Combat Medic Archive
Thread: AOE Cures for AOE poisons
Bob_the_tomato wrote:
Uhm, Doctors do not healincombat as well as a CM. A CM can heal an entire group from range in the same time a doctor can heal one person.
The LAST thing this game needs is MORE cm's. So I am glad they gave it to docs.
I don't remember the math, but CMs can heal 3/13 different types, docs can heal 13/13 or so....o.O
And the last thing we need is more docs...almost every person i know is a doc.
David25 wrote:
It still doesn't make sense, mainly because CMs should be the healers in the field, and docs being the ones in the pre-post fighting. Inoculations, buffs, wound healing, rezzing, ALL makes sense for docs. State cures, poison, and fire cures don't. DIsease heal would make sense as well...somewhat.
With the current state of the game, doctors are the poison curers. You will be stepping on their turf with CM gaining this skill. With doctors buffs being nerfed in the combat balance and high level npcs getting their specials back, CMs doing area heals will become much more important. While I like your thinking, that would take a total revamp of both professions to work well into the game design. The current fix will bring balance to the population of both professions in their current states.
David25 wrote:
I don't remember the math, but CMs can heal 3/13 different types, docs can heal 13/13 or so....o.O
There are 13 types of combat damage. Health, Action, Mind, Wounds, Bleeds, Poisons, Disease, Fire, Intimidate, Stun, Dizzy, Blindness and Death.
Docs can heal 12 out of 13 types and CMs can only heal 5 out of 13.
Gnuut wrote:
David25 wrote:
I don't remember the math, but CMs can heal 3/13 different types, docs can heal 13/13 or so....o.O
There are 13 types of combat damage. Health, Action, Mind, Wounds, Bleeds, Poisons, Disease, Fire, Intimidate, Stun, Dizzy, Blindness and Death.
Docs can heal 12 out of 13 types and CMs can only heal 5 out of 13.
Ah that's it. thanks
CMs get Health, Action, Mind, Wounds (less then docs), Bleeds. so fun o.O
such a wonderful support class, beats em all out! yup.
Nanuu wrote:
David25 wrote:
It still doesn't make sense, mainly because CMs should be the healers in the field, and docs being the ones in the pre-post fighting. Inoculations, buffs, wound healing, rezzing, ALL makes sense for docs. State cures, poison, and fire cures don't. DIsease heal would make sense as well...somewhat.
With the current state of the game, doctors are the poison curers. You will be stepping on their turf with CM gaining this skill. With doctors buffs being nerfed in the combat balance and high level npcs getting their specials back, CMs doing area heals will become much more important. While I like your thinking, that would take a total revamp of both professions to work well into the game design. The current fix will bring balance to the population of both professions in their current states.
I don't see how it will bring balance, it will put a 10 pound block on the doc side, and a piece a paper on the CM side on the scales....