Combat Medic Archive
Thread: Combat Medic State of the Profession
Today I watched someone get incapped OVER and OVER by an opponent with a flamethrower. Poisons can be cured. Flame cannot. It can only be healed by running to water, which then removes one's ability to attack (while in the water) but doesn't prevent the Commando from doling out additional damage to the individual trying to stay alive in the water. I also watched several people get taken down by one shot each from a BH. I watched the entire group come back and get taken byan AOEshotfrom the same flamethrower (using cone). I've noticed that flamethrowers wound also. I chose Doc/CM and mastered both to be the ultimate healing machine. But let's face it, if you can't fight, you might asquit playing. I vote for #6. At least the CM would then have a chance. If not, then I'd like to see #3 + #1. My prediction is that one day, the nerf wars will stop, and artisans will kill us all.
I'd like to see number three myself, with number one. However, perhaps add an optional component to the poison schematic to allow us to cause various effects. I wouldn't mind trading damage for a little dizzy/KD poison. *evil grin*
Which resources have been changed to DR/OQ? The organic ones that are now PE/OQ?
#3. And is it too much to ask to see this implemented in the next patch?