Combat Medic Archive
Thread: Combat medics are a myth.
Page 5 of 5
Post_Beta_Tester
Thu Oct 02, 2003 7:34 am
#53
TsunamiKata wrote:
Components: Advanced Dispersal Mechanism(forgot the stat) ,Advanced Infection Amplification (39 Power), Resilience ( 27 Potency 13 Duration)
Final Construction material: Fungi: OQ 914 PE 886(?), Liquid PetroOQ 996, Link-Steel Aluminum OQ 964
AreaPoison C: 32 Range, 92 Potency,218 Effectiveness
Experimentation:0 Charges, 1 Easy of Use, 9 Effectiveness
Components: Same assingle
Final Construction material: Same as Single
Very impressive Tsunami. And thanks for the info. I assume you're using Doctor experimentation on the subcomponents?
TsunamiKata
Thu Oct 02, 2003 8:53 am
#54
Post_Beta_Tester wrote:
Very impressive Tsunami. And thanks for the info. I assume you're using Doctor experimentation on the subcomponents?
Certainly.
Tsu
JudasTyberius
Sat Oct 04, 2003 1:09 am
#55
The DPS is not that bad for master cm. I'm a master CM master doc, carbine 4. The basic idea in PVE is to stack your effects. I drop an action poison, do an action bleed, and then /legshot2 all day long. Do this with a sliced Krayt Laser Carbine, power it up, watch the baddies fall.
Alter above method to include health or mind depending on your weapon of choice.
Good to go.
Mind poison for PVP. Enough said.
Alter above method to include health or mind depending on your weapon of choice.
Good to go.
Mind poison for PVP. Enough said.
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