Combat Medic Archive

Thread: CM 'Balance' thread 11/24/04 Now new idea thread also!

ZenTripper
Fri Dec 05, 2003 7:01 am
#40

Also the ability to apply Area state effects would be nice. Like Blind and Stun. Through the use of grenades and chemicals, this should be a very realistic and feasible addition.
O_Shua
Sat Dec 06, 2003 8:12 am
#41

I am a Master CM but it is not worth all the skill points. I don't use poison in PvP anymore because I have enuff Pistoleer to defend with. I will drop CM to a 0044 level. I need some TerNog and I would hate to give up all those days of grinding my crafting levels. Other than that CM sucks, I am an AOE healer with my Cantina Bombs (nick name for my AOE Stim c's) and I have the Doctor revive skill.


I don't like how the Devs screwed DE,CM,and other proffessions over. It dont make sense that the ultamate support class is getting weaker and weaker. Coms and BH's can just walk up to you and, litteraly, anully rape anyone else.


I say, Nerf Com/BH a bit and up the secondary porfs (Gunslinger, Carbineer, Polearmsman, Fencer (TKA and Axeman are too powerful). Also let us heal flame and use mind stim packs and AOE status damage (bind stun dizzy). Even after this the CM is still a dead proffession.




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RyaanLohon
Sun Dec 07, 2003 5:34 pm
#42

The +1 cap is just plain stupid. Poison and diseases are our primary offensive weapons and to have your primary offensive weapons not lethal is just an insult to our profession. Try telling a TKA his attacks will have a +1 cap on HAM and he needs to use a gun to kill his target. Or how about asking a commando to finish up his target with a poison pack? It just doesn't makes sense. Poisons are suppose to be deadly, try taking some potassium cyanide and come back and tell me if your are not dead yet. On the other hand, i can be burn in a fire and still survive, so how about doing a +1 cap on commandos instead and give DoT kill back to CMs. If the cap is there to help on the no loot from poison kill problem, then fix that problem instead of giving us the +1 cap. I have lost count how many 1 HAM surface marshalls have been kill stolen from me since the patch, this is really really a bad idea.


Also, the poisons and diseases in the game is too mild, and why doesn't they hit at once like fire, why the wait for them to take effect? They need to be made more powerful to be effective, as they are now, even with me playing as a master combat medic, they are still pretty useless, the C packs should be at least as powerful as the fire DoT from commandos' flamethrower, the B packs raised to the current C and A to the B. Currently, a CDEF pistol can do more damage, plus it doesn't have the stupid +1 cap.


Our porfessions name is COMBAT medic, not lameduck medic. Actually the new name for usis now calledCANTINA medics as all the cmsare busy working the cantinas around the galaxy. And making good money from dancers chasing holocrons. You can see signs saying master dancer XXX and master cm XXX performs here. This is just sad. Give us our COMBAT power back.


Pre-patch, a cm is always wanted in a hunting group, post-patch, nobody looking for cm to group anymore.


How about giving Master CM the ability to cure fire? Don't let doctors get all the good stuff. Or even give us the ability to buff other players in the field? Not as good as doctors but say 3/4 or half strength.


If cantina medics - oops, combat medics are given the combat power back, the fp will comes as we can do fraction missions or do fractions PvP, and the fp for healing point is moot.




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