Combat Medic Archive
Thread: Big List of CM Issues for August (VOTE!)
1 - 9 DEV COMMUNICATION
2 - 1 crafting and schematics
3 - 2 cm support line
4 - 8 PvE viability
5 - 10 combat queue
6 - 15 bio weapon
7 - 18 group performance enhancment
8 - 12 local player targeting
9 - 16 Los
10 - cm effectivness
1 - #1
2 - #2
3 - #19
4 - #9
5 - #8
6 - #13
7 - #3
8 - #12
9 - #7
10 - #15 (wooot great idea)
My votes:
1. #2 Combat Medic Support line
2. #15 Bio Weapons
3. #3 DoT Problems
4. #8 PvE viability
5. #18 Group Performance Enhancement
6. #11 Pet healing
7. #7 Faction Points
8. #16 LoS issues
9. #19 Skill Tape Takeover of Abilities
10. #6 TEF
Bleh - disregard that previous post.
I did in fact vote for the Schematic issues and the typo problem was in fact integrated into more critical issues. I don't know what's wrong with me this morning. ![]()
Sorry this isn't in the correct format but my vote goes for the "You cannot do this..." message after we wait however many seconds to do another medical ability.
1) 9
2) 2
3) 4
4) 3
5) 1
6) 16
7) 8
8) 12
9) 10
10) 7
Long' Sahpoone - Master Combat Medic (MCM)
These are not so much bugs but maybe ideas to list.
1. Give cm's some way of sampling in there line,or have artisan make a charges sampler. This would make up for the wasted points in th marksmen line.
2. cut back on resources needed to make poisions, it is nuts.
3. can ya add some combat to the combat medic?
4. why does cm experimentation/usestart over? it doesnt for a doctor. This takes a cm out of the market for selling those stim b's.
I know, I know, I'm late to the party.
Please take a look at my Defense ideas list. I think there are some good ideas to make CMs different from Drs, and still add to the viability of a group.
Perhaps the ideas could get a footnote in your list? Please?
Merrin:3 things.
First,have you checked if that Disease issue was in fact fixed by that patch?
Second is that I strongly debated for a long time consolidating #7 & #8, but couldn't fully justify it. They are related issue, but not completely consolidated in my mind. At any rate it's a bit late now since this already went up for vote like it is and people have already voted on thsoe issues sperately in different positions.
Thrid, that means I currently have your vote as your #4 issue being 7, #5 being 8 and all of the other issues move one spot down the list (kicking Tef off into never-never land). If that's fine, then you're good to go. If it's not, let me know how you want to reorder it.
KarlaceEQ. You didn't read the starting post at all, did you? #1, #2 and #4 on your list are ALL in Issue #1 on the CM list above. I've put you down as that being your #1 issues.
#3 on your list probably best fits in with Issue #2 on the list above, so I'll put down your #2 pick as #2.
With not other votes for any other issues, since you don't list any otheres.
(Why do I never have this much trouble on the Docs list?)
or the bio weapons that we have been drooling about in our minds ![]()