Combat Medic Archive

Thread: Big List of CM Issues for August (VOTE!)

SolSpur
Sat Sep 06, 2003 8:23 pm
#40

1 - 9 DEV COMMUNICATION


2 - 1 crafting and schematics


3 - 2 cm support line


4 - 8 PvE viability


5 - 10 combat queue


6 - 15 bio weapon


7 - 18 group performance enhancment


8 - 12 local player targeting


9 - 16 Los


10 - cm effectivness




12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
RaMaR
Sun Sep 07, 2003 4:18 am
#41

1 - #1


2 - #2


3 - #19


4 - #9


5 - #8


6 - #13


7 - #3


8 - #12


9 - #7


10 - #15 (wooot great idea)

vortexala
Mon Sep 08, 2003 6:12 am
#42

1) 9
2) 1
3) 3
4) 6
5) 7
6) 14
7) 15
8) 20
9) 18
10) 17



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
EgoFalter
Mon Sep 08, 2003 7:56 am
#43

My votes:


1. #2 Combat Medic Support line
2. #15 Bio Weapons
3. #3 DoT Problems
4. #8 PvE viability
5. #18 Group Performance Enhancement
6. #11 Pet healing
7. #7 Faction Points
8. #16 LoS issues
9. #19 Skill Tape Takeover of Abilities
10. #6 TEF

EgoFalter
Mon Sep 08, 2003 8:00 am
#44

By the way, the reason I didn't vote for things like the schematic typos is because those are extremely simple fixes that don't add value to our class, they're just corrections. I don't want the Devs thinking they're doing us a favor or making us better by simpling correcting a typo. Can we not include this on the list and address it separately as a bug that needs to be fixed? Or perhaps find a way to integrate it into one of the other points.
EgoFalter
Mon Sep 08, 2003 8:03 am
#45

Bleh - disregard that previous post.


I did in fact vote for the Schematic issues and the typo problem was in fact integrated into more critical issues. I don't know what's wrong with me this morning.

JonCoreil
Mon Sep 08, 2003 8:09 am
#46

Sorry this isn't in the correct format but my vote goes for the "You cannot do this..." message after we wait however many seconds to do another medical ability.



Longspoon
Mon Sep 08, 2003 8:52 am
#47

1) 9


2) 2


3) 4


4) 3


5) 1


6) 16


7) 8


8) 12


9) 10


10) 7



Long' Sahpoone - Master Combat Medic (MCM)




Therfore bihoveth hire a ful long spoon that shal ete with a feend. -Geoffrey Chaucer, from The Canterbury Tales, "the Squire's Tale"
KarlaceEQ
Mon Sep 08, 2003 9:02 am
#48

These are not so much bugs but maybe ideas to list.



1. Give cm's some way of sampling in there line,or have artisan make a charges sampler. This would make up for the wasted points in th marksmen line.


2. cut back on resources needed to make poisions, it is nuts.


3. can ya add some combat to the combat medic?


4. why does cm experimentation/usestart over? it doesnt for a doctor. This takes a cm out of the market for selling those stim b's.





Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
Hooster
Mon Sep 08, 2003 11:24 am
#49

I know, I know, I'm late to the party.


Please take a look at my Defense ideas list. I think there are some good ideas to make CMs different from Drs, and still add to the viability of a group.


Perhaps the ideas could get a footnote in your list? Please?

Zarlor
Mon Sep 08, 2003 1:03 pm
#50

Merrin:3 things.


First,have you checked if that Disease issue was in fact fixed by that patch?


Second is that I strongly debated for a long time consolidating #7 & #8, but couldn't fully justify it. They are related issue, but not completely consolidated in my mind. At any rate it's a bit late now since this already went up for vote like it is and people have already voted on thsoe issues sperately in different positions.


Thrid, that means I currently have your vote as your #4 issue being 7, #5 being 8 and all of the other issues move one spot down the list (kicking Tef off into never-never land). If that's fine, then you're good to go. If it's not, let me know how you want to reorder it.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Mon Sep 08, 2003 1:25 pm
#51

KarlaceEQ. You didn't read the starting post at all, did you? #1, #2 and #4 on your list are ALL in Issue #1 on the CM list above. I've put you down as that being your #1 issues.


#3 on your list probably best fits in with Issue #2 on the list above, so I'll put down your #2 pick as #2.


With not other votes for any other issues, since you don't list any otheres.


(Why do I never have this much trouble on the Docs list?)




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
PsionicHawk
Mon Sep 08, 2003 1:57 pm
#52

or the bio weapons that we have been drooling about in our minds




a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

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