Combat Medic Archive

Thread: VOTE BY 12/10 please CM balance/gameplay/wishlist LIST

DoctorGriggs
Mon Dec 15, 2003 10:03 am
#53

I vote for issue 1 with all of my votes



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

wardpower
Mon Dec 15, 2003 11:33 am
#54

1 we need to be able to incapp with poison


6


8


15


9


shazam


combat medic, doctor, all around ladies man, bowcaster master


valcyn

The-Fluid-One
Mon Dec 15, 2003 12:46 pm
#55

1) Remove the HAM cap


?) the issue of healing Flame damage - give it to CM's.




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Sleksheea
Thu Dec 18, 2003 2:36 pm
#56

My votes are for:


1. (Remove completely!) <------- #1 issue on the list!


7. (Add state effects or combine disease in with poisons)


8. (As long as it doesn't screw or nerf the PvP damage)


6. (Remove wounding completely! It deals plenty of mind DAMAGE as it is, we don't need the wounding to keep mind heal a last resort ability... it's simply a self-griefing tool as it stands now).


13. (As a master CM / master pistoleer, I still have to group up with a bunch of people just to get missions that are even a challenge. If CM adds to the difficulty of missions from mission terminals, I'de have more fun.)




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
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