Combat Medic Archive
Thread: Publish 9.4 Info: The Tweaks
30*30*PI = 2830sq meters... is it my imagination.. or is that kind of large for a PBAE?? i mean 30 meters is ideal range for carbines.. how is that point blank??
can we ask that this gets cut down to 15m radius tops.. or instead that we get a huge area boost..
i mean 30m is better than any area i've gotten on a poison so far.. i understand the need to counteract poison/disease.. but 1 shotting everyone in an area bigger than i can currently affect.. seems just a bit ridiculous.. especially when they're already innoculated against it..
*shrug.. i dunno though.. at this rate i say just pull p/d out of the game.. (and fire while we're at it).. and give CM's ranged state cures.. and fix mindheal.. *sigh.. i'm ranting now aren't i??
sorry just rather unhappy.. i spent a mil on good resources in teh past 2 weeks.. found someone who would hawk my wares (so i could keep an elite ranged profession w/o sacraficing skill).. got a cm experimentation +4 tape.. and now it looks like all that time/effort was for nothing.. seeing as i don't think i'll have anyone to market my goods to..
8(
GemmaGirl wrote:
How about introducing a point blank area mind stim for CMs???
Two powerful. Imagine the scenario with 3 CM's in a circle, mind buffed (wounds only go as far as 'original mind') and spamming mind heal every few seconds? They would be literally unkillable unless you KD/DIzzy two of the three at once.
I would like to see Area State Cures provided to CM's though- area cure blind, dizzy, intimidate. That's not overpowering and certainly useful in combat. Or a 'State Resist Buff Pack' for Combat Medics to make. It would be very expensive to buff up a single character with all state resists, but sure be fun ![]()
Ren
Pahdbacca wrote:
Tricky subject at best...I championed this a few times before I did my tour of duty....then left it up to the other 2 medical corrs to deal with. I haven't tried to push the whole 5 med use stim B since. ( the thread went 30+ pages before they trashed the gameplay forums...I was kinda proud of it)
On the most basic level....it's most of the Master medics without Doc or CM (I think ther are 4 of them on all the SWG galaxies put together?) vs. all the novice medics (of which Zhose is guilty,, but eventually I hope to get him to pharm III)
Message Edited by Pahdbacca on 08-13-2004 05:16 AM
Pahdbacca wrote:
Much sympathy for you......but this did cause me to giggle.
Feel lucky. At least you got a response.
Edit: Restraint resistance.... since you brought it up, what is it for exactly? Am I missing out by not wearing bone armor?
Message Edited by Pahdbacca on 08-13-2004 05:16 AM
SolSpur wrote:
I brought it up a couple of times recently, but I still think the devs are unaware that I actually exist and represent a profession in the game.
If the devs dont listen to the corrospondants then who do they listen too? Nearf hearding cry babies?
Them and Jedi toon owners.
God forbid should this game be a CHALLENGE and you couldn't solo EVERYTHING. Still gets me when people say SBD are too hard to solo and need to be nerfed.