Combat Medic Archive
Thread: State of the Combat Medic Profession
Pirategalleon wrote:
I totally agree with the above. I cannot say the same to the resources, as on Valcyn, resources have been available, although some more common than others. But, since they have nerfed the profession, I really can't justify the lack of crafting resources. I love the CM profession, but it is just getting worse and worse.
Getting worse and worse you say ? did u ever meet a cm in front of you in pvp ? did all your group died to an aoe and some riflemen in a matter of seconds ? I don't think no
I have noted the comments made by some of the threads, particulalry from those non-CM's whining about poisons but seriously, should those bounty hunters and commando's be the only professions that are not only practically indestructible characters but also be able to kill other players with one shot? Thats whats infuriating, especially as most CM's don't wear armour because of the increased costs to med use. At least poisons will take at least three or four (minimum) hits on their target when buffed before the target reaches 1 HAM. Lets face it, no one goes into PvP without full doc buffs. Plenty of time to get the target's doctors and CM'sto apply their skills - thats what they are there for.
Nerfing of the CM profession has been nothing more than the result of a witch hunt by combat classes to maintain their almost total invulnerability. They have accomplished this through sheer wieght of numbers.
It must be shocking for all those Bounty Hunters, Commando's and other combat professions who have actually been killed after having max buffs and 70%+ padded armour topped with foods. Do these players not realise that to every yin there is a yang? The CM is the balance to their almost complete protection against melee and ranged weapons damage?
Yes it's tough for a bh to spend 220 sp and die to one mind poison+1 mind disease and a cm runner. it's just *too* easy to use this combination especially at more than 64 m ...
Talking about yin and yang i suspect cm to be both, you take nice words and seem to be a gentleman defending your profession, well i'd defend it too if i was cm and if i could in 1 spam incap a group with a 110 dps mind poison.I bet you loved to play in god mode.
Fact is cm in pvp (SO NOT DUEL) are untouchables and are always the deciding factor. but i don't think u do pvp either.
At the end of the day, if you get poisoned you have doctors on hand to cure it (yes, doctors can cure mind poisons) and CM's of your own to keep you alive while the docs heal? If you are in PvP without the support of these professions, well, thats tough - thats the randomness of war.
The range issue is being talked about among CM's as being to excessive.....SO STOP RANTING ON THAT, a majority of us CM'sdon't want to throw beyond 64m. Line of sight issues are for EVERY combat class, not just CM's......SO STOP RANTING ON THAT, TOO. IMO I think that the introduction of venoms was a VERY bad idea...I don't know if things were this bad before Venom, but I'm sure that having venom for CM's gave us more enemies than ever.
Chemical / Biological Agents, by definition, are (say it with me now) "WEAPONS OF MASS DESTRUCTION"....I know you hate hearing that. But in real life, if you throw a VX Nerve Gas grenade at a crowd of, say, 10 people, how many Doctors would you need to keep those 10 people alive.......about 10 Doctors. It's just a fact, guys.
On that point, YES POISON IS WAY OVERPOWERED. They should either make them tick faster, so we don't have that sudden "OMG, half my mind is gone", or they should tone them down just a bit to have them about 175% the power of bleed attacks (poisons need to be built, they're not just a special attack.) Diseases, I'm sorry to say, are the gotcha last kinda thing....they don't do anything for a long time, then they hurt you....BAD. They need to work faster, but the damage is good on Diseases.
At this time, there is one countermeasure that I can think of for CM's.....other CM's. I know I've seen Empiral CM's and I've seen Rebel CM's...so they are out there.
OK, now you can line me and shoot at me.............just don't be surprised if you walk away with some Anthrax and Nerve Gas in your system.
Kernelpickle wrote:I don't see a need for us to be nerfed tho, we're probably one of the least broken professions in the game. It's other mechanics of the game that need to be fixed! If people would stop crying nerf every five seconds when a class other than their own functions like it's intended we wouldn't have so many broken professions that are virtually useless!So my point is, don't complain because we're overpowered, complain because you're underpowered. The case is simply that the game needs alot more combat balance done at this point, and the majority of the professions need improvements. Smuggler for example has 2 completely useless trees, and 2 semi useful ones, and a worthless master. If CM was as bad as all that I'd start complaining, but right now it seems that we function as intended and anybody who owns with a semi-combat class in PvP deserves that right because they're skilled at what they do.
Completely **edit**ing clueless. There is a point where the "buff other professions" argument falls short. This is that point. If every combat class was given the effectivness of CM PvP would consist of 1 hit kills again like it did pre damage reduction. If I remember correctly that was changed for a reason.