you?

The fact then that I am a "Warfare Specialist" means I have more right to kill people on the battle field than many other more powerful classes.

You should not come in here with your condescending arrogance and utter ignorance about our chosen profession and say that you know "how" our class was "meant" to be played. We were given the abilities by the developers to be the mass troop decimators. We are fairly weak on our own, but put us with a couple of meat shields and you have yourself one frightening killing machine. In that sense we are support for the meat shields, and they are support for us.



>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Budhard
Sat Jan 17, 2004 4:11 am
#76

> See, you got it all wrong. Combat Medic is not a KILLING combat class, they're a SUPPORT combat class.


Interesting concept... calling a class that has 'Combat' and 'Warfare' in its titles a non-combat class. By all means, point me to the official note disallowing us to kill things? Perhaps you would like all females removed from the Rifleman-class as well?


Combat Medics pay a truckload of skillpoints for their title (as much as a Master Commando, eg.). They have to craft and collect rare resources, and they have no room for decentdefensive mods. So, with proper preparation and clever strategy, they can be efficient in GCW. Now call me an idiot, but to me that sounds like the entire idea behind PVP. Otherwise we can all play paper, rocks & siccors...


Even so.. it takes about 20s to incap someone with poison&disease, that's an eternity as any experienced PvP-er will tell you. And with most defensive dabblers taking up TKA/Meditate, running and waiting becomes even less of an option. I know area poisons and diseases can be a pain, and I heard plenty of good suggestions to make MCM's less of a griefing class (among which limited duration in PvP and a gasmask-option appealed most to me), but this call for a 75% is certainly not among them - and that's putting it polite.




****************************************************************************
Professor von'Budhard, MD on Thedoras, Naboo, Eclipse
Member of FUG (www.superfug.com/forum)
Mailbox: Professor
SWGCRaZeDKiLLa
Sat Jan 17, 2004 5:22 am
#77

Watches as the CMs get Nerfed I agree with daymeeuhn NERF THE COMBAT MEDICS
RhenGordon
Sat Jan 17, 2004 11:14 am
#78



SWGCRaZeDKiLLa wrote:
Watches as the CMs get Nerfed I agree with daymeeuhn NERF THE COMBAT MEDICS




Daymeeuhn? Who's that, is he still around?



>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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