Combat Medic Archive
Thread: Another proposal for a CM 'fix' can this be lived with?
Secksay wrote:
I still have issues with adding Weapon skills to the mix. We have enough skill points to get additional weapon skills, be it TKA, or a weapon specialist (Pikeman, Pistoleer, Rifleman, Swordsman, etc.) Smugglers are going to need those Pistol skills if what the DEV's are cooking up is going to happen. CM's have the offensive capability in our Poison/Disease line. If we get Status effect stims all you'll need to do to mess up a Stormie is use a Dizzy stim, then use a Knockdown on them from some other weapon specialist skill tree. Wecan still bea force to be reckoned with.
I just wanted to point out that this wouldn't be true in my proposal. The CM would not have the offensive poison/disease capability, only the CS would. The CM would get the weapons line to supplement their offensive capabilities, as a result.
Also, I wantd to apologize. I made another thread just for this CM/CS proposal, only because I had forgotten that I posted the proposal here already. Sorry about that guys.