Combat Medic Archive

Thread: Nerf CM's? AKA To the whiners:

Aladine
Wed Jun 23, 2004 3:57 pm
#53


There is a fix to CM, if poisons and diseases had resistances applied to them then they would be in check. NO 75% damage reduction needed. As was pointed out up higher, resistances aside the DPS of a CM is much lower then any other elite combat class so there IS a reason not to have the 75% reduction. If resistances were introduced then it would level the playing field. No i'm not a CM, but yes I am sick of being hit for 6-800 point mind damage poisons and diseases. I really hope the combat rebalance does something to tone down CMs, as they are making PvP a joke.Two poison ticks, and oneshot to the mind bar later we are dead. That doesn't even take into consideration Disease (which I don'tthink is a real problem because of the 40 second ticks.) The average PvPer is not a doctor, why FORCE everyone who does any PvP to take up doctor in order to counter one person inthe opposinggroup who is a combat medic?



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Maxanto
Thu Jun 24, 2004 9:04 am
#54






VTmoon wrote:





Maxanto wrote:






VTmoon wrote:

well the devs said CM won't get nerfedat Fanfest, and told anyone who asked to go learn some tactics... so everyone coming here saying to nerf it is just wasting his and our time.


I think the only thing we can do is wait for the combat revamp and hope for the best.






Ok I will address this. 1st thing. Tactics? In a 1 vs 1 pvp you are doomed against a MCM. Period end of story. Mind you most CM's are also riflemen. So don't sit here and tell me how defenseless you are cause its a load of hoowie and you know it. I got my behind handed to me by a wookie in that silly armor who was a rifleman/cm. I don't like being killed when my attacker is INSIDE a building and I am outside it, esp when they were over 80m away. Why is it a rifleman (who should have the longest range in the game) can't shoot a T21 as far as a CM can hurl a dose of poisen? Makes no logical sense at all. Yes this game is not based on reality, I get this, but come on people lets try to make it a bit more fair.


Now I remmeber at the beginning of this game. People ran around with 3 ATST's and 3 Graul Maulers. People whined and complained until the bracksets came home. Now it is almost impossible to find a creature handler and ATST's can be taken down by one buffed fencer. I don't understand why the devolpers feel it is ok to leave one completely overpowered profession, and nerf another to all get out.


Point blank: I played a CM. It is way overpowered. Not alone but they are never just MCM's they are always MCM's and ranged something or other. Yes You will all hate me but I speak the truth and all of you who play them or get killed by them, at some level, will agree with me. Combat Medics are not what they were designed to be. Players are exploiting the heck of this profession and I really feel it must be dealt with.


Devolpers of SWG. I know you were quoted that it won't be changed until after the combat changes are done. I must say, facing a MCM in PVP is the worst thing one can see in 1vs1 pvp. I was buffed by a master dancer, on muon gold, and 2 doses of 410 brandy, as well as my TKM buff of 500. My mind pool was almost 3800 and he dispatched me before I could land one hit on him (he was dosing me through a wall). This needs to be addressed asap. Don't tell me to learn tactics, as I love tactical games and excell at them. Yes I am asking that the exploits of being hit through walls be addressed as well as the range.


The only tactic to beat this combination is to become one. I have noticed a lot of players doing that exact same thing. So now instead of millions of MCH's running around we have millions of MCM's. I ask you, what is the difference?


/flameon!

Message Edited by Maxanto on 06-16-2004 10:34 AM






Sorry for the late reply but I stopped reading the CM forums because of all the people spamming the forums with nerf cries. I said this once and I will say this again here, the guy shooting through the wall with a rifle has nothing to do with him being a CM AND he was exploiting by shooting through the wall.


The second thing is,if you are hit by a poison from 80m away it can't have eff higher than 120, so it can only tick for 240every 10 seconds, also there is no rifle in the game that I have seen that would shot farther than 70m so the guy was exploting again.


Thirdly, your a melee profession and you had to fight someone who is a ranged profession and from what I understand from your post, is a very good kiter and exploiter. So, my friend if I was in your place my TACTICS would've been to run away from him and call a CSR to check his magical rifle that shoots from 80m away and through walls.


Clearly if you continued that fight you used the wrong tactics.


/drops mic infront of maxanto






Clearly you wernt there and I was. So I will use small words so you better understand.


1st He used mind poisen through a wall. Not his rifle.
2nd your point on potency si either not true or this is also an exploit, because it hit faster and much harder than you explained, and again: HE did not "SHOOT" through the wall he used poisen!


3rd You clearly did not read my post. Try again without the clouds of hate messing up your brain. Again he never exploited with his rifle it was his combat medic poisen that he exploited with. I do know tactics and I did run, unfortunatly running doesn't cure poisen so your idea of tactics is INVALID.





Atiro - Atreyu
Two Sides of the Same Coin
Taerryn
Fri Jun 25, 2004 3:02 am
#55






TheDarkTrumpet wrote:
One very common thing I was reading is how people can't heal the effects of poison.

I'm a master doctor, master combat medic. Awhile ago, i felt the need to just have some poison and disease packs (this was well before combat medic) so I could heal myself in the field...and RP with being able to heal people's disease and poison when they were doing PvE. My packs hit every time, worked perfectly.

Many people are saying that there is no way for one to be healed when they are poisoned. I hate to break the news, but I tested this out today. With these very very bad poison healing packs (I don't remember the stats right now, but they weren't very good - Poison healing A) I was able to heal my other character in 2 shots. I can heal every 3 or so seconds, so I can easily heal my poison before it even ticks. Remember, these are with really bad poison packs. If I grab out my quality stuff, and craft them again...it would heal in one shot.

The person who posted saying they were a master TKA, master Doc must not know about these packs, because they exist and work well if crafted correctly. I'll craft some better ones maybe tomorrow and run some tests. I am curious about how well these will heal. If you're a doc though, keep these poison and disease packs sitting in your toolbar. If you get hit with poison, hit clear on your queue (so you stop attacking), and hit the poison pack. If you have even somewhat good packs, you should heal easily in one shot, then resume attacking. I tested both my bad packs with disease and poison, and 2 shots for each got rid of them...I can do better, easily.

Seriously, try this out...as soon as a CM poisons, heal it, then attack. Don't just run and attack, that's a lack of strategy and whenever there is a lack of strategy, death soon follows. This game needs more strategy, instead of complaints. The one thing I do agree with is area disease and poison heals. Maybe at a much shorter range than that of the disease and poison attacks...but *shrug*




Yes, a doctor can heal the best CM poisons in 1 or 2 attempts but he's not going to be healing his group for long because as soon as he heals the first person he becomes the primary target of the enemy CM. The CM can keep stacking poisons and diseases area and single on the doctor until he goes down. The whole time the doctor is trying to keep himself healed he isn't healing his group, and remember those area poisons the cm was throwing? You need several doctors for each enemy combat medic when it should be the other way around.


Yeah, your strategy really works. While you heal, the CM applies more and you're constanly playing catch up and will never get ahead, unless for some reason the CM runs out of poison/disease packs.


The problem with the DPS arguments is that riflemen/pistoleers/tka/fencers or whoever has to successfully hit every second yet poisons will still tick for full damage even if the CM is dead. I have yet to see a rifleman get full DPS once he's incapped. Poisons either need a chance to be resisted every second or a PvP damage reduction, either one should solve the problems with CM being overpowering in PvP.

Message Edited by Taerryn on 06-25-2004 03:08 AM

Brainplay
Fri Jun 25, 2004 4:57 am
#56






Maxanto wrote:


Clearly you wernt there and I was. So I will use small words so you better understand.


1st He used mind poisen through a wall. Not his rifle. You got hit by the area effect of the poison. Its not an exploit and in some cases has been confirmed as working as intended. If you were hit by the area effect of the poison any area cone attacks like strafeshot2 will also hit you. But alas no rifleman uses SS2 in pvp that often since resists and doctor buffs are insanely overpowered and its better to single target someones MIND.



2nd your point on potency si either not true or this is also an exploit, because it hit faster and much harder than you explained, and again: HE did not "SHOOT" through the wall he used poisen! The potency issue is something totally different and has to do with people being able to resist poisons. To tell the truth unless a C pack has its potency over 100 some enhanced chor or whatever its called gives youan okchance to resist (no joke!). But lets see as to your comment. I take it your mind was super buffed as well as your health and action eh? Didn't think so. MIND vulnerability is a major game issue and determines most PvP encounters. Its inherently weak and cant regen as fast so ANY damage done to it looks like its hitting harder than anything else. Btw, all poisons tick at 10sec there is nothing to change this.


3rd You clearly did not read my post. Try again without the clouds of hate messing up your brain. Again he never exploited with his rifle it was his combat medic poisen that he exploited with. I do know tactics and I did run, unfortunatly running doesn't cure poisen so your idea of tactics is INVALID. Let the hate consume you young jedi. About the closest thing to an exploit was the throwing from inside of a building. Its a bug that they were supposed to fix but messed up somewhere. To the CM the front door is WIDE open and he can see you clearly but to you it appears closed so you have no LoS. You only get one shot and the same can be done with any ranged weapon as well (although sometimes if you try it in PvE the npc will follow you INSIDE and kill you in your own house).








Stop whining here on these boards about the range bug. The devs have already stated that its a bug and going to be fixed. Maybe if you research the other profession or read some of the dev announcements you might see this.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

MisterTee
Sun Jun 27, 2004 2:58 pm
#57


First of all i am new. So new that this is my first post, i have been a long time browser though.


Nerf CMs?: The answer in my opinion is yes for the following reason: (yes i know this is PvP related but i dont see many PvE complaints )


Poisons and diseases outdamaging combat proffs- , yes i know they can be completely neutralised by a doc but that means that if i want to PvP i must either be a doc or stay with one at all times, this is to my knowledge the only class that this is an issue with.


98 meters max range??!!??- yes i know this is a bug but personally i think they should have a range of 32-48 max. Should someoneone throw a poison at even half the max range of a firearm??


Not obeying rules of combat- Every single proffession (apart from CM) has a 75% damage reduction in PvP and can only stack 1 DoT of a single type and a max range of 94 meters.


It is a MEDIC based proffession. How can a MEDIC (albeit combat) outdamage a purely fighting proff and then cause lasting wounds?




So all in all YES i think CM should be nerfed but to what extent? a 75% reduction would effectively nerf them into oblivion but at their current strength they are simply too powerful. maybe give them a 35-50% reduction to make them less powerful but not the GODS that they are now.



.......All in the name of Balance.....




J'amesa Tholas
- Master Doctor/TKM Of The Empire -
-Starsider-
SoonToBeBountyHunter
Sun Jun 27, 2004 3:42 pm
#58

there is no real problem with CM, but there is the big problem, drum roll please........FIRE SPIDER, yes you heard me right folks, the fire spider drops insanely high components to create those vicous poisons you and i get nailed with, take away the spider, you take away FOTM combat medics



Don't Ask Why I Chose The Name.
I decided Not To Go BH...lol...
-Theterminator
B4k4slayer
Tue Jun 29, 2004 2:21 pm
#59

the whiners have the least patience...just like a four year old.



...::B4k4slayer::...
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Shreder1
Wed Jun 30, 2004 12:12 pm
#60

Alright, I read this entire post. It made my lmfao. The problem is you have a character hitting a pool that is unhealable (realisticaly what mcm is gonna save your ass from a 700 ticking mind poison by wasting 100 wounds to his mind; it just doesnt happen) In the combat rebalance Mind will no longer be targetable. I would like to know of any person who was fully doctor buffed that got taken down by HEALTH disease/poison. If you have EVER been taken down by a HEALTH or ACTION psn/disease combo either your a noob and should learn how to pvp or the combat medic had INSANE dmg poisons. The ONLY problem with combat medic is that it is unhealable. Yes there are bugs, but there are bugs in EVERY proffesion in this game. O.K. so you can area through walls...ifIwas area'd through a wall by a health poison I would dye laughing. All i have read is nerf CM's MIND psn and disease. And in the combat rebalance you get your wish. Just wait patiently its coming. Until then realize the devs will do NOTHING about this that would help you. If you have a big problem with it go doctor or quit pvping. All you people are doing is stating useless ideals because the dev's already know the problems. Please stop CM will get nerfed and it will get nerfed hard you just have to wait for it. Now stop complaining about it....and go play.



__________________________________
Shreder - Famed Rifleman "Noob"
Anesth - 12 point Master Weaponsmith
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