Combat Medic Archive

Thread: State of the Combat Medic Profession

wopppp
Sun Feb 29, 2004 9:31 pm
#27






Pirategalleon wrote:


I totally agree with the above. I cannot say the same to the resources, as on Valcyn, resources have been available, although some more common than others. But, since they have nerfed the profession, I really can't justify the lack of crafting resources. I love the CM profession, but it is just getting worse and worse.







Getting worse and worse you say ? did u ever meet a cm in front of you in pvp ? did all your group died to an aoe and some riflemen in a matter of seconds ? I don't think no







I have noted the comments made by some of the threads, particulalry from those non-CM's whining about poisons but seriously, should those bounty hunters and commando's be the only professions that are not only practically indestructible characters but also be able to kill other players with one shot? Thats whats infuriating, especially as most CM's don't wear armour because of the increased costs to med use. At least poisons will take at least three or four (minimum) hits on their target when buffed before the target reaches 1 HAM. Lets face it, no one goes into PvP without full doc buffs. Plenty of time to get the target's doctors and CM'sto apply their skills - thats what they are there for.


Nerfing of the CM profession has been nothing more than the result of a witch hunt by combat classes to maintain their almost total invulnerability. They have accomplished this through sheer wieght of numbers.


It must be shocking for all those Bounty Hunters, Commando's and other combat professions who have actually been killed after having max buffs and 70%+ padded armour topped with foods. Do these players not realise that to every yin there is a yang? The CM is the balance to their almost complete protection against melee and ranged weapons damage?







Yes it's tough for a bh to spend 220 sp and die to one mind poison+1 mind disease and a cm runner. it's just *too* easy to use this combination especially at more than 64 m ...


Talking about yin and yang i suspect cm to be both, you take nice words and seem to be a gentleman defending your profession, well i'd defend it too if i was cm and if i could in 1 spam incap a group with a 110 dps mind poison.I bet you loved to play in god mode.


Fact is cm in pvp (SO NOT DUEL) are untouchables and are always the deciding factor. but i don't think u do pvp either.






At the end of the day, if you get poisoned you have doctors on hand to cure it (yes, doctors can cure mind poisons) and CM's of your own to keep you alive while the docs heal? If you are in PvP without the support of these professions, well, thats tough - thats the randomness of war.





Hope you'll recon that sending ONE aoe on 5 guys it's much harder than healing 5 guys while being mind poisoned in the same time, obviously u know nothing about pvp and the chaos that is surrounding it.
gloga
Thu Mar 11, 2004 10:44 am
#28

Ok for one CM have a huge range on poison they are like a master rifle man you HAVE to charge them it is near impossible to get out of their range. 2 i have been killed (i am a tkm/ 4440 fencer/ 2044 pistol) by a CM w/ no combat skills other then CM to speak of he litteraly just ranaround a hill shooting at me with his republic blaster till he hit me once and killed me.The fact that Poisons hit for 400 every time is stupid enough as it is if they can incap that would make them the invisible prof. The only way i have ever been able to take down a CM in a strait fight is with a lunge 1 and come up to kd 2 and with the terrain negotiation it is almost impossible for me to keep up with them and they get out of my range to fast. I for one think that the disease poison combo should have to stay. Either that or the power of poison should be so badly reduced that it would be like a fanshot or something of the sort at highest level.
Spinndoctor
Wed Mar 17, 2004 12:11 am
#29

I agree 100% with this thread. Currently CM is only good when supporting other players. I'm tired of the throw and run or throw and die scenario when soloing. They screwed up this class so bad i gave it up.



/wake up; /play SWG; /sleep; /loop
Secksay
Wed Mar 17, 2004 1:49 pm
#30

The range issue is being talked about among CM's as being to excessive.....SO STOP RANTING ON THAT, a majority of us CM'sdon't want to throw beyond 64m. Line of sight issues are for EVERY combat class, not just CM's......SO STOP RANTING ON THAT, TOO. IMO I think that the introduction of venoms was a VERY bad idea...I don't know if things were this bad before Venom, but I'm sure that having venom for CM's gave us more enemies than ever.


Chemical / Biological Agents, by definition, are (say it with me now) "WEAPONS OF MASS DESTRUCTION"....I know you hate hearing that. But in real life, if you throw a VX Nerve Gas grenade at a crowd of, say, 10 people, how many Doctors would you need to keep those 10 people alive.......about 10 Doctors. It's just a fact, guys.


On that point, YES POISON IS WAY OVERPOWERED. They should either make them tick faster, so we don't have that sudden "OMG, half my mind is gone", or they should tone them down just a bit to have them about 175% the power of bleed attacks (poisons need to be built, they're not just a special attack.) Diseases, I'm sorry to say, are the gotcha last kinda thing....they don't do anything for a long time, then they hurt you....BAD. They need to work faster, but the damage is good on Diseases.


At this time, there is one countermeasure that I can think of for CM's.....other CM's. I know I've seen Empiral CM's and I've seen Rebel CM's...so they are out there.


OK, now you can line me and shoot at me.............just don't be surprised if you walk away with some Anthrax and Nerve Gas in your system.





Seck'say Muth'ahh
Tatooine, City of Mos Tyrenia
Master Combat Medic / 0001 Swordsman
Warrent Officer II in the Rebel SpecForce
Mastered: Medic, Entertainer, Combat Medic, Pistoleer
"I bring ROCK AND ROLL back to warfare."
Aphasia_Wye
Fri Mar 19, 2004 1:27 am
#31

And should you be able to take 5 imps? Me being a rebel would like to see you successful in doing so but CM is overpowered as it is. CM is the Major imbalance of the pvp system in this game. Considering that to keep yourself alive in a pvp battle you have to cure quickly which would mean that everyone would have to be master medic and at least 4000 in Doctor and thats just using A's. Another point would be if you can poison and disease groups a doctor should be able to cure a group. I dont know about everyone else but i find i dont want to have to dedicate that much of my skill points to compete against a CM. Sure i can beat you 1v1, but really....there is no 1v1 battles that matter. You have way too much influence on the game Via Raids, Defenses, large Bttles Etc...

I do agree that you shouldt be broke all the time and issues like that could use some balance but anyone that pvps knows 1 CM can changethe outcome of a battle of over 15 people. Which in my opinion is too much for one person. Your ranged heals should be fixed too if thats a problem but i dont think your offense needs anything at all but a nerf. =D


Later



Aphasia Wye (Half Man Half Amazing)
GuardianHawk
Fri Mar 19, 2004 2:57 pm
#32

I have been reading the messages and I can't help but wonder why everyone isn't a CM if they are so over powered. We have seen people flock from one type to another. Can you say BH, Commando, and yes now the melee fighters?


I do think that much of this "over powered" talk has to do with PvP and nothing to do with PvE. And lets be honist most people are PvE types. And I think that is part of the reason why their are not massive numbers of CMs compaired to the other classes.


I am also a Doc and I certainly do believe that resources are also a huge problem. It is mostly those rare kinds that almost never spawn. Maybe we should just be happy making the non-Advanced versions if we are not lucky enough to have the right materials on our server for the last few months, but maybe the people that make the game can explain that to our customers. They don't seem to take it very well from me. And of course the non-Advanced types would only address a few of the rare spawns sometimes the rare item is a main ingredient.



Hawkeye'
Guardians of Light
Bringing Honor to Online Gaming
www.Guardians-of-Light.com
grappler1kauri
Thu Apr 29, 2004 11:01 pm
#33

exacty. look how few post are here. If cm's were the awesome characters that the other fighting proffesions say everyone would be cm, but there not kauri is mostly tka's, with there (tka) speed and crazy amounts of damage (needs lowered bad). I admit that cm intimidates pvp. Once i got the chemical warfare expert title, no ones asked me to duel which is great. cm's should be tuff we have to use most of our skill points to master it. I like the 400 damage for poisons, thats the way it should be especially with the rediclious amounts of damage bounty hunters, commando, and tka do. The big push i see on kauri now is ch. Ch is growing fast, more and more people are hunting with there animals,


I also agree it is expensive. I have found easy ways to get cash in the game but it stills drains me. I hate that we need so many (identical) factory containers of stuff. I know there just trying to link all the proffesions together to create an economy, but evrything we make at the advanced lvl we have to buy. We cant just make from resources, i have no problem finding all the resources to make them myself. I just hate that doesnt matter you have to buy the factory crates, so what i started doing was just buying poisons and disease from master combat medic who sell them, as long as the real good ones. It just cheaper then paying 35k to 50k for the factory supplies we need for ranged healing pack, poisons, and diseases. but waht also is bad about that is you need to craft to get master, but they want you to use all these factory containers to make stuff so your crafting less actually.


Jim master medic, master pistooleer, and cm 4/4/3/4 just the long crafting block left,


Kernelpickle
Sat May 01, 2004 10:57 am
#34

I just had me a neat idea for CM missions! I don't know how hard this would be to implement or whatnot, but I thought it sounded cool and wanted to see what you guys thought. Here we go:


I think that a CM mission should be one where 2 groups of NPC's of opposing factions spawn fighting, and your jobas CM isto keep the side that hired you alive till they take out the other side.


Here's an example, mind you this could work for a Rebel vs Imperial showdown as well, but I think there should be neutral missions too.


You accept the mission whereby Jabba hires you to help his boys out during a raid on Valarians men. You meet Jabba's men not far from a small Valarian encampment they plan on raiding. Upon arrival Jabba's men rush towards the small encampment of Valarians men, and chaos ensues! The NPC's start tearing each other apart, and youjust start whipping ranged stims at your side as well as poison and disease the other, maybe even help out by popping off a few rounds at the opposing side. After a few minutes of fury, the battle has subsided, and either you are or aren't the victor! I think the payment for this type of mission should be unique in that it's not a lump sum, because just killing the opposing force is not just the point, it is to conserve the lives of your benefactor's faction. For every enemy that your side drops, you recieve 150 credits (mind you I'm just arbitrarily coming up with numbers here to give you an idea) and for every member of your side that survives you recieve 250 credits.


I think that these types of missions would be really fun to play as CM, but also add to the ambience of the game as well.... How cool would it be to come across something like this while traveling out in the wilderness? I think the possiblity for even more immersion into this game makes this a really neat idea. I just hope the right people see this, and consider the possiblities!


Let me know what you guys think, I'm excited to get some feedback!
ambyrlin
Tue May 04, 2004 12:10 am
#35

I love it hope iot happens myself



Amb'erlin
Swords of State M.D.
Starvulpine
Thu May 06, 2004 6:03 am
#36

Yeh nice idea matey, I would certainly enjoy those more than hunting poor little critters for giggles!


I mean, what did them critters ever do to us!

Besides while I'm on the subject, why would a cm hunt and kill an animal with poison and disease to then harvest the meat and make medicine form it! Surely that wouldn't work! /shrug


Founder member of the 'Naboo Royal Society for the Protection and Care of Animals (NRSPCA)' (TM)
Focusinc
Thu May 06, 2004 11:05 pm
#37

I understand all of your arguments on how you do spend alot of skill points your profession. Furthermore, I agree that PVE should be looked at. However, a CM shouldn't be the deciding factor in a PVP battle nor the GCW. You guys are way to overpowered and need to be nerfed(Bottomline).
Kernelpickle
Fri May 07, 2004 10:45 am
#38

I don't see a need for us to be nerfed tho, we're probably one of the least broken professions in the game. It's other mechanics of the game that need to be fixed! If people would stop crying nerf every five seconds when a class other than their own functions like it's intended we wouldn't have so many broken professions that are virtually useless!


So my point is, don't complain because we're overpowered, complain because you're underpowered. The case is simply that the game needs alot more combat balance done at this point, and the majority of the professions need improvements. Smuggler for example has 2 completely useless trees, and 2 semi useful ones, and a worthless master. If CM was as bad as all that I'd start complaining, but right now it seems that we function as intended and anybody who owns with a semi-combat class in PvP deserves that right because they're skilled at what they do.

oblivion3134
Fri May 07, 2004 1:35 pm
#39



Kernelpickle wrote:
I don't see a need for us to be nerfed tho, we're probably one of the least broken professions in the game. It's other mechanics of the game that need to be fixed! If people would stop crying nerf every five seconds when a class other than their own functions like it's intended we wouldn't have so many broken professions that are virtually useless!
So my point is, don't complain because we're overpowered, complain because you're underpowered. The case is simply that the game needs alot more combat balance done at this point, and the majority of the professions need improvements. Smuggler for example has 2 completely useless trees, and 2 semi useful ones, and a worthless master. If CM was as bad as all that I'd start complaining, but right now it seems that we function as intended and anybody who owns with a semi-combat class in PvP deserves that right because they're skilled at what they do.





Completely **edit**ing clueless. There is a point where the "buff other professions" argument falls short. This is that point. If every combat class was given the effectivness of CM PvP would consist of 1 hit kills again like it did pre damage reduction. If I remember correctly that was changed for a reason.



tepor
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