Combat Medic Archive
Thread: Official Combat Medic Correspondant Problems List
I agree with most of this post, but I would also like to see heals que up in the combat que, just as any combat specials do, as a CM firing your wep. makes your heals que up.
Mind heal is also important, maybe not an actual heal but a mind "transfer" from the CM to the patient. U hope devs get this resolved soon
Nosferatus
Master CM
Eclipse
Shuey wrote:
Did faction point rewardsget changed? I do faction missions all the time and always get the same amount of exp no matter what. If I am the person who takes the mission I get more points than the person helping me. I never use my gun anymore and since CM poisons are useless I play a strict healing role for now. So basically 19 out of 20 fights I never fire a bullet yet I get the same points as the guys doing all the damage.
we arent talking about faction missions and fp rewards for missions...
try this, get a grp of ur faction players and just randomly run out into the wild and kill enemy faction nps...if dont do damage you get no fp...
this happens in the BGs all the time...
I'm with Elenora's point the entire way through that giving CM a mind heal would be over kill. We're not supposed to be doctors of the mind. If you think back to any movie you've seen, a combat medic should patch you up and move you on. We can't do anything about Battle Fatigue or mind drain.
This is at best an idea for a Chef....give their class some more uses.
The surveying skill is useful, but I will soon be giving mine up. I understand what people are saying about it being necessary so we don't need to buy materials, but that leads me again to WHY BUY? Most of us seem to have PAs, PAs have artisans, Artisans can help you place harvesters. I believe this is a case of having ones cake and eating it too. You want to be a deadeye shot with a pistol and a combat medic...you have to make sacrifices.
On the other points, that our correspondant brought up..they seem relatively fair and very well thought out.
problem is not everyone is in a PA and can have artisans spot for them...
next is the problem of the type of materials a CM must gather...they have some resources that almost no one else uses in game...fungi being one tha comes to mind...i think there are 1 or 2 schematics in teh chef line that requires fungi...
then there is the issue of advanced components and having some specifically find certain types for u...
the best thing to do would to give the medic line the ability to use a survey tool and then pull up 1 resource at a time in order to be able to place harvesters...so it is most crafter rely on harvesters and so do the majority of medics...hence we should at least have the ability to survey for resource spots and pick up a sample to see what the stats on it are, and then place a harvester or not...
the right to use a survey tool and pull 1 resource every 30 secs in no way diminished the sampling ability of the artisan class...
Inhocmark wrote:
I see what you're saying. But the spirit of SWG was to 'force' people to make interactions.
ie. I'll heal you during your sampling if you help me by getting Fungus etc.
All I'm saying is we can't master everything, so you have to make choices...do you go combat hard and force yourself to buy on the market with your mission gains, or do you mix in a bit or artisan and be less combat oriented and move more into sales.
First of all why would a master surveyor need to survey anymore for anything other than resources they needed...there is no reason he should survey for u
secondly, im not asking for master sampling...im not even asking for basic sampling..im just asking that ww can survey and pull ONE ONE ONE ONE single resource to check for stats on it so we can place harvesters...
fact is the game wanted us to craft, but did not give us the ability to get theresources to craft. its obvious with the idea of /medicalforage that the class was meant to have some kind of useful ability to sample...
so i dont think what im asking is outrageous...i think many medics would be happy with just the ability to survey for resource spots and then have the ability to check the stats on a resource before playing a harvester...this does nothing to destroy class interdependance in fact it will increase it since more and more medic will drop survey as their main means of resource gathering and generate a full class and more of clients for architects...
hows that for class dependence?
And why would a master medic heal anyone ? there is no reason he should heal anyone but himself
There are actually more reasons for artisian to survey (income selling it) then for medic to heal