Combat Medic Archive

Thread: Trying to be positive: Why the nerf is good for dedicated healers.

Brainplay
Thu Oct 20, 2005 4:50 pm
#40






MsNiL wrote:








When it comes to my doctor, I use Bacta Jab as often as I can. Bacta Jab requires no more than 5% mind. With a simple foodbuff, BactaJab can even be macroed every 6 seconds and never run out of mind... I believe you but....I'm a CM. And this is the CM forums. We dont get bacta jab. We get the nasty full 10% MIND cost heals that drain us fast. I noticed that you've got this on the doctor forums so maybe you just got the two mixed up no biggie. However, my statement still stands. Especially since most BH can't afford to get Doctor or just dont want to.

I have been defeated of 3 BH's since I finished my template like 9 months ago, and it have never been becouse of lack of mind really. The only case in which I ran out of mind that I can remember, was against the Kkorrwrot like 30 sec before the time was up. I survived by using a stimpack. I am a Master Force Healer. DoT's do not concern me. I just heal them. With 4650 health and Total Heal, you do not have much of an issue with BH's that do high damage. Master Force healer..ouchies. Master defender in there? I can see why you use up alot of force. Are you MLS or a partial? If your damage output is low then thats one of the big reasons they can keep up with the heals.


Note that this doesnt mean I actually defeat the BH in question. With my crappy saber I dont bother trying. I think thats the root of the problem. I see the same with so many other Jedi and the difference between a pre-CU saber loaded with flawless and premiums and a post-CU loaded with "goods" is incredible. Its krayt enhanced weapons vs. non-enhanced.




BoH = +50 mind
VC = +200 mind

250 is the cap.
Doh! You got me there. Yeah I was maybe thinking of mando wine. I forgot that BoH only has 50 MIND. Thanks for the correction.




Oh and someone point me in a direction to find and make a decent sig. I've been on these forums for too long now with this gimpy thing


I actually built mine in Dreamweaver... Blah I have to buy new software? I'll stick with gimp...I'm cheap and poor that way.















Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Devil_Tiger
Fri Oct 21, 2005 6:38 am
#41






Thassk wrote:
from what i heard this "nerf" was overturned and reversed






That may be correct. I was going hog wild witha SAC cappedplasma flamethrower and still managing to chuck a bacta toss at people and use bacta taunt to heal up the group when needed. My action only depleted when I used lots of specials instead of alternating with ranged shot to conserve. If they didn't nuke the "nerf", then the increases in action costs are pretty well manageable even using commando weapons.


I'm still not sorry I dropped MCM down to 4000 CM, I wasn't having a lot of fun in game and needed something different. I've always had some form of healing (master pikes/4440 doc pre-CU) and have usually been the group healer. Now I'm still a group healer but I'm the one tanking now, like before, and I love it. Only thing I miss is the ability to rez a fallen comrade, but thems the breaks.
StormTroopercpt0
Fri Oct 21, 2005 10:43 pm
#42

Look if Were so super powerful in healing why not take out the healers first that are throwing the bacta tosses ..


Target the healers before the full flegded fighters doh





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KupyiLabe
Sat Oct 22, 2005 12:35 am
#43



LM wrote:
Move the healing efficiency of CM over ALL the 4 skill sets. Putting them all in one line is what allows dabblers like myself to have such excellent healing abilities.
That seems like it would take care of the problem pretty efficiently. Not having Doc, I am not sure how their healing efficiency is implemented, but if it is all in one line, the same thing could be done there.
Any reason this wouldn't work?



Docs have the same setup as CM (all HE in the first line), and in fact there is a lot of conversation about moving it around the skill tree or doing something else to make master better than dabbler.



--
Kupyi Labe :: CorSec Technical Specialist
"Justice may be blind, but she has very sophisticated listening devices."

Joron Darkdust :: Freelance pilot-for-hire
Joron Darkdust grinds his coffee with his teeth and boils the water with his own rage.

Jiurra :: Engineer and tinkerer
Droid engineering is user friendly. It's just picky about who its friends are.
aibo220
Sun Oct 23, 2005 3:39 am
#44

It's just another step to turning SWG into WoW/EQ2/Run of the mill MMMORPG.


The developers are passively changing this game. They reworked the grounds of the game with the combat downgrade and are slowly changing everything else to turn what was a unique, fun experiance into a cheap, every other MMORPG.

EQ2, FFXI, Every MMORPG.. You can't fight and heal. You have to be one or the other. So you choose. Then you don't have many options on how to customize yourself. You choose a professian thats that.

SWG is becoming that. We are losing our freedom to customize our characters to our liking with every publish. The CD was the greatest blow to that with the increased requirements for elite novice boxes. This nerf is just another step into SWG being a game of conformists.


I hate how in WoW and EQ2 everyone is either this or that. There is no mutt because you don't have the option to create a unique blend of skills. SWG used to be filled with mutts. You never knew what a person was. They could have any assortment of skills under their belt that was useful. But now... Everyone is either this or that. It really disgusts me.

In a couple more months SWG will lose the little enjoyment it has left and the housing and other things that live up to what UO was will no longer be enough to keep anyone, at elast me, itnerested.

Thank you developers for compensating your lack of creativity by conforming to the design of every other MMORPG out there. A real stab in the back to all the subscribers. At least no one can say they are surprised.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

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