Combat Medic Archive
Thread: Combat Medic State of the Profession
Kavedawg wrote:
9. Faction and xp are awarded to a CMin NPC faction missions when the only attack used by a CM was poison. ( TC )
Is there any discussion about extending something like this to PVP? I hate to use the example of other games, but I sure enjoyed in DAoC where realm points (or faction points as we call them here) were awarded to the whole group.
FlixFlix wrote:
Not sure if this idea has been mentioned but how about once they reach the 1 pt any extra dmg inflicted by posion gets randomly taken from the other pools or maybe just action and health. You would still want to be cured because you will eventually be walking around with 1 1 1 in about 10 min. Just and idea.
not exactly this idea, but I have suggested on the correspondent boardthat when the poison is ticking away at +1 at least some BF should accumulate or some minor wounding
Uhhhh....
Wasn't this change first suggested to solve the no-loot, no-xp, no-factionproblem on poison-only kills? If you're going to make it incap first and then stay at +1, willmobs still die from it?
If so, then WHAT IS THE POINT?!
I swear if you needlessly nerf my profession, I am out and you can say goodbye to one of Sunrunner's few Master CMs.
Please tell me I am wrong.
Kavedawg wrote:
the +1 cap is to fix the incap dance not the no loot, no xp, no faction. Those problems are solved as a byproduct to the +1 cap
+1 cap being a fix to loot xp issue is the same thing as you telling a Doctor "It hurts when I do this" and he answers "Then don't do that"
#3 gets my vote, although i'd love to have #6 for just a few days just for some fun!
Kylst: Master CM, Master Doc
c0bra wrote:
Uhhhh....
Wasn't this change first suggested to solve the no-loot, no-xp, no-factionproblem on poison-only kills? If you're going to make it incap first and then stay at +1, willmobs still die from it?
If so, then WHAT IS THE POINT?!
I swear if you needlessly nerf my profession, I am out and you can say goodbye to one of Sunrunner's few Master CMs.
Please tell me I am wrong.
the +1 cap is to fix the incap dance not the no loot, no xp, no faction. Those problems are solved as a byproduct to the +1 cap
I vote for option #3. This is by far the best choice for it will kill in PVE and Help without Grief in PvP.
Kave: I thought I remember reading in another post a Quote you posted from the correspodence board that stated that the Devs will be recoding how DOTs get APPLIED to a MOD/PC. This suggests that they were going to code something on the initial strike of the DOT not the end result. I expected something like 1 HP or REAL Damage that is linked to my toons serial to prove that I hit it once therefore giving me full rights to FP, LOOT, EXP. ?
I like this fix for the incap dance. But I would also like to see them look at the code of a apply DOT from say a Rifleman and spply that SAME code to my posion throw. When I throw a Posion or Desease DOT it sends me a message stating that I poisoned/Deseased them, Why not stick the code in that response that gives me the rights to LOOT, EXP, FP?
I agree something has to be done about the "incap dance". But..... making poison not incap at all is horrible. That is/was my primary source of strategy for duels and pvp. Due to lack of quality resources, I throw mind poisons that tick for roughly 300 damage. When a CM throws a dot, the player is stopped in his tracks long enough to toss the poison. At this time I have been hit MANY times for one of my entire HAM pools and killed before my character even had time to take off running (kite). 300 dmg per tick poison, which can be cured, shouldn't even be in a discussion for nerf. I'm routinely killed in a single hit by BH's, CH pets, Commando's, riflemen, TKA's, Pikemen, and even a pistoleer/carbineer. These are professions that do not have to kite based on the fact they can kill in a single hit. Some of these professions can even hit a predetermined HAM pool with a specific style. Alot of these classes even deal out major wound damage on top of their one shot death styles. This makes griefing a rather large annoyance with some of these professions
I have to run around gathering items, harvesting, crafting, and now my 300 damage per tick poisons won't even incap a player? That is complete nonsense. I do not believe folks should incap 6 times though from a poison.
1. poisons should have to be thrown within the ranged of most ranged combat professions (64m)
2.A single incap from a poison is suffice. If you die and/or incap during a fight, the individual that got poisoned should not suffer any form of griefing. The poison should last long enough for one incap.
3. Perhaps the single incap for a poison should only last 1/2 of a normal incap time. This would stop folks from kiting too far from an individual after they throw a poison in hopes of returning to db. If a CM knows that the poison only lasts 1/2 of the normal incap timer, and the individual will only incap once, then the CM is forced to stay within reasonable distance if they wish to be rewarded with their kill.
4. Perhaps an immunity timer for folks that have already been poisoned (30 sec?).