Combat Medic Archive
Thread: Nerf CM's? AKA To the whiners:
VTmoon wrote:
Maxanto wrote:
VTmoon wrote:
well the devs said CM won't get nerfedat Fanfest, and told anyone who asked to go learn some tactics... so everyone coming here saying to nerf it is just wasting his and our time.
I think the only thing we can do is wait for the combat revamp and hope for the best.
Ok I will address this. 1st thing. Tactics? In a 1 vs 1 pvp you are doomed against a MCM. Period end of story. Mind you most CM's are also riflemen. So don't sit here and tell me how defenseless you are cause its a load of hoowie and you know it. I got my behind handed to me by a wookie in that silly armor who was a rifleman/cm. I don't like being killed when my attacker is INSIDE a building and I am outside it, esp when they were over 80m away. Why is it a rifleman (who should have the longest range in the game) can't shoot a T21 as far as a CM can hurl a dose of poisen? Makes no logical sense at all. Yes this game is not based on reality, I get this, but come on people lets try to make it a bit more fair.
Now I remmeber at the beginning of this game. People ran around with 3 ATST's and 3 Graul Maulers. People whined and complained until the bracksets came home. Now it is almost impossible to find a creature handler and ATST's can be taken down by one buffed fencer. I don't understand why the devolpers feel it is ok to leave one completely overpowered profession, and nerf another to all get out.
Point blank: I played a CM. It is way overpowered. Not alone but they are never just MCM's they are always MCM's and ranged something or other. Yes You will all hate mebut I speak the truth and all of you who play them or get killed by them, at some level, will agree with me. Combat Medics are not what they were designed to be. Players are exploiting the heck of this profession and I really feel it must be dealt with.
Devolpers of SWG. I know you were quoted that it won't be changed until after the combat changes are done. I must say, facing a MCM in PVP is the worst thing one can see in 1vs1 pvp. I was buffed by a master dancer, on muon gold, and 2 doses of 410 brandy, as well as my TKM buff of 500. My mind pool was almost 3800 and he dispatched me before I could land one hit on him (he was dosing me through a wall). This needs to be addressed asap. Don't tell me to learn tactics, as I love tactical games and excell at them. Yes I am asking that the exploits of being hit through walls be addressed as well as the range.
The only tactic to beat this combination is to become one. I have noticed a lot of players doing that exact same thing. So now instead of millions of MCH's running around we have millions of MCM's. I ask you, what is the difference?
/flameon!
Message Edited by Maxanto on 06-16-2004 10:34 AM
Sorry for the late reply but I stopped reading the CM forums because of all the people spamming the forums with nerf cries. I said this once and I will say this again here, the guy shooting through the wall with a rifle has nothing to do with him being a CM AND he was exploiting by shooting through the wall.
The second thing is,if you are hit by a poison from 80m away it can't have eff higher than 120, so it can only tick for 240every 10 seconds, also there is no rifle in the game that I have seen that would shot farther than 70m so the guy was exploting again.
Thirdly, your a melee profession and you had to fight someone who is a ranged profession and from what I understand from your post, is a very good kiter and exploiter. So, my friend if I was in your place my TACTICS would've been to run away from him and call a CSR to check his magical rifle that shoots from 80m away and through walls.
Clearly if you continued that fight you used the wrong tactics.
/drops mic infront of maxanto
Clearly you wernt there and I was. So I will use small words so you better understand.
1st He used mind poisen through a wall. Not his rifle.
2nd your point on potency si either not true or this is also an exploit, because it hit faster and much harder than you explained, and again: HE did not "SHOOT" through the wall he used poisen!
3rd You clearly did not read my post. Try again without the clouds of hate messing up your brain. Again he never exploited with his rifle it was his combat medic poisen that he exploited with. I do know tactics and I did run, unfortunatly running doesn't cure poisen so your idea of tactics is INVALID.
TheDarkTrumpet wrote:
One very common thing I was reading is how people can't heal the effects of poison.
I'm a master doctor, master combat medic. Awhile ago, i felt the need to just have some poison and disease packs (this was well before combat medic) so I could heal myself in the field...and RP with being able to heal people's disease and poison when they were doing PvE. My packs hit every time, worked perfectly.
Many people are saying that there is no way for one to be healed when they are poisoned. I hate to break the news, but I tested this out today. With these very very bad poison healing packs (I don't remember the stats right now, but they weren't very good - Poison healing A) I was able to heal my other character in 2 shots. I can heal every 3 or so seconds, so I can easily heal my poison before it even ticks. Remember, these are with really bad poison packs. If I grab out my quality stuff, and craft them again...it would heal in one shot.
The person who posted saying they were a master TKA, master Doc must not know about these packs, because they exist and work well if crafted correctly. I'll craft some better ones maybe tomorrow and run some tests. I am curious about how well these will heal. If you're a doc though, keep these poison and disease packs sitting in your toolbar. If you get hit with poison, hit clear on your queue (so you stop attacking), and hit the poison pack. If you have even somewhat good packs, you should heal easily in one shot, then resume attacking. I tested both my bad packs with disease and poison, and 2 shots for each got rid of them...I can do better, easily.
Seriously, try this out...as soon as a CM poisons, heal it, then attack. Don't just run and attack, that's a lack of strategy and whenever there is a lack of strategy, death soon follows. This game needs more strategy, instead of complaints. The one thing I do agree with is area disease and poison heals. Maybe at a much shorter range than that of the disease and poison attacks...but *shrug*
Yes, a doctor can heal the best CM poisons in 1 or 2 attempts but he's not going to be healing his group for long because as soon as he heals the first person he becomes the primary target of the enemy CM. The CM can keep stacking poisons and diseases area and single on the doctor until he goes down. The whole time the doctor is trying to keep himself healed he isn't healing his group, and remember those area poisons the cm was throwing? You need several doctors for each enemy combat medic when it should be the other way around.
Yeah, your strategy really works. While you heal, the CM applies more and you're constanly playing catch up and will never get ahead, unless for some reason the CM runs out of poison/disease packs.
The problem with the DPS arguments is that riflemen/pistoleers/tka/fencers or whoever has to successfully hit every second yet poisons will still tick for full damage even if the CM is dead. I have yet to see a rifleman get full DPS once he's incapped. Poisons either need a chance to be resisted every second or a PvP damage reduction, either one should solve the problems with CM being overpowering in PvP.
Message Edited by Taerryn on 06-25-2004 03:08 AM
Maxanto wrote:
Clearly you wernt there and I was. So I will use small words so you better understand.
1st He used mind poisen through a wall. Not his rifle. You got hit by the area effect of the poison. Its not an exploit and in some cases has been confirmed as working as intended. If you were hit by the area effect of the poison any area cone attacks like strafeshot2 will also hit you. But alas no rifleman uses SS2 in pvp that often since resists and doctor buffs are insanely overpowered and its better to single target someones MIND.
2nd your point on potency si either not true or this is also an exploit, because it hit faster and much harder than you explained, and again: HE did not "SHOOT" through the wall he used poisen! The potency issue is something totally different and has to do with people being able to resist poisons. To tell the truth unless a C pack has its potency over 100 some enhanced chor or whatever its called gives youan okchance to resist (no joke!). But lets see as to your comment. I take it your mind was super buffed as well as your health and action eh? Didn't think so. MIND vulnerability is a major game issue and determines most PvP encounters. Its inherently weak and cant regen as fast so ANY damage done to it looks like its hitting harder than anything else. Btw, all poisons tick at 10sec there is nothing to change this.
3rd You clearly did not read my post. Try again without the clouds of hate messing up your brain. Again he never exploited with his rifle it was his combat medic poisen that he exploited with. I do know tactics and I did run, unfortunatly running doesn't cure poisen so your idea of tactics is INVALID. Let the hate consume you young jedi. About the closest thing to an exploit was the throwing from inside of a building. Its a bug that they were supposed to fix but messed up somewhere. To the CM the front door is WIDE open and he can see you clearly but to you it appears closed so you have no LoS. You only get one shot and the same can be done with any ranged weapon as well (although sometimes if you try it in PvE the npc will follow you INSIDE and kill you in your own house).