Combat Medic Archive
Thread: Give Master Combat Medics a limited Mind heal ability
"balance for such a powerful medical ability."
Um how the hell is being able to heal mind damage overpowering? There is 0 defence against it? WE can heal action. we can heal health damage. why isn't there class that can heal mind? and i'm NOT talking about WOUNDS i'm talking about DAMAGE. Who cares about after battle guys. We're talking about in battle. oh yeah and entertainers can't heal mind DAMAGE out of battle either. They can ONLY heal WOUNDS. This is a big dif. You know that 1100 mind - say.. 56 ? That's what entertainers heal NOT the damage.
You are right Caveman, I used the wrong words. For the most part, they aren't talking wounds. It was not a deliberate attempt to cloud the issue as you insinuate. I however disagree that everyone is playing riflemen just because of that. In fact, I think there is a pretty fair balance in all the ranged combat classes. In fact, I see more pistoleers than anything.
You're wrong Nohup, I have used Food though I haven't used spice. I do know however it can mess you up. If the problem is limited to combat, why do you need endless hours of buffs? You only need a minute or two to get past the combat. So you're argument doesn't fly with me.
It's obvious that what I see as solutions, many of you just discount. That's fine, but that just means we will have to end it by agreeing to disagree.![]()
Another idea for the mind damage problem would be to leave no mind healing by anyone (like it is now). But make it so youcan NOTdie from zero mind pool, but rather you suffer the following at zero mind pool:
- Attack speed is 1/2 normal
- Can't use any special moves or abilities
- -20 to stun defence, and dizzy defence
- Any additional mind damages goes into your health pool (thus rilfes are not nerfed).
All mobs in the game would need a lowing of the mind pool by about 50% to 80% so that rifleman can still solo. And the slowing effect when a mob gets to zero mind pool would add some stratagy to taking down big mobs. (ie take out the mind as soon as you can so it attacks slower).
"You're wrong Nohup, I have used Food though I haven't used spice. I do know however it can mess you up. If the problem is limited to combat, why do you need endless hours of buffs? You only need a minute or two to get past the combat. So you're argument doesn't fly with me."
I use food a lot. I don't mind at all that it only lasts a few minutes. You're right, that's normally long enough for the battle. Here's the problem with it. For a few minutes of 50-60 bonus you stay full for good 30-1 hour of time. Meaning you can't eat again for a good while. Also, say you get a good 300 + what ever stat, if it's mind you have to sit to regain that mind so it's useful, by the time it's back you have about 20 secs of the food left. But you're still full. See what I mean? Spices... um no thank you not with a -stat taht leaves you out of combat for at least 5 minutes oh yeah and not to mention you start puking.
hactually most the people i know that have mind incap problems think..wow i have a perfectly balanced grp that is kicka** grp now I can kill anything..wrong...
my grps never go mind incap cuz we know better than to fight mobs that take 20-30 mins to kill. most people in this game have no idea how to use con (admittedly con is a bit screwed up). There are some fights that were just meant for groups for 20-30 even 50 people...find mobs that you can dispatch before mind incap becomes a problem. And I have been in grp on endor, lok and dantooine...so I know from experience it can be done...
second here is the simple reason why any medic getting mind healing is overpowering...
what do you use to heal? thats right mind...we can heal H and A because we sacrifice M...simple...we get a way to have endless M then we are over powered...unbalanced...
its a simple trade off Mind for H and A...give use a way to heal mind and we have endless heals...anyother game would laff at the idea of letting healers heal basically endlessly. the only way mind healing would work is to make it a less than 1 to 1 ratio on heals in order to prevent endless mind...but the reasons that wont work have been well documented...
i usually have a TKA or 2 in my grp...
TKA knows better than to spam special moves...think many people spam specials too much which is part of the reason mind incap is a problem...many times its just1 or 2 mind hits on a guy that incaps them when 80% of the mind damage was self inflicted...
the pet thing is just a joke...i hate the class its so out of proportion with everything else in the game...basically u cant play this game unless you have a pet tank...
its ridiculous...they were gonna nerf the pets...now they arent...its BS...while other classes suffer with broken parts..they are fiddling with a class that just needs to be nerfed...
no DB on pets is F**king BS...if whip out a rancor and it gets DB, tough...if u worried about ur pet dont send it out when it might get killed...its a risk u take...
the whole game is f**ked up because of the class...now they get mind heals? why not just givethem a /spamCH4thewin command
The perma-death for pets was a fantastic idea, and forces the class to play the way it was intended to be played.
Oh well. So the devs are all wanabe Pokemon masters... whatcha gonna do...
We only have a TKA in our group, he does about the same as the other melee's. I'll ask everyone how their special-usage hits their mind-pool. Maybe melee moves use mind more than ranged specials.
Something's killing the melee'ers in my group. I simply don't see as much mind-damage occuring when it's a pistol or carbine user who's taking the hits from the mobs...
Still, with adds and all, mind-damage is killing my melee'ers, when it wouldn't kill the folks with ranged weapons. Have you seen anything like this in your groups?
I'm not arguing a point anymore, I just want to know if this discrepency only happens to us.
wah wah wah
if you want something fixed looked into your profession and let the devs know where there is an issue and I'm sure they will get to it.
if you just cry nerf this nerf that it just shows how much of a cry baby you really are.
Sure a pet is great to tank mobs with but if your a master combat medic even with a faction pet you can do quite well against tough mobs.
And the thing about db on pets is just stupid. How about you try getting all the CH xp and trying to tame wild mobs like rancors and mereks. its not an easy task, not to mention you need several days for your pet to become fully grown wheither its a Bio eng made pet or tamed from the wild.
and if you were to pvp a CH'er if you try to kill and db a pet over its master who's fault is that..
live and learn.
laters
DB is not stupid on pets...if u whip out ur rancor and it gets killed tough luck...thats what happens when u pull out a pet...there needs to be some kind of sacrifice for whipping out a pet...what are u scared that your little pet will be deathblowed because u were too scared to fight urself and had to hide behing a pet?
If pets dont get to be deathblowed, then CM should have to use packs to poison people and have unlimited charges to poisons...face it a pet is a tool...u use the tool and abuse it then it should be able to be killed...
personally i more concerned about class balance and not nerfs...if u dont nerf CH, raise everyother hybrid to the same level to even out the field..or lower one class to match the rest...its obvious that this game has 2-3 way over powered classes and thats no way to run a game...
and realness, if u pulled ur head out of ur arse and actually read any of my posts you will now i have proposed a number of solutions to many of the problems that the CM class is facing...so before you open your mouth and prove how ignorant you really are, why not just read my posts...i assume u can read...
ok since you assume everything...
If a CH uses a pet it not hiding behind a pet. there are mobs no players can tank I'd like nothing more than to see you try and die doing so.
And you say Ch'ers are scared and hiding behind pets well ok wise person.. NOT every CH has any supporting weapon profs learned. Some might even choose to master BE instead.
A pet can be a tool in that position just like whatever weapon you choose to use to you.
You are so ignorant it's not even funny. A pet has to be found, tamed, grown sort of like you getting resouces to make poison packs.
And here you want the game to be balanced yet you call nerf. That is no way balancing anything sure it might make one prof weaker but soon it'll be another prof that woops your butt and here you'll be again asking for nerf.
They made that pets can't be DB'd because then another profession comes into play here where the BE can make stim packs to heal wounds for pets.
So before you ask for nerfs make sure your prof is fixed before you go whining about you can't beat some profs in pvp. Not all profs can beat another plain and simple because YOU have to hide behind a CH's pet against high lvl mobs.
and you're the one being ignorant, I'm just being arrogant ![]()
So please read what you're saying before posting.
laterz