Combat Medic Archive

Thread: AOE Cures for AOE poisons

David25
Fri Jul 30, 2004 11:11 am
#66






Bob_the_tomato wrote:

Uhm, Doctors do not healincombat as well as a CM. A CM can heal an entire group from range in the same time a doctor can heal one person.


The LAST thing this game needs is MORE cm's. So I am glad they gave it to docs.







I don't remember the math, but CMs can heal 3/13 different types, docs can heal 13/13 or so....o.O




And the last thing we need is more docs...almost every person i know is a doc.

yebach
Fri Jul 30, 2004 2:08 pm
#67

Speaking as a Doctor I am disgusted with the implementation of these changes.



'Yebach
Doctor/Musician
ION Guild
Nanuu
Sat Jul 31, 2004 12:04 am
#68








David25 wrote:


It still doesn't make sense, mainly because CMs should be the healers in the field, and docs being the ones in the pre-post fighting. Inoculations, buffs, wound healing, rezzing, ALL makes sense for docs. State cures, poison, and fire cures don't. DIsease heal would make sense as well...somewhat.



With the current state of the game, doctors are the poison curers. You will be stepping on their turf with CM gaining this skill. With doctors buffs being nerfed in the combat balance and high level npcs getting their specials back, CMs doing area heals will become much more important. While I like your thinking, that would take a total revamp of both professions to work well into the game design. The current fix will bring balance to the population of both professions in their current states.








Nanuu of RECON, Tempest
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Watcher of the Jedi
Proud Rebel Wookiee
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Gnuut
Sat Jul 31, 2004 12:51 am
#69






David25 wrote:



I don't remember the math, but CMs can heal 3/13 different types, docs can heal 13/13 or so....o.O




There are 13 types of combat damage. Health, Action, Mind, Wounds, Bleeds, Poisons, Disease, Fire, Intimidate, Stun, Dizzy, Blindness and Death.


Docs can heal 12 out of 13 types and CMs can only heal 5 out of 13.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

saxmahoney
Sat Jul 31, 2004 7:23 am
#70

As much as I know my AOE poisons won't be as effective, I also know that I've really wanted AOE cures on the other side of things when I'm on the receiving end of area poisons (I'm a CM3004/MDoc/Carbineer0440). So even though I'll get to use the AOE cures with either my doc or CM, I think that being an AOE, they should be a CM, which would help balance out the offensive hit they are currently taking.



Saxmahoney
h
Master Doc / Master CM N
NSA High Council of North Star, Tatooine
-------------------------------------------------------------
Enjoy the present. Remember past memories, but don?t dwell on past mistakes.
Look to the future with excitement, but don?t be afraid of what tomorrow may bring.


David25
Sun Aug 01, 2004 12:41 pm
#71






Gnuut wrote:





David25 wrote:



I don't remember the math, but CMs can heal 3/13 different types, docs can heal 13/13 or so....o.O





There are 13 types of combat damage. Health, Action, Mind, Wounds, Bleeds, Poisons, Disease, Fire, Intimidate, Stun, Dizzy, Blindness and Death.


Docs can heal 12 out of 13 types and CMs can only heal 5 out of 13.








Ah that's it. thanks


CMs get Health, Action, Mind, Wounds (less then docs), Bleeds. so fun o.O


such a wonderful support class, beats em all out! yup.


David25
Sun Aug 01, 2004 12:44 pm
#72






Nanuu wrote:








David25 wrote:


It still doesn't make sense, mainly because CMs should be the healers in the field, and docs being the ones in the pre-post fighting. Inoculations, buffs, wound healing, rezzing, ALL makes sense for docs. State cures, poison, and fire cures don't. DIsease heal would make sense as well...somewhat.



With the current state of the game, doctors are the poison curers. You will be stepping on their turf with CM gaining this skill. With doctors buffs being nerfed in the combat balance and high level npcs getting their specials back, CMs doing area heals will become much more important. While I like your thinking, that would take a total revamp of both professions to work well into the game design. The current fix will bring balance to the population of both professions in their current states.











Most people do get scared when you step on teh doc's turf, It's like they're suppost to be the godly healing professions.


I don't see how it will bring balance, it will put a 10 pound block on the doc side, and a piece a paper on the CM side on the scales....
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