Combat Medic Archive
Thread: Combat Medic Role: What Do You Want It To Be?
Combat medics should be able to stablize hurt PCs until a doc can patch 'em up.
Don't nerf, enhance. Combat medics should also be able to use weapons of mass destruction. Balance issues should be addressed by enhancing other classes abilities to deal with the CM damage. Instead of making one class unhappy, make multiple classes happy with new skills and enhancements. Its just good business.
Give CMs a group bonus. Soldiers are reassured when they have a CM in the group. That should impact morale. Perhaps lessen the action costs for combat?
Johann,
Master of Bandaids and Bioweps
The Eternal Flame
Riverfield, Corellia, Starsider
LevaOripa wrote:
I think Combat Medics should fill the traditional role that theyare throught history.
A doctor on the battlefield that can fight
poisons and diseases should be totally removed and replaced with a sub machine gun along with the abilitys and skills and defensesto use the weapon well . Stun damage would be a appriate damage for this weapon and go right along with the medics creed
along with usefull heals and specials that help him /her do well in a group size battle. We have heals that take care of large groups. Only they dont heal MIND damage which is the only damage that matters in PvP and alot of times in PvE.
poisons and diseases have no place in area attacks make group pvp unfun and many people bitter about the whole game and very very few people would be sorry to see them leave except in dot weapons.
In any movie or book the Combat medic is a hero of epic proportions
What do 10 pvpers in swg think about combat medics ?...I bet 9 out of 10 see them as the biggest scum class in the game Traditional heros from real life should transend into this game as they really are not made into biological weapons terrorists make them heroic like they are soposed to be ! Biological weapons weapons were banned by the geneva convention due to their devastating after effects and painful deaths caused by them. Everybody back in WW I hated them yet they were some of the most powerful physical and psychological weapons available. Look at the major emphasis that was placed on biological counter warfare training and equipment during both US incursions into Iraq. Yeah many players thing we're scum when we can take them down fast but in areas where Health and Action healing is actually need (no seriously there are some places) they love us. They're fixing that *see combat revamp
Here is one idea .place a 5 second delay on sniper shot so that a combat medic can cover the incapped player with their own body and take damage the incapped player is revived the CM takes damage and the player recovers 1/3rd of there ham from the action , and the sniper shot nullified. befor fp is awarded Just one person? Its a noble idea but your effectiveness in a fight as a CM/ "insert other prof. here" is better served than a meat shield for a single person. If you could do that in an escort mission or had a group effect the idea would have some serious merit.
The CM just did a heroic act like they have done throught history
Having a CM in the group could increase all heals by 25% Healingis rarelyneeded other than our debilitating /healmind
Having a CM in the group could add 25% resistances to all poisons and disease Dots Now that is a good idea. I'd rather have a limited area cure but having a resist bonus to ALL DoTs would be almost as good.
the whole concept of area diseases and poisons should be droped
I have been playing for over a month now. One of the characters I play is a Master Doctor and a Master Combat Medic.
I am content with the profession for the most part. I 2-Box with a Swordsman and my CM is excellent support. The 2 take on anything with little concern. And that is how I view CM…as support.
I have been lurking for a while and see many complaints about PvP. Even though I am a Master CM, I feel as if I am not experienced enough to make a judgment call on whether poisons are overpowered or not. However, I will say that I think it would be nice if there were not so many CMs in PvP. It makes it kind of boring.
If poisons need to be changed, here are some things I would like to see.
- Ranged weapon skills added to the CM tree. Not damage skills, but shots that do things like intimidate or blind. I don’t view CMs as killers, but I do think they should help people stay alive and since we have to take up marksman anyway, might as well add some marksman skills.
- Larger packs or packs that last as long as weapons. If their damage is ever decreased, I don’t think we should have to work or pay as much to get them.
If poisons don’t change…
I would like to see cures moved down to the Medic Profession so more people could counteract CMs. Most people have some Medic skills and I think that would be enough to dare folks to try something else.
QuickDrawQwuichay wrote:
I like the whole skill tree...but I would want much more emphasis on healing. As Combat Medics, we do too much direct damage. I wanted to be a Combat Medic like the Medics I see in Band of Brothers, not chemo-freaks. I don't mind having poisons or diseases, but they really need to be toned down.
Band of Brothers dont have Teras Kasi or Fencers owning the battlefield and their medics actually have something to heal in a battle.
So like in 30 years or more are we going to have another giant rash of Vietnam movies and "Band of Brothers in the Mekong Delta" stuff?