Combat Medic Archive
Thread: Infection amplifier stats?
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Tristarn
Fri Mar 19, 2004 1:25 am
#27
On tintepid I was getting 36 power, but on the crafting test nerf I used the same resources and got it to 39. so now 39. new Eleton just spawned with oq in the 700s so I hope I can make better soon.
Bamboozle
Fri Mar 19, 2004 9:42 am
#29
Managed to make some 63 power ones during the one day the crafting changes were in place (Chimaera). 
SioBabble
Fri Mar 19, 2004 10:14 am
#30
Bamboozle wrote:
Managed to make some 63 power ones during the one day the crafting changes were in place (Chimaera).
Nice! Very nice!
We'll never see that level again, I think.
Henpojk
Fri Mar 19, 2004 10:40 am
#31
I have my stockroom filled with AIA's with 62power, they are all from the "crafting-nerf day". My usual ones are 59.
SioBabble
Fri Mar 19, 2004 10:51 am
#32
Bamboozle wrote:
Managed to make some 63 power ones during the one day the crafting changes were in place (Chimaera).
Nice! Very nice! Apparently 60 is nota hard coded limit. Of course, with the reversion to the old crafting change, we won't see it again.
However, I'll wager that once you used the components in a new crafting system created usable canister, the additional power of the AIAwould have been watered down, resulting in a less potent poison or disease.
ssublime42
Fri Mar 19, 2004 7:14 pm
#33
I crafted 67 power ones ages ago, gave like 10 crates of em to my CM friend when i dropped it. I think i still have a crate of it somewhere...
Sleksheea
Sat Mar 20, 2004 12:44 pm
#34
On Lowca, I've been making 50 Power AIA's till that 1 day crafting change, which I made many schematics at 54 Power... this is using the best Eleton and Titanium Aluminum to ever spawn on Lowca... And WHY is nobody mentioning the decay resistance on their resources?? That has a big bering on the item outcome...
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