Combat Medic Archive

Thread: The cure poison report Post patch (also posted in the Doctor forum)

Mraughh
Mon Oct 13, 2003 5:23 am
#27

ok I can see the problem then galion. ya'll have really good resources on your server right? an AOE hitting for 485 is unheard of on my server. If you look at the damage ticks on my singles your AOE is nearly on par with them. There seems to be something in the coding that when a damage tick gets over 400 it is requiring 2 cures no matter what. I'm just thinking out loud here, so dont take any of this as hard evidence or anything,


Kave is there any way you can float this question past the Devs, in regards to curevs poison if theres a Cap limitto when a cure will take 1 or more applications to clear? I wish i could word this question betterto get the idea thats floating around in my head right now. hmm maybe a check when a cure is applied, if poison value is equal or less than XXX damage then 1 cure, if poison is XXX or greater, then more than 1 application. I am now wondering if there is a problem with the cure poison pack coding.


more later, the above is pure speculation, dont take offense to any of it, im thinking outloud, feel free to expand if you follow my line of thinking.




If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
Jacore
Mon Oct 13, 2003 6:51 am
#28

Well I for one would love to see the resource stats and sub stats that led to a 480 AE tick. Tempest resources are some of the best of the galaxies right now, and I'm nowhere close to 480 on an AE.


Jacore MD/MCM, Tempest

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