Combat Medic Archive
Thread: CM a support class now.
Avr wrote:
Tonights test:
I will be training up the carbine area knock down and the carbine area scatter shot. I plan on using them with adv area mind c's. Now there has been word that the above carbine skills are broken so if that is the case the following will not work. The plan:
aproach targets and at 45m do area knock down. Follow the area knock down with a adv area mind c. burst retreat.
return in 9 seconds hopefully your burst is still kicked in. Do another area KD then follow with several area scattershots (hit all ham bars together).
I will let you all know how this pans out, if it works well then we have a work around for the nerf.
on another note, DANG the combat xp is awsome now!!
One thing: KDs are on a 30 second timer. You hit them once, you won't be able to knock them down again for 30 seconds.
The HAM costs are high on the Carbineer...but you're a medic, should be able to heal yourself ![]()
Avr wrote:
Tonights test:
I will be training up the carbine area knock down and the carbine area scatter shot. I plan on using them with adv area mind c's. Now there has been word that the above carbine skills are broken so if that is the case the following will not work. The plan:
aproach targets and at 45m do area knock down. Follow the area knock down with a adv area mind c. burst retreat.
return in 9 seconds hopefully your burst is still kicked in. Do another area KD then follow with several area scattershots (hit all ham bars together).
I will let you all know how this pans out, if it works well then we have a work around for the nerf.
on another note, DANG the combat xp is awsome now!!
Ok the test didn't work. issue #1 the carbine area knock down does not work at all (ill take that to the carbine boards) #2 what I thought was a area scattershot is actually a cone so that was not as effective as I thought.
That test failed.
the next test was combination of adv area poison c's coupled with carbine single knock down and carbine area stun. area position change (drives them to the ground). I just need to get that area position changer(next few days). I've allready been playing with the area poisons and the kd and the area stun, It's working quite well.
Yeah cm is definately support class withing itself But they can be setup to be more vicious. Someone said master tka and master cm, u don't have enough points for that heh. If your a cm and don't know where to put your remainding points maybe this will help you.
I'm a master CM
Sniper (4000 rifle)
Master Surgeon (0430)
Novice Artisan/scout (depending on needs at the time)
This along with spice, food&drink buffs, enhance C's when i can afford them again, long ranged poisons (74m), mind bleed, mind area diseases. lol I am no longer a support role in my mind ![]()
happy posting
i dropped it the day of the nerf. part was boycot, part was i was tired of not being able to solo some mobs that i saw pure combat classes take out 2 or 3 at a time and part was i just wanted to try something new. i gave all my CM stuff away, i think about trying to get CM back everyday but i just need to do something new.
but i wont lie, i was rather upset at the 1 hp thing. i could take out any combat class in an urban environment. the all too typical toss the mind poison and keep turning corners until they incap. once they took that for me i was an easy target to the eyeshot and mindshot spammers. so i keep my buffing and res skills so i am not totally useless in a large group, and well because i am addicted to the buffs
i can be the group healer in a pinch by using a few stim D's. but my CM days are over. prolly jump on the commado bandwagon so i can carry my own pocket deathstar.
sad too 'cause i was one of the first on my server.
Avr wrote:
Ok the test didn't work. issue #1 the carbine area knock down does not work at all (ill take that to the carbine boards) #2 what I thought was a area scattershot is actually a cone so that was not as effective as I thought.
That test failed.
the next test was combination of adv area poison c's coupled with carbine single knock down and carbine area stun. area position change (drives them to the ground). I just need to get that area position changer(next few days). I've allready been playing with the area poisons and the kd and the area stun, It's working quite well.
i have MCM and carbine 1-1-0-4, and i usually bleed the mob first (not very useful, but it forces them to kneel if successful), poison, and spam either fullautosingle2 or legshot3. i always get too many aggros with the area shots, so i don't use them unless i have support.... i know, i'm a wimp ![]()
if the mob is too big, i either do the bleed/poison and run like heck, or let my pet tank.
CPTMidnite wrote:
i dropped it the day of the nerf. part was boycot, part was i was tired of not being able to solo some mobs that i saw pure combat classes take out 2 or 3 at a time and part was i just wanted to try something new. i gave all my CM stuff away, i think about trying to get CM back everyday but i just need to do something new.
but i wont lie, i was rather upset at the 1 hp thing. i could take out any combat class in an urban environment. the all too typical toss the mind poison and keep turning corners until they incap. once they took that for me i was an easy target to the eyeshot and mindshot spammers. so i keep my buffing and res skills so i am not totally useless in a large group, and well because i am addicted to the buffs
i can be the group healer in a pinch by using a few stim D's. but my CM days are over. prolly jump on the commado bandwagon so i can carry my own pocket deathstar.
sad too 'cause i was one of the first on my server.
I'm not with you here, the 1 Hp thing was Great! I got a buff on myself, some armour, some muon and off I went. I was soloing pretty much anything I wanted and in large groups (I held off and killed 9 Ravenous Tortons on Rori with my Pistoleer skill and poison). The experience from that 1 battle was sick (over 12k in Combat XP and 30k in Pistol). The 1 HP ensured that even if I was busy with another target, the other one wouldn't die on me robbing me of that hard earned experience.
People forget too, an animal when it's down to 1 HP runs away, and very slowly. So in PVP those group poisons are very very effective even with the +1 HP thing.
The problem with CM before was there was no accountability in PvP and no reward in PvE for poisoning and running. Now however we do have accountability and reward, you just have to use your skills wisely.
whoever made this post should congratulate themselves... from what i've gathered about the new combat changes, our ability of being a "support class" is now reduced.
so the devs saw us as still being useful, and indirectly nerfed us again ![]()
don't mind me, i'm just being bitter ![]()
Pappi wrote:
so the devs saw us as still being useful, and indirectly nerfed us again
don't mind me, i'm just being bitter
Indirectly nothing... it completely elimnates a large portion of what we do... that is a direct nerf.
Pappi wrote:
whoever made this post should congratulate themselves... from what i've gathered about the new combat changes, our ability of being a "support class" is now reduced.
so the devs saw us as still being useful, and indirectly nerfed us again
don't mind me, i'm just being bitter
I don't think the post prompted the dev's to nerf us lol.. get a grip even..
Pappi wrote:
Avr wrote:
Ok the test didn't work. issue #1 the carbine area knock down does not work at all (ill take that to the carbine boards) #2 what I thought was a area scattershot is actually a cone so that was not as effective as I thought.
That test failed.
the next test was combination of adv area poison c's coupled with carbine single knock down and carbine area stun. area position change (drives them to the ground). I just need to get that area position changer(next few days). I've allready been playing with the area poisons and the kd and the area stun, It's working quite well.
i have MCM and carbine 1-1-0-4, and i usually bleed the mob first (not very useful, but it forces them to kneel if successful), poison, and spam either fullautosingle2 or legshot3. i always get too many aggros with the area shots, so i don't use them unless i have support.... i know, i'm a wimp
if the mob is too big, i either do the bleed/poison and run like heck, or let my pet tank.
Thanks for the strat. I was talking about pvp though.