Combat Medic Archive
Thread: poisons and dieseas and CM in general: overpowered?
I don't think increasing cure speed would be a viable answer. It only means that even if the Doc could get in all the cures before a CM could get off another AoE poison, he would take a MASSIVE hit in mind. I think the Doc should probably take a bit more of a hit to the mind cost than the CM, but not 5 or 6 times that cost.
Again I reiterate, though, that I simply thing an AoE cure needs to be instated. Not necessarily that Docs need to have the skill (although it's a likely spot to provide an out of profession counter), CMs could have the skill instead, although if a CM got it I'd rather see it be a full Ranged AoE cure, not just a PB one.
sorry for my bad english
okk1980: I would suggest that your problem is tactics, not the power of DoTs. Besides any "real world", or real game as the case may be, test should probably not be one-on-one in most cases.
DoTs can be easily counteed wtih a Doc around. BHs are not the counter to most DoTs. Docs are.
For a BH point would be to use those BH skills to kite that CM. They can't do much to you from farther than 45m out (on average, althoughI know some of you have had luck with resources and advanced components and experimentation to get a farther range).
I actually as such I would expect that BH to successfully use such a tactic 60% of the time (and you'd use the same tactic on Commandos, BTW and I would expect that proer balance would also give a similar success rate to BH against the Commando.)
Of course a properly balanced character is going to give that BH some extra combat skills and probably some healing ablility, while it will give that CH some extra ranged weapons skills as well. In that case I would expect the odds to start evening out to 50/50 (although in truth I think the BH will still probably win out a bit more often.)
back to topic
i dont understand why eyeshot and poison attack cant/should'nt be compared? you said one throw cost ca 70 mind and it hits 50-400 every 8 seconds. (by the way how long does the poison status will last if you cant find a kind doctor ?). the mind ham cost for using Eyeshot is ca 100-150 with a scatter if you want to make ca 300-400 mind dmg ( if the target dont wear any helm, with helm 150-200 dmg) if u use another weapon you will reduce your ham costs but you will greatly decrease your dmg. poison attacks are area attacks what makes the skill even stronger in pvp against enemy groups. i read some other posts in this forum to get some information about cms and i readed that even if there is a doc that can heal poison the cm can poison 5 enemies (area attack) in the same time a doc needs to heal the poison. some doc mentioned that healings poinson costs the doc more ham then the poison skill of the cm. i dont know if this is right but i hope you can give me some more information
I don't mind if CM's get an area cure poison. That would be fine. Between hucking heals, and Cures, we would not get that many poisons off. We would have to use even more tactic. I.e. a Master CM who heals/cures and a Master CM who poisons/disease.
Makes the game even more tactical, and yes, there are tactics in this game.
Tan'qui Ortuk - Master CM
I don't mind if CM's get an area cure poison. That would be fine. Between hucking heals, and Cures, we would not get that many poisons off. We would have to use even more tactic. I.e. a Master CM who heals/cures and a Master CM who poisons/disease.
Makes the game even more tactical, and yes, there are tactics in this game. And your right, we don't show our profession. We are the number one target out there. It would be suicide, especially in a one on one attack like the above post described. We'd go down fast. Furthermore, with all the pet wars, we need something to counteract. I mind poisoned a guy in a one-on-one (he attacked first, I just wanted to go to the bazaar but was overt... my decision, my repercussion), he sicked his pet on me, and was not a master ch'er or ch'er at all. I incapped him, but his pet still got me before I could duck into a building or get a warning shot off.
okk1980: Actually that's what I like most about the Medic-realted forums (like Doc and CM) because more often then not you find folks willing to bounce arguments off of each other, reach compromises and sometimse just agree to disagree without all the flaming. I love a good debate, obviously. ![]()
Back to the poison discussion... I wasn't talking about AoE poison, just a singular one. AoE lends a different aspect, but for a much reduced damage value. It should also be noted that even for those single poisons to get a 400 dmg/tick poison you generally need to use advanced components and really good resources, all of which are very hard and expensive to get, for realtively limited charges compared to somthing like a pistol. AoE poisons have other problems in not being properly counterable at this time, IMHO. (4 was just a number I threw out there, it depends on how many people with a TEF get caught in the area of effect which is experimentable to be larger but at a cost to the chance that it will even stick or the amount of damage that the poison can do if it does stick.) Oh, and I guess that should also be added as a further problem with poisons, the strongest of poisons will likely have a lower chance of actually working. In other words, although a poison never misses per se, it does have a chance of being resisted.
At any rate, if you wanted to compare them then you should probably consider how much damage per second is done. In the case of eyeshot a potential low end damage of 100 damage per second is possible. In the case of poison a potential high end of damage of 50 damage per sedond is possible. So there's your comparison. ![]()
Oh, and I guess only Kavedawg or I are really qualified to answer that Correspondent question. Suffice to say that on teh Corre forum primarily folks will list the issues for thier profession and the other Corres are free to read and/or comment as they wish. Then if you're lucky you get a Dev comment thrown in there.
Overall the atmosphere is pretty even-tempered. Lots of folks just tyring to help each other out and see how what they are suggesting affects others and seeing what can be done about some of their issues. Occasionally you may find a correspondent who will stand up for their profession to counter some suggestion or other by another correspondent (nicely, of course) but mostly there a lot of sympathy to go around for all of the problems that exist in all of the professions.
Neither is overpowered at all. Diseases take too long to take affect so they are almost totally useless.I fight almost anyBH thathas eyeshot. I poison and they incap and then DB me. Most the time but not always. If I get DB I lose faction points. All they have to do is find any neutral or imperial bystander to duel and kill them and the disease and/or poison doesn't matter. Say they can't find a cure or someone to DB them when the poison finally kills them I don't recieve any faction points for it.
As for area poison cures. Yes, Doctors should have one. This game is supposed to have balance and withoutan area non ranged heal for poisons it's notthere. CMs should been given two things to counter this. 1 would be the ability to heal area heal poisons at range. The other would be the ability to remove the fire state. Someone, anyone needs to be able to heal it since it's currently the only state that can't be countered by either CM or Doc.
And as far as quickly healing poisons. I'm Master Doctor and Master CM. My best poison cures will not stop my best poisons before they incap. It takes multiple uses of C poison cures to stop a C poison. That's with them not even being stacked with an area poison. And that's with both of them using great sub components and great materials and experimented soley for effectivness.