Combat Medic Archive

Thread: Non-CM thoughts on nerf cries

Goldenstar10
Sat Apr 10, 2004 7:10 pm
#66

You really are kiddingme i've been hit for 500 by a novice marksman with a spraystick. Why i have hit for 500 just today with my grooved two handed from the emporers retreat which has a max damage around 300. People what the min. max doesnt really mean a whole lot, its an estimated rangennotit's gonna be between 300 and 400. i have a laser rifle i used for a while when i was marksmn, it said 56-560 yet i could go into the combat chat window and it would say every onmce in a while when i was hunting stuff with fereindsi hit for 3000. im not lieing it's my most reliable gun. although i myself must admit i dropped cm since i basicly got it in a day it wasnt any fun( MD buffed for a half fgour in coronet then crafted).




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˜Goldenstar & -Ayra- Star ˜
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"I am a Swordsman, the other 32 professions can kiss my a$$."

Mercuri
Sat Apr 10, 2004 8:20 pm
#67

Do you wear armor? Seriously, with a good suit of composite I don't get hit for much more than 150 unless its stun damage or poison.




Kylian Redeyez---Poison Sponge of MC
EgoHazer
catalyst1234
Sat Apr 10, 2004 11:52 pm
#68

cactircuddly wrote:

Make AE poison/disease effect EVERYONE in the area... not just the enemy. No one has gasmasks in this game, so therefore, if a chemical weapon was thrown amongst a group of people every tom, **edit**, and harry will be poisoned. If a CM throws a poison at someone who is 10m away, and the poison radius is 15m... guess what?... the CM just poisoned himself along with his adversary.





"You realize the potential for grief with this? I can already think of about 10 different scenarios where that could be used to greif players. Try actually playing a CM and you will see how ridiculous that would be."


kinda like how commandos grenades damage them too... hmmm

and they can only throw them like 45 m


i dont see how a grenade is any different than a poison


there should be something like the rebreather you get in the geo cave that filters poisons/disease

but if u wear them u can wear a helmet


yea that negates your damage but its no different than

the 90%+ armor with tkms
catalyst1234
Sat Apr 10, 2004 11:58 pm
#69

"It take 10 secs for a poison to tick. How many times can you spam unarmed hit 3 in that time?"



how close do you have to be to spam uh3?


i mean u cant just hit it once and go hide while the damage keeps coming can you


cause that woudlnt be fair

Mild-Breeze-Trooper
Sun Apr 11, 2004 7:59 am
#70






catalyst1234 wrote:

"It take 10 secs for a poison to tick. How many times can you spam unarmed hit 3 in that time?"



how close do you have to be to spam uh3?


i mean u cant just hit it once and go hide while the damage keeps coming can you


cause that woudlnt be fair








Well, If I run away after poisoning you and you still can't get yourself rid of the poison while not being harassed by anyone. Then you need to rethink your strategy. (That's for one on one)


If I run I way and my friends keep pounding you without you being able to get yourself cured (many on one) well, suffice to say you would probably be screwed without my interference as well.


If there is a large battle and I poison you and run away, and you still can't find a doctor to cure you... you have failed. Bring a doctor to the battle, bring two, three, four, as many as you need. Going to war against Combat Medics without doctors is like going to war against Panzers without armor penetration. As stupid as it is futile.




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Mild-Breeze-Trooper
Sun Apr 11, 2004 10:54 am
#71

exact and precise balance will only be obtained by removing all races but one from the game. Then we will have to remove all weapons except one. And all combat professions except one.


There will only be one type of armor and that will have identical stats for each player.


Also, all combat moves will have to be entered before combat commences and will then be acted out by the characers at the exact same moment. (Not that that will matter much, since there will only be one attack with 75% chance of hitting which will do a fixed ammount of damage)


There... that is balace. Everything else is unbalanced in one way or another. We'll have to do the small fixes and tweaks to bring the professions as close as possible to another. But there will always remain a small factor of unbalance countered by a tendency to work towards "Rock, Paper, Sisscors"





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Mercuri
Sun Apr 11, 2004 1:50 pm
#72







Mild-Breeze-Trooper wrote:




Well, If I run away after poisoning you and you still can't get yourself rid of the poison while not being harassed by anyone. Then you need to rethink your strategy. (That's for one on one)


If I run I way and my friends keep pounding you without you being able to get yourself cured (many on one) well, suffice to say you would probably be screwed without my interference as well.


If there is a large battle and I poison you and run away, and you still can't find a doctor to cure you... you have failed. Bring a doctor to the battle, bring two, three, four, as many as you need. Going to war against Combat Medics without doctors is like going to war against Panzers without armor penetration. As stupid as it is futile.








This is ridiculous. Other than a TKA, which if thats what your talking about I retract the ridiculous statement, your dead if you get poisoned one on one. Lets say your a fencer or pikeman or swordsmen. You get poisoned and the CM runs away you're done.

What strategy is there to rethink? It all boils down to the same thing. If you don't have at least a 1:2Doctor/random proffesion ratio you cannot compete in pvp.


As for the second part...I agree with you somewhat, Docs are a MUST have in pvp. Theres only one problem.....lets say 2 full groups of 20 come together. One group has 3-5 docs and no CM and the other group has 1 CM and no docs. I guarantee the CM group will win. You don't find that a little overbalanced? The fact that it takes numerous, almost 4 times as many Docs to counteract 1 CM? And no, standing further apart from each other will not help you survive AoE poisons unless you run to the doctor yourself, which with the doctor running around keeping people alive and trying to survive himself could be quite a chore.


Seriously the best way to fix CM is to add AoE heals or a timer on being poisoned. Is that so hard to take CMs? You say dizzy/knockdown is overpowered, its on a timer and half the time they don't stay down for longer than 3 secs. So keep your 600pt mind poisons that can stick on me once every 30 sec.


The problem with the stubborn CMs is the real true PvP groups do not want CMs nerfed to the dirt, they are an intergral part of combat. What we want is a way to compete against them, currently there is no way. With melee you stay at least 15-20m away...easy. Ranged classes, buy some armor with stun layers....easy. CM, have a doc attached to your hip 24-7....lame.




Message Edited by Mercuri on 04-11-2004 01:54 PM

Message Edited by Mercuri on 04-11-2004 01:58 PM



Kylian Redeyez---Poison Sponge of MC
EgoHazer
Mercuri
Sun Apr 11, 2004 2:07 pm
#73

Just some figures for you CM studs out there.


As a doctor I can heal a poison every 2.5 secs (give or take .1 due to lag) and CM can throw every 5 secs I believe. So in a group of 4 in theory I can get 2 cures off by the time the CM can throw again. Then you add factors such as...my groupmate is not within 7m of me to get cured (add more time), I've been delayed (add 10-20 sec), the CM has some great poison and takes me 2 cures to get one dose off ( ya thats real fun).


This is a 1 (CM) possible 2 (melee for delay) on 4 and theres no chance for the 4 to win. All you need for the greatest template is master CM and master brawler....go poison 10 people then AoE delay them and they wouldnt even get a shot off.



Kylian Redeyez---Poison Sponge of MC
EgoHazer
Mild-Breeze-Trooper
Sun Apr 11, 2004 5:03 pm
#74

Well, I think that once a poison is cured you should get 20 seconds of enhanced resistance to poison. Just to offset the imbalance that will be caused by area poisons. I think that would be acceptable to all parties.


As for strategy, if someone poisons you in one on one and then runs away. Just look for a doctor. Most One on One PvP I have seen occurs in cities, places that seem to have at least one person with some doctor skills most of the time.


Granted If you're hit by poison in the middle of Dathomir you're screwed, but then again, tell me, what did you do declared in the middle of dathomir without a group?





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Veldcath
Mon Apr 12, 2004 8:00 am
#75

It does bring up the point, though, that one CM can EASILY overwhelm one doctor's ability to cure. Which, I might point out, I politely queried about in another topic only to get sworn at.


Forgetting damage done, how long ticks are and so forth, one doc against one CM pretty much even each other out. The CM can throw a nasty poison and the doctor can take two times getitng rid of it (I've heard that complaint - how stubborn some poisons are to cure) and that's even rates right there. Add any more than the doctorto the doctor's partyand the doctor pretty much can't cure at a rate equal to the poisoning.


All other factors aside, a CM can poison a group far faster than a doctor can cure it. Which means that the doctor spends every ounce of effort curing poison and not curing other states, healing damage, whatever.


Now, in a smart conflict, here's what's going to happen.


Group A (with the doc) sees the poison thrown and concentrates all fire on the CM. CM goes down hard.

Group B sees the doc curing poison and concentrates fire on the doc. Doc goes down hard.

Half of group A is still poisoned.


Also, you say 10 seconds to a poison tick. So, let's look at those numbers.


IF we assume the doctor can cure poison on the first try every time AND we assume the doctor is within 6m of all his party members at all times, it takes 2.5 seconds to make the attempt, according to Mercuri's post.


10 secs to first tic

2.5 secs to cure

= 4 cures before first tic

Doc + 3 against one poison, equal.


CM throws every 5 seconds.

= 2 cures before next throw.


02.5 Doc cures himself (A)

05.0 Doc cures B, Doc and B are repoisoned, poison stacks on C and D

07.5 Doc cures C

10.0 Doc cures D, C and D are repoisoned

12.5 Doc cures A

15.0 Doc cures B, A and B are repoisoned, poison stacks on C and D


In a four-person party (doc included), assuming the doc can cure the poison on the first try every time, the doc is kept busy by one CM. Again, note that I AM ignoring what the other three party-members are doing (if they're smart, they're shooting the CM... if they're not caught up in melee by the CM's party members.) Which points to a need for a 1:3 doctor ratio if the other side has one CM. If the 'other side' has more than one CM, that ratio will drop as the two CMs can hit different pools and require double the effort out of the doctor. A 2:3 doctor/combatant ratio would be needed.


Again, I point out I'm ignoring all else and only looking at poison rate vs. cure rate since nobody has really done that yet.


-V
VYRIS
Mon Apr 12, 2004 8:08 am
#76

I'm cool with CMs in general. It's the jerk gteffing ones that spoil the game. On my server we have a few who take pride in griefing people with gtef poison to take out large groups. I've seen them do this 10 times in a row. And when confronted in a civil manner, they usually just yell obscenities and display an under age 10 attitude. But it's a game, and not everyone has the same opinion of gtef, but gtef poison/disease is particularily annoying. Especially from members of PAs that havesigned a non-gtef pact, as have the big and honorable PAs on Tarquinas.




Blackpool - Smuggler's Alliance Space Pirate - Tarquinas
Killing both factions equally
In space, no one can hear you scream
RhenGordon
Mon Apr 12, 2004 12:43 pm
#77






Mercuri wrote:

Just some figures for you CM studs out there.


As a doctor I can heal a poison every 2.5 secs (give or take .1 due to lag) and CM can throw every 5 secs I believe. So in a group of 4 in theory I can get 2 cures off by the time the CM can throw again. Then you add factors such as...my groupmate is not within 7m of me to get cured (add more time), I've been delayed (add 10-20 sec), the CM has some great poison and takes me 2 cures to get one dose off ( ya thats real fun).


This is a 1 (CM) possible 2 (melee for delay) on 4 and theres no chance for the 4 to win. All you need for the greatest template is master CM and master brawler....go poison 10 people then AoE delay them and they wouldnt even get a shot off.


You seem to be forgetting the fact that it takes ten seconds before the poison ever ticks. Now unless your group is very bunched up, there should be no reason you cannot cure all the poisoned people of your group BEFORE they take damage. Of course if you are all standing around in a big group bragging about how you just defended your base, then you will have a hard time curing all of those people.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HidahoDB
Mon Apr 12, 2004 2:40 pm
#78






Mercuri wrote:

Just some figures for you CM studs out there.


As a doctor I can heal a poison every 2.5 secs (give or take .1 due to lag) and CM can throw every 5 secs I believe. So in a group of 4 in theory I can get 2 cures off by the time the CM can throw again. Then you add factors such as...my groupmate is not within 7m of me to get cured (add more time), I've been delayed (add 10-20 sec), the CM has some great poison and takes me 2 cures to get one dose off ( ya thats real fun).


This is a 1 (CM) possible 2 (melee for delay) on 4 and theres no chance for the 4 to win. All you need for the greatest template is master CM and master brawler....go poison 10 people then AoE delay them and they wouldnt even get a shot off.











Ok, Did you broke your harms recently, are you on drugs, your 4 friends are AFK during combat ?


Do you know when a CM throw poison he can't move ? So chain cast posion = no run no move ! May be your friends can just attack the CM and kill him before 3rd tick, then you finish to heal poison ?


rolling on floor crying and shouting "a CM is killing us, nerf them nerf them !" is not the answer.



Btw about poison damages phantasm : (double numbers for master)

my regular poison are310 eff range 40

i recently got my hand on6 fire breathing spider venom (power 154), then i was able to make 2 "uber" poisons (failure happen too often for my taste) :

427 eff range 40 so yes it's a 854 damge per tick not 1400.

Of course if i add an area poison it will stack, and tick at 1200 -1500 if both are geo poison,This point show than most peoplecryinghere, have no clue about CM. Area and single should not stack, ask for this bug removal and mind heal,


I also really appreciate same people saying,all weapons should have same range, then adding poisons should be throw at 35, 45, or 40 m


nb : I am master doc and master CM since august, i got top quality ressources on my server
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