Combat Medic Archive
Thread: Non-CM thoughts on nerf cries
Make AE poison/disease effect EVERYONE in the area... not just the enemy. No one has gasmasks in this game, so therefore, if a chemical weapon was thrown amongst a group of people every tom, **edit**, and harry will be poisoned. If a CM throws a poison at someone who is 10m away, and the poison radius is 15m... guess what?... the CM just poisoned himself along with his adversary.
"You realize the potential for grief with this? I can already think of about 10 different scenarios where that could be used to greif players. Try actually playing a CM and you will see how ridiculous that would be."
"It take 10 secs for a poison to tick. How many times can you spam unarmed hit 3 in that time?"
how close do you have to be to spam uh3?
i mean u cant just hit it once and go hide while the damage keeps coming can you
cause that woudlnt be fair
catalyst1234 wrote:
"It take 10 secs for a poison to tick. How many times can you spam unarmed hit 3 in that time?"
how close do you have to be to spam uh3?
i mean u cant just hit it once and go hide while the damage keeps coming can you
cause that woudlnt be fair
Well, If I run away after poisoning you and you still can't get yourself rid of the poison while not being harassed by anyone. Then you need to rethink your strategy. (That's for one on one)
If I run I way and my friends keep pounding you without you being able to get yourself cured (many on one) well, suffice to say you would probably be screwed without my interference as well.
If there is a large battle and I poison you and run away, and you still can't find a doctor to cure you... you have failed. Bring a doctor to the battle, bring two, three, four, as many as you need. Going to war against Combat Medics without doctors is like going to war against Panzers without armor penetration. As stupid as it is futile.
exact and precise balance will only be obtained by removing all races but one from the game. Then we will have to remove all weapons except one. And all combat professions except one.
There will only be one type of armor and that will have identical stats for each player.
Also, all combat moves will have to be entered before combat commences and will then be acted out by the characers at the exact same moment. (Not that that will matter much, since there will only be one attack with 75% chance of hitting which will do a fixed ammount of damage)
There... that is balace. Everything else is unbalanced in one way or another. We'll have to do the small fixes and tweaks to bring the professions as close as possible to another. But there will always remain a small factor of unbalance countered by a tendency to work towards "Rock, Paper, Sisscors"
Mild-Breeze-Trooper wrote:
Well, If I run away after poisoning you and you still can't get yourself rid of the poison while not being harassed by anyone. Then you need to rethink your strategy. (That's for one on one)
If I run I way and my friends keep pounding you without you being able to get yourself cured (many on one) well, suffice to say you would probably be screwed without my interference as well.
If there is a large battle and I poison you and run away, and you still can't find a doctor to cure you... you have failed. Bring a doctor to the battle, bring two, three, four, as many as you need. Going to war against Combat Medics without doctors is like going to war against Panzers without armor penetration. As stupid as it is futile.
This is ridiculous. Other than a TKA, which if thats what your talking about I retract the ridiculous statement, your dead if you get poisoned one on one. Lets say your a fencer or pikeman or swordsmen. You get poisoned and the CM runs away you're done.
What strategy is there to rethink? It all boils down to the same thing. If you don't have at least a 1:2Doctor/random proffesion ratio you cannot compete in pvp.
As for the second part...I agree with you somewhat, Docs are a MUST have in pvp. Theres only one problem.....lets say 2 full groups of 20 come together. One group has 3-5 docs and no CM and the other group has 1 CM and no docs. I guarantee the CM group will win. You don't find that a little overbalanced? The fact that it takes numerous, almost 4 times as many Docs to counteract 1 CM? And no, standing further apart from each other will not help you survive AoE poisons unless you run to the doctor yourself, which with the doctor running around keeping people alive and trying to survive himself could be quite a chore.
Seriously the best way to fix CM is to add AoE heals or a timer on being poisoned. Is that so hard to take CMs? You say dizzy/knockdown is overpowered, its on a timer and half the time they don't stay down for longer than 3 secs. So keep your 600pt mind poisons that can stick on me once every 30 sec.
The problem with the stubborn CMs is the real true PvP groups do not want CMs nerfed to the dirt, they are an intergral part of combat. What we want is a way to compete against them, currently there is no way. With melee you stay at least 15-20m away...easy. Ranged classes, buy some armor with stun layers....easy. CM, have a doc attached to your hip 24-7....lame.
Message Edited by Mercuri on 04-11-2004 01:54 PM
Message Edited by Mercuri on 04-11-2004 01:58 PM
Well, I think that once a poison is cured you should get 20 seconds of enhanced resistance to poison. Just to offset the imbalance that will be caused by area poisons. I think that would be acceptable to all parties.
As for strategy, if someone poisons you in one on one and then runs away. Just look for a doctor. Most One on One PvP I have seen occurs in cities, places that seem to have at least one person with some doctor skills most of the time.
Granted If you're hit by poison in the middle of Dathomir you're screwed, but then again, tell me, what did you do declared in the middle of dathomir without a group?
Mercuri wrote:
Just some figures for you CM studs out there.
As a doctor I can heal a poison every 2.5 secs (give or take .1 due to lag) and CM can throw every 5 secs I believe. So in a group of 4 in theory I can get 2 cures off by the time the CM can throw again. Then you add factors such as...my groupmate is not within 7m of me to get cured (add more time), I've been delayed (add 10-20 sec), the CM has some great poison and takes me 2 cures to get one dose off ( ya thats real fun).
This is a 1 (CM) possible 2 (melee for delay) on 4 and theres no chance for the 4 to win. All you need for the greatest template is master CM and master brawler....go poison 10 people then AoE delay them and they wouldnt even get a shot off.
You seem to be forgetting the fact that it takes ten seconds before the poison ever ticks. Now unless your group is very bunched up, there should be no reason you cannot cure all the poisoned people of your group BEFORE they take damage. Of course if you are all standing around in a big group bragging about how you just defended your base, then you will have a hard time curing all of those people.
Mercuri wrote:
Just some figures for you CM studs out there.
As a doctor I can heal a poison every 2.5 secs (give or take .1 due to lag) and CM can throw every 5 secs I believe. So in a group of 4 in theory I can get 2 cures off by the time the CM can throw again. Then you add factors such as...my groupmate is not within 7m of me to get cured (add more time), I've been delayed (add 10-20 sec), the CM has some great poison and takes me 2 cures to get one dose off ( ya thats real fun).
This is a 1 (CM) possible 2 (melee for delay) on 4 and theres no chance for the 4 to win. All you need for the greatest template is master CM and master brawler....go poison 10 people then AoE delay them and they wouldnt even get a shot off.