Combat Medic Archive

Thread: On Nerfs and Nerf Crys

Galpar
Sun Mar 07, 2004 11:16 am
#53






vortexala wrote:





EronSacera wrote:

Why can't you just delete nerfing threads here when they arise? The good majority of them aren't constructive and fill our forum with needless clutter.




Because only the Mods can delete/lock threads, else I would do just that.








----



And this is why correspondants cannot delete them so the Mods can see what is being discussed. Before its brushed away under the carpet.




Galpar Asipien - Master Creature Handler/Rifleman/Ace Pilot
Rafael - Master Politician/Artisan/Architect/Shipwright/Master Pilot
Vendors Located: Corbantis, Naboo, Commonwealth, Way: -1895 3441
Galpar
Sun Mar 07, 2004 11:19 am
#54


The GCW has lost many good players, and some have left SWG. When 1 combat medic can rush a group of 10 buffed soldiers and then throw a 'stackable' disease/poison' at them. Then you no longer have Star Wars Galaxies, you have 'I'm dead but i'm hurting all of you so my friends can now tap you and you die' oh and 'I pwned u'. Oh yes you say, just have good doctors, well even the best doctor can only cure so many in a time limit before they have 1 status left on HAM. And by then the CM's friends come in and finish the job. Oh yes, many time in star wars I saw entire bands of soldiers killed with ... um no not poison... with um no not disease... oh yes... i remember BLASTER.


So, if you happen to notice, that 50% of the people fighting you are tkm, rifleman, pistoleers, commandos, some ch, and the other 50% are CM's the war has left a bitter taste to most noble fighters. When a CM can stack disease/poison so even the best mind buffed player goes down in 2-3 ticks. You got a problem, and they can do this AOE.


I remember when you all cried 'P O K E M O N' wars. Well, seems we need a catchy phrase for this new war... hmmm 'MCCOY' wars... 'He's dead Jim, and he never fired a shot'


Oh and by the way, i loved the CH changes and supported them. I have seen a few CM's also posting that they are too powerful, and you all quickly shoot them down. Yes I have done my research, and tested and I am still amazed at the power 1 person can have to be able to weaken an entire military unit with 1 throw. While his friends wait safely at a distance letting the 'disease/poisons' do their work. Then they come in and heck could use a cdef pistol at that point to knock down the targets.


So, SOE, you want to keep you GCW active and alive. Best look at how many are not actively playing it now. You feared when everyone cried 'Nerf the CH' and you changed it for the better. Now you will start hearing silence from the battlefields again. Oh yes, a group can spread out, sure can, but when they are trying to take over a base, and have to be in the building doing it. And, of course one CM charges and targets the one member in the group thats outside the building, and still can get a AOE hit on all of you in the building. Oh yeah, that's really a good move. Sure, the CM died, but he hit the lone target from 45-60m first and did his job being able to weaken the 7-10 people in the building guarding the base timer.


Am i passionate about the GCW, you bet, nothing has been more fun then when I would fight against noble players like -DARK now FED, and a few other Guilds. Then the Combat Medic guilds showed up and well ruined it for both sides of the fence. But, now the only fun of the GCW is everyone is attacking NPC's only. Well unless your a CM guild and then they cry, no one is going overt anymore, yeah they are all chicken.


Thanks for letting me rant, just I love SWG and used to love the GCW, now, well I will go back to running missions again.



Galpar Asipien - Master Creature Handler/Rifleman/Ace Pilot
Rafael - Master Politician/Artisan/Architect/Shipwright/Master Pilot
Vendors Located: Corbantis, Naboo, Commonwealth, Way: -1895 3441
Zarlor
Mon Mar 08, 2004 7:17 am
#55

Texxie: Since the FAQ seems like it would be just a waste of time really, you could just add the link to the GCW forum into your first post here instead. Probably won't make much of a difference, but MAYBE we can encourage those folks who want to complain about CMs to at least take it to the proper forum instead of disrupting our forum. (I know, it probably won't work, but if we could even get just one of the nerf-criers to go someplace else I think we may have achieved something.)


http://forums.station.sony.com/swg/board?board.id=GCW






Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
daSkuzz
Mon Mar 08, 2004 8:45 am
#56

Can't wait till publish 7, then you all shout Nerf Carbiner, because he kd's and dizzyed a group of 40 guys LOL, stop whinning, start playing.


CM is powerfull but not overpowerd for the points it recuired, and is only good in a few situation, 1 of that is in group fight, and the fact that they can cause mind damage (which isnt healable that good now) well to let you know that the devs are working on a better way for the mind pool, so that its easier to heal.


Well an easy way to counter a cm in a group fight,Divide your team.


Sinse the day i play this game i haven't seen 1 good attack, like flank and rear attacks, all grouped and standing close to eachother, and in front of the opponent, maybe thats why you all think that cm is overpowerd becasue its a crowd controller.



and some more issues: Would you guys still cry if we did Healt or action damage?? guess not because a flamethrower or fire knockdown does more damage then we do.


conclusion cm is powerfull because it can attack a groups mind pool, so we'll see if you still cry if the fixed the mind issue, because now the msot powerfull profs are rifleman and cm, all because of the mind pool.



Cya skuzz.






Long live the great PvP system, Great job SOE maybe i even gana play Anarchy Online for the pvp.
SpartanII
Mon Mar 08, 2004 11:04 am
#57




I think that if the combat medic + the doctor are given access to counter-measures against cm attacks it would balance out. Since the cm's / docs would be busy attacking and counterattacking the other professions would be realitively uneffected and could fight as though there were no cm.


Another thought, give professions disease/ poison resistances much like kd or stun resistances.



Vandan Vandel
------- Tempest ---------
- Helm's Elite Marines -
----------------------------

- I support a rollback and keeping & balancing the old combat system. (Note: Vague hopeful comment from after CURB... No hope of redemption now.)
...and making SWG a better place to be.
Jedi-scout
Tue Mar 09, 2004 7:04 am
#58






vortexala wrote:


Hey Folks,


Just wanted to say that I too am rather tired of the nerf cries here in our forum, so I simply ask that you ignore them. This forum was, and is, meant to be a place for CMs to interact and discuss issues with each other, trade ideas, trade templates, boast about their newest crafting related success, complain about the lack of resources, etc.


What it's become is nothing more then a free-for-all of nerf cries.


I, myself, have succumbed to the lure of these threads. But no more.


I ask that you simply ignore those who came here to troll and cry nerf(and we all know who they are). Take the battle to the GCWForum, I'll gladly jump in there.


But not here.


This is our little slice of the forums, let's try and keep it clean by ignoring the nerf criers. Eventually they'll get tired or banned, either way...well, at least we'll be rid of them



Note: This is only meant towards those who simply come here to troll and cry for nerfs. Discussions are more then welcome, and wanted actually, but anyone who simply cries 'nerf' for no reason other then to troll is who this post is targeted toward.

Message Edited by vortexala on 02-20-2004 04:09 PM




Forthe record: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=11


This is why the troll here and cry nerf (me being one of them)Blame SOE not the nerf herders.


Message Edited by Jedi-scout on 03-09-2004 09:06 AM



Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


Zarlor
Tue Mar 09, 2004 7:26 am
#59

Only one problem with that. Dicussing profession specific PvP where that discussion involves, effectively, "nerf cries" to the profession is completely unproductive.


Let's turn this around another way. Think of this as if Rifelmen have some issues. Let's say they could shoot out to 90m, even with their AoE attack and that there is an issue with Krayt Tissues that can be stacked int he T21 that causes it to to a TON of damage. Let's also say that the Riflemen who bother to read their forum all know that the Devs are aware of these issues and that there will be fixes coming to address those issues (effectively "nerfing" them, if you will.) Now let's say some CM decides to go over to the Rifelman forum and complains about these already acknowledged and to be fixed issues by saying that Rifleman damage MUST be nerfed, despite the fact that fixing these other issues will address the real concern. And no matter how many times the Riflemen explain to this CM that this is the case that CM continues to post complaints on teh Rifleman forum calling for a damage reduction and get's all of his CM friends to do the same.


Now the poor Rifleman know there is a problem and the Devs know there is a problem and the issue is going to be addressed, but instead of being able to use their forum to discuss Rifleman issues and to learn new techniques and teach each other, they are constantly disrupted by this CM and his friends constantly jumping in telling Rifleman how evil and bad they are about something those Rifleman can do nothing about.


Now, does that make the nerf cries on this hypothetical Rifleman forum justified and productive?


And since this is actually a balance issue that affects a lot of other professions, even if it seems to be coming from a problem with the Rifleman professions, isn't the GCW forum a better place to actually discuss that impact? After all we are talking about the impact on various professions here, not just the one profession that is presumably the instigator of these problems.


Worse, since those Rifleman are just going to get defensive on very short order after what they percieve to be constant haranguing (trolling, if you will) by these "visitors" on their forum, would you really expect them to be anything other than hostile and terse in their responses? After all the issues involved are well known by them to be in the process of being fixed, and yet they must constantly address folks who refuse to see that this is the case and insist on harassing these poor Riflemen anyway.


So what does the harssment accomplish on the Rifleman forum? Nothing. Disruption is all it does and nothing will be accomplished and nothing will get done on that forum that would provide a productive method for improving the situation.


So PLEASE, we're begging you. Take it to the GCW forum anyway. Honestly, Jest3r is VERY aware of the situation and we have discussed it on the Correspondent forum before. The Devs are aware of the situation as well. Nothing productive is being accomplished by continuously bringing the subject up on this forum.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
atimes
Tue Mar 09, 2004 7:49 am
#60

/break CM's ignore nerf request


Combat medics would not be nearly aseffective in PvPif the game were filled with doctors who had a clue and who knew what they were doing instead of people who got master doc by doing nothing but healing tumble monkeys and don't do anything but buff themselves.


/curepoison;


/curedisease;


How hard can that possiblybe?


PvP is about the GCW. The GCW is about a war and wars are not fought solo. Get a few docs in your group who have a clue and put more than 5 minutes into their crafting and who actually know more about being a doctor than just typing "/healenhance self"


There, CM's have just been "nurfed"


I don't PvP but I do put a lot of time into my meds and as a result I've NEVER had to apply a cure poision or cure disease more than once on myself or others.


/apply CM's ignore nerf request

Jedi-scout
Tue Mar 09, 2004 7:53 am
#61

Sorry Zarlor. But I am a CM complaining about my profession and how it interacts with the game. perfect example: Is a duel considered GCW too? I don't get the pass the buck aspect of the profession forums. And I am getting pretty sick of the fact that I pay a monthly and can't voice my opinion where I feel it matters most. The only people thatshould post here, last time I checked, are actual game subscribers. So regardless if you feel they do or do not have valuable input shouldn't truly matter should it? You have theright to ingore, you have the right to disagree, and so do I.


But....


There are forum moderators with there fingers ready to click delete at serious trolling or off topic threads that do nothing for no one. I do like the fact that someone outside Dev world cared enough to try to set some sort of guidlines. But I got the same rights as the one who posts them.




Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


Zarlor
Tue Mar 09, 2004 8:42 am
#62

Obviously you have the right. I'm certainly not saying you (and others) don't have the right. I'm just saying that I think more consideration needs to be given, here. IfI didn;'t think you had the right I wouldn't have bothered to repond at all, I just would have reported the post to the Mods.


Many folks post here without educating themselves on what the real issues are and what happens is that such posts end up just adding further disruption to this forum and being unproductive for everyone involved. THAT is my point. And that is why I feel pretty strongly that the GCW forum is a more proper forum for airing these concerns. I'm not going to go through the list of all the issues and how they have been recognized or are being addressed, let alone WHEN they will be addressed, because coding only happens as fast as it happens and we certainly have no control over that. That listing is easily available on this very forum, however, for any who have bothered to try and keep abreast of what is going on here. Unfortunately new threads are stated daily asking for nerfs to CMs, particularly to nerf CM damage, and frankly it just gets old. Folks try to ignore them, but they are constantly shoved into our faces here. And these same folks wonder why they get such a negative reception?


I can't say that any of my responses are directly pointing at you, Jedi-scout. There have been SOOO many constant arguments here over the same old things that the names of the posters are little more than a blur anymore.


So feel free to post here about the issue all you like, but that's not going to stop others of us from being frustrated with the constant hammering over the same old issues or just wishing we could get this forum back to some semblance of useful normalcy and trying to appeal to folks to take it to the GCW forum to accomplish that. It's a GCW issue and it really, really, really belongs there. That's why I, and others, just keep begging folks to take the issue there. Jest3r IS on top of that issue and since that is the forum he has pruview over you are far more likely to get something accomplished and get your voice heard over there. And isn't that what folks really want? To know they've been heard? Well there you have it, the GCW forum is where you are getting heard on this issue.






Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Sleksheea
Wed Mar 10, 2004 6:39 pm
#63

Actually, Rifleman/TKA own Combat Medic/Anything... In fact Rifleman/Anything own Combat Medic/Anything. You ever seen a CM with more than 200 faction points? LOL... they NEVER get the DB! (unlss they are rifleman...)



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Morik
Thu Mar 11, 2004 8:16 am
#64

well I will apoligize for them and explain how they feel, minus all the cursing and name calling. I do not cry nerf, but heres what I see. I got hit with a 1500 damage mind poison (acklay components) yesterday when PVPing. I just dropped doc so I have to change that still. But getting whiped out in 1 tick is no fun for me :-/


I have a feeling that people are just looking for something like a 1/4 modifier that is put on every other PVP damage type. I think that would make them all shut up then you still retain the power in pve, and you get equal treatment in pvp, and no complaints.


BTW I like CM's, if I want anyone by my side in a mass brawl, first is a MBH, second is a master CM.



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
BigDeth
Thu Mar 11, 2004 8:59 am
#65

1/4 damage would be useless, particularly with the new foods


acklaycomponent poisonsare not carried in bulk, or even by every combat medic


as was stated before, getting the 75% decrease would be fine if they increased the base power of the poisons by 100% first which would reduce pvp power by a bit but actually make pve feasible


mind healing is high on the minds of the devs as well as ae cures which i would not object to either (although that should be the realm of combat medic, not doctor....or give cm ranged cures and not doctor which would have regular limit to range but area effect).


overpowered? yes but not for the reasons most people think, and the fix is not as easy as most people think.....a butterfly flaps its wings in china......


pure poison power nerf would be stupid and the devs DO see this which is why they say medical dot damage is as intended


the fixes they have planned for the entire combat system revamp must be taken into mind...theres no point in nerfing poison, then finding out after the major combat revamp that they are underpowered is there?


just two cents from a 6 month combat medic





Slaytan Hellstomp, HUNG like a bear Master Combat Medic/Master Doctor Eclipse
If you're not outraged, you're not paying attention.
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