Combat Medic Archive
Thread: Bio Clothes
Gyopi wrote:
captenjonny wrote:
want them to pay attention to you?
get a glowstick.
I have a full template jedi (who could use some BE clothing). Jedi has nothing to do with this problem.
Correct, they have nothing directly to do with the problem. But if you say that ANY other profession has received even half the amount of attention that Jedi has since publishes 9 and 10, you would be LYING to yourself. period.
Jedi are SWG's bread and butter.
That's why I'm a Bounty Hunter.
I'll try making a factory crate of hawtpants (thusly white and non-BE, thanks to the bugs) to distribute to the community... perhaps that will raise some eyebrows (before the horrible, horrible images are seared into their brains).
Keep up the good work, and keep fighting the good fight.
-Lith
DarkMortar wrote:
And do the bio clothes even work!??!
Healing Efficiency - Yes
Unarmed Damage/Terrain Negotiation - The terrain part IS working, unknown about the unarmed damage.
Melee/Ranged Defense - I've seen yes and no answers to this, from what other people have said it looks like it makes no difference to a low CL player, but does make a difference to a CL80 player. Working or not, they are still my best seller and most requested item.
Mask Scent/Camo - With the agro changes the mask scent isn't as useful as it was, only really good for milking to be honest, and we are not 100% sure it makes a difference. I've always had my scout wear it in the past though.
Surveying - No, tests have shown its not making a difference.
Creature Taming - Not sure with the new system in place.
Augmentation/Cure - Augmentation isn't because there is a naming error (has been /bugged multiple times)but I've been told the cure part is working fine.
Battle Fatique Healing - Nope, as entertainers cannot heal BF anymore.