Combat Medic Archive

Thread: Combat medics are a myth.

Post_Beta_Tester
Thu Oct 02, 2003 7:34 am
#53




TsunamiKata wrote:


Components: Advanced Dispersal Mechanism(forgot the stat) ,Advanced Infection Amplification (39 Power), Resilience ( 27 Potency 13 Duration)


Final Construction material: Fungi: OQ 914 PE 886(?), Liquid PetroOQ 996, Link-Steel Aluminum OQ 964


AreaPoison C: 32 Range, 92 Potency,218 Effectiveness


Experimentation:0 Charges, 1 Easy of Use, 9 Effectiveness


Components: Same assingle


Final Construction material: Same as Single





Very impressive Tsunami. And thanks for the info. I assume you're using Doctor experimentation on the subcomponents?


TsunamiKata
Thu Oct 02, 2003 8:53 am
#54






Post_Beta_Tester wrote:

Very impressive Tsunami. And thanks for the info. I assume you're using Doctor experimentation on the subcomponents?




Certainly.



Tsu




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
JudasTyberius
Sat Oct 04, 2003 1:09 am
#55

The DPS is not that bad for master cm. I'm a master CM master doc, carbine 4. The basic idea in PVE is to stack your effects. I drop an action poison, do an action bleed, and then /legshot2 all day long. Do this with a sliced Krayt Laser Carbine, power it up, watch the baddies fall.

Alter above method to include health or mind depending on your weapon of choice.

Good to go.

Mind poison for PVP. Enough said.



Ledo Valasio - Master Bounty Huh?
Zariell
Sun Oct 05, 2003 6:27 pm
#56

/agree



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


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