Combat Medic Archive
Thread: Trying to be positive: Why the nerf is good for dedicated healers.
MsNiL wrote:
When it comes to my doctor, I use Bacta Jab as often as I can. Bacta Jab requires no more than 5% mind. With a simple foodbuff, BactaJab can even be macroed every 6 seconds and never run out of mind... I believe you but....I'm a CM. And this is the CM forums. We dont get bacta jab. We get the nasty full 10% MIND cost heals that drain us fast. I noticed that you've got this on the doctor forums so maybe you just got the two mixed up no biggie. However, my statement still stands. Especially since most BH can't afford to get Doctor or just dont want to.
I have been defeated of 3 BH's since I finished my template like 9 months ago, and it have never been becouse of lack of mind really. The only case in which I ran out of mind that I can remember, was against the Kkorrwrot like 30 sec before the time was up. I survived by using a stimpack. I am a Master Force Healer. DoT's do not concern me. I just heal them. With 4650 health and Total Heal, you do not have much of an issue with BH's that do high damage. Master Force healer..ouchies. Master defender in there? I can see why you use up alot of force. Are you MLS or a partial? If your damage output is low then thats one of the big reasons they can keep up with the heals.
Note that this doesnt mean I actually defeat the BH in question. With my crappy saber I dont bother trying. I think thats the root of the problem. I see the same with so many other Jedi and the difference between a pre-CU saber loaded with flawless and premiums and a post-CU loaded with "goods" is incredible. Its krayt enhanced weapons vs. non-enhanced.
BoH = +50 mind
VC = +200 mind
250 is the cap. Doh! You got me there. Yeah I was maybe thinking of mando wine. I forgot that BoH only has 50 MIND. Thanks for the correction.
Oh and someone point me in a direction to find and make a decent sig. I've been on these forums for too long now with this gimpy thing
I actually built mine in Dreamweaver... Blah I have to buy new software? I'll stick with gimp...I'm cheap and poor that way.
Thassk wrote:
from what i heard this "nerf" was overturned and reversed
Look if Were so super powerful in healing why not take out the healers first that are throwing the bacta tosses ..
Target the healers before the full flegded fighters doh
LM wrote:
Move the healing efficiency of CM over ALL the 4 skill sets. Putting them all in one line is what allows dabblers like myself to have such excellent healing abilities.That seems like it would take care of the problem pretty efficiently. Not having Doc, I am not sure how their healing efficiency is implemented, but if it is all in one line, the same thing could be done there.Any reason this wouldn't work?
Docs have the same setup as CM (all HE in the first line), and in fact there is a lot of conversation about moving it around the skill tree or doing something else to make master better than dabbler.
The developers are passively changing this game. They reworked the grounds of the game with the combat downgrade and are slowly changing everything else to turn what was a unique, fun experiance into a cheap, every other MMORPG.
EQ2, FFXI, Every MMORPG.. You can't fight and heal. You have to be one or the other. So you choose. Then you don't have many options on how to customize yourself. You choose a professian thats that.
SWG is becoming that. We are losing our freedom to customize our characters to our liking with every publish. The CD was the greatest blow to that with the increased requirements for elite novice boxes. This nerf is just another step into SWG being a game of conformists.
I hate how in WoW and EQ2 everyone is either this or that. There is no mutt because you don't have the option to create a unique blend of skills. SWG used to be filled with mutts. You never knew what a person was. They could have any assortment of skills under their belt that was useful. But now... Everyone is either this or that. It really disgusts me.
In a couple more months SWG will lose the little enjoyment it has left and the housing and other things that live up to what UO was will no longer be enough to keep anyone, at elast me, itnerested.
Thank you developers for compensating your lack of creativity by conforming to the design of every other MMORPG out there. A real stab in the back to all the subscribers. At least no one can say they are surprised.