Combat Medic Archive
Thread: Combat Medic Issues revisited:
BadgerSmaker wrote:
I'd like to see Infect be a counter to Nutrient Injection.
Advanced Infect : 10% Total healthreduction and 10% Health Regen Reduction for 2 minutes.
Improved Infect : 10% Total healthreduction for 1 minute.
Infect : 10% health reduction for 30 seconds.
oooohhhhh great idea badger
Fix the enhancer invalid target in combat bug. You should never get an invalid target message when healing...IF THE TARGET IS INVALID DEFAULT TO HEALING SELF.
Enhancers for status effects are not usefull.
Add a visable animation for our status effects. Blind dizzy stun etc have them... Expectialy paralise as its prety important for group members to see it as the low def cm is dagorusly close to the enemy to even use it.
More distinction for a master cm over a 4 in XXXX branch's skills. Fixing disease could do this as we learn a master version of it...perhaps moving a couple healing eff points around as well...maby 10 or so.
I must agree on the healing aggro - it should NOT happen in PvE at all!
If you poison or set something on fire then sure, aggro should follow if the mob has those characteristics but area and single heals should not aggro - what is the point of a healer role (which costs you half your SP at master) if helping others brings about certain death!?
I think it is linked to the pass through ability - i.e. If i heal a tank at a PvE lair I draw the aggro of the whole lair as if I had caused 1200 points of damage to the area of my heal, not healed for 1200. Very broken and very wrong.
Amil wrote:
MataHairy wrote:
What I see as issues:
(1) Targetting for heals is very difficult, making people miss targets and difficult to self heal.Macroing a "/heal self"type of command is not sufficeint unless enhancers are automatically pulled from inventory (see Item #2).
(2) Let enhancers pull from inventory. If there is a concern about using them in all cases even when you dont want to, make them only work from top level inventory and not when in bags.
These are in my opinion the most important issues. Please add them to the list. Bacta toss enhancers are the CM's best heal (mine heal 1600)and they are very difficult to use to heal yourself in combat. When you use it while having your enemy targeted you get the 'invalid target' message (as if I would really try toheal the guy that is tryin to kill me). Then when you target yourself, if you get hit, it auto targets your enemy again.
Macros only work some of the time and cause a lot of problems with lag and when you get knocked down. Jedi heals don't work that way. They can have an enemy targeted and it automatically does a self heal.Enhancers aresimply a pain to use in combat.
I don't know how many times I've died because I fumbled around in a fight just trying to do a simple heal.
The importance of these issuesneeds to be addressed.
In regards to pt. 2 - the dev's have already spoken on this issue andhave ruled it out for technical reasons, in the post cu world. They have stated that the "pull from inventory" code creates too much traffic (ie lag) between client and server and therefore have stated to put the enhancer/toxin on the toolbar as the work around.
Regards
Dr. ElJefe MD
PsionicHawk wrote:
Last compiled issue list. New Comments in aqua
Infect
Almost everyone agrees. This is a useless or broken skill. No wounds are generated or is generated so slowly as to be not be noticed. Please examine the usefulness of the skill.
Still an issue and is needed to have CM be the '4' in offense it was given in the documents
Message Edited by PsionicHawk on 07-05-2005 11:38 PM
BadMedic wrote:
PsionicHawk wrote:
Last compiled issue list. New Comments in aqua
Infect
Almost everyone agrees. This is a useless or broken skill. No wounds are generated or is generated so slowly as to be not be noticed. Please examine the usefulness of the skill.
Still an issue and is needed to have CM be the '4' in offense it was given in the documents
Message Edited by PsionicHawk on 07-05-2005 11:38 PM
OK GUYS, INFECT IS A DEBUFF TO HEALTH REGEN NOW NOT WOUND CREATING!!!
As of when? I never read that in the patch notes and if its just a crappy regen buff its prety useless and still we are just a 2.5 in offence at best.
Also this thread is prety old
Any updated information on sompthing getting fixed....
marc-anthony wrote:
Umm can u add that bacta spray will heal your enemy in pvp?
QFE
ZeAo wrote:
I wish all Doctors, Medics, and Combat Medics could heal Combatants. That would help a lot for gaining XP. Usually a Combatant gets hurt, and then medic can't heal them. So all in all I think if you could get it so we could heal Combatants it would be great.
On leave players healing combatants and cross faction healing will never happen. If you want to heal combatants you need to become a combatant of that faction yourself.