Combat Medic Archive

Thread: New top 5 list of issues....

MichaelF77
Thu Nov 13, 2003 1:27 am
#27

#36 The new DoT cap.
#8 Meds should drop in the Combat Queue with the rest of our attacks
#10 FP should be awarded for healing groupmates in the way that combat XP is awarded
#12 AoE stims won't heal faction pets unless targeted.
#27 Medics/doc's/CM's would like the ability to turn off auto retaliate



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
Pahdbacca
Thu Nov 13, 2003 7:17 am
#28

Thanks guys, will let you know about how things are going as soon as I can. I will be asking for help editing the SoP soon.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
opossum
Thu Nov 13, 2003 8:34 am
#29

#1. 36.CM's have no weapons besides poison. Taking away our ability to incap/kill makes us an annoyance rather than an opponent.


#2. AoE stims - all problems


#3. 7. Purpose of Disease. Spending most of my time at the rebel outpost on rori i've found use for disease. Because the base is only 100mx75m or so all PvP battles are faught right in front of the clone center which leads to a continual die,clone,die,clone,die,clone... The only time the battle ends and the agressors leave is when they have to many wounds to continue fighting. While i have found a use for disease i think it would be more effective for general combat if it applied states such as dizzy or stunnedinstead of wounds.


#4. 10. FP should be awarded should be awarded for healing group mates in the way combat XP is awarded


#5. 8. Meds should drop into the queue with the rest of our attacks





Bloodfin - pudge
Syzygy-Gorath
Thu Nov 13, 2003 9:19 am
#30

I know I've already posted my top 5, but I figured I'd throw this out since more and more people seem to be suggesting it. I really like the idea of ranged state infliction packs. To me this would make doctors and CMs the yin and yang that they deserve to be--give us the ability to inflict any state, DoT, or anything else a doc can heal. So far we've got the poison and disease, but it would be really nice to be able to whip out dizzies, intimidates, blinds, bleeds (hemorrhagic fever, anyone?) et cetera.I think this would not only make us more effective given the +1 nerf we may soon see, but it would also make doctors more effective--after all, if you know there's a CM waiting out there somewhere to state you into next week, wouldn't you want a doc standing by to fix it?



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

MaceWilliams
Fri Nov 14, 2003 6:12 am
#31

I'll add my 2 credits to the call for a Statement of Purpose for CM. Define your intentions for us, will you?


Take note of how many are master cm/master doc and ask yourself, why have they had to sacrifice so much to pick up doc skills? Could it have something to do with the fact that CM is well-intentioned but poorly executed? Think of all that we have to do to master cm and all we have to sacrifice to keep it.


I would like to see the Combat Medic get a line of enhancements uniquely their own. For example, how about we can enhance resistances to the very thing we attack? How about CMs can make poison, disease, and state resistance buffs? Do we not know how they work? Are we not the Masters of disease and poison? Should we not be able to create resistances to them?


huh?


hello?


IS THIS THING ON???




_________________________________________________

K'tan: MASTER: ARTISAN/SHIPWRIGHT/CARBINEER

Dekar Corvus: JEDI

Vendor: MASTER: ARTISAN/MERCHANT
PICKUP and DELIVERIES at Vendor's Tent.
{Located near the Bank in Beautiful downtown Ostia, Corellia}
Rymtok
Fri Nov 14, 2003 10:50 am
#32

1.) Please FIX our stims....a healer who cannot heal is just a glorified fungus farmer


2.) Please allow poison to kill, it is not meant to hurt em.....it is meant to activate clone #124


3.) Please make disease do status effects such as dizzy, blind, stun, or random knock down, andscale it for balenced gameplay. Wounds are mean and really have little impact other than quality time in med center.


4.) Please control the amount of freaky resources needed to craft our weapons. It is bad enough i have to spend days building my special bullets that cannot kill.Then miss the target1/2 the time, and are resisted 1/3 of the time.


5.) Please allow us to stop auto retaliate. "I would heal ya, but for some reason i just cant stop shooting". The ability to pick and choose when you fight is 1/4 of the battle.


I thank you for your time and consideration, we speakwith many voices....but only have one mouth. Thank the correspondent....he is our voice peps.


Rymtoc eclipse (Wook!)


Master Pistolier, Expert Combat Medic


Retired RangerBeastmaster Rifleman-


A holocron cannot tell you your destiny....Make your own choices.


The only box i listen to says.......uh... Sony, Doh!

irulual
Fri Nov 14, 2003 3:00 pm
#33

1) New DOT cap.


2) New DOT cap.


3) New DOT cap.


4) New DOT cap.


5) Need I go on?


The rest is only a minor annoyance. I think for bleed, this is kind of cool, but for poison, well, TKAs now REALLY own. Thanks Devs, why don't you give them a better version of Force of Will while your at it, so they can wake from the dead.




- Deft Aklin -

"I don't have a cool sig because I'm too busy playing the game to make one." -Deft's player


Rodian-Bob
Fri Nov 14, 2003 5:11 pm
#34

#1: New DoT crap.



-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
Allah_Killed_My_Kitten
Fri Nov 14, 2003 6:27 pm
#35

Obviously CM has some issues that need to be looked at, however, I think the class as a whole is quite functional. I no longer see urgent issues that need to be fixed yesterday, most of our stuff seems to be tweeks, balances and difference of opinions about how we should function. I like the support side of CM, so I'm going to play that role for a bit and give only my number one issue. I'll leave 2-5 rest, as the community has given some good input along those lines already.



#1 Whatever the Droid Engineer #1 issue is.



Voss, MCM

Crimus
Sat Nov 15, 2003 6:45 am
#36

Gameplay Issues:



  1. DOT stops at one - Fire and Bleed tick till the enemy goes down, why are we penalized with our DOT? also read many other posts about this.

  2. More of a support role is needed for the CM rather than just being a stim dispenser - I hate revisiting the biological weapon idea, but it solves a lot of issues. This is not to make us more powerful, but to add some more fun to pvp and such. First off, solve the stim dispenser issue by letting us use this weapon to affect states such as dizzy. Secondly, this would solve the problem of Diseases...Get Rid Of Them, and replace them with this, replace the disease crafting with crafting for the bio weapon, (fair trade off as we lose one ability for another, and lose one type of crafting for another). Thirdly, introducing a bio weapon would give combat medics something to hold at the mission terminals for them to decide your skill level.

  3. Resources used for the CM advanced components are too rare and expensive to obtain - No missions for us to solo worth anything, missions nerfed anyways,no money to make, decay on items, no surveying abilities. What's up? only two feasable solutions, make the stuff easier to get, or give us some surveying abilities. I kind of agree with the DEV response of it should be hard to get some of the stuff, we are pretty powerful after all with great resources. So that leaves give us surveying, many good ideas have been presented, such as the limit on range and extraction pulls, I also really like the idea of keeping artisans in the loop by allowing them to sell us special tools or droids (although we need to be able to make more money to spend more)

  4. A user selected notification system for harvestors, ie the user selects the message to be sent when maintenance reaches 1000 credits - Ikind of along the same lines, I think what would really make sense is that when your harvestor runs out of power or the resource in the area is no longer available, you should get an email.

  5. Longer range on /dragincapasitatedplayer - what good is this when you're staring down the belly of the beast? Doubling the range on this would be ideal, but I'd be happy with at least a 10-15m range addition.

Bug Issues:



  1. DOT stops at one - Fire and Bleed tick till the enemy goes down, why are we penalized with our DOT? also read many other posts about this.

  2. AOE problems - lots of info available on the healing enemy pets and healing everyone but your actual target problems on the forums.

  3. A better expermentation system for Potency, effectivness, ease of use, duration, and range - Simple solution, when you're experimenting on Duration, the bar should say Duration, not ease of use or whatever. The problem seems to lie in the fact that there are only a few lines that the system will show you, either effectiveness, charges, or ease of use. These lines simply need to be changed to reflect what it is that we are actually experimenting on instead of making it a guessing game.

  4. Droid medical module modifiers effect /healdamage in a negitive fashion - I'm hoping this is simply fixed in all the upcoming DE changes they have planned.

  5. Meds should drop in the Combat Queue with the rest of our attacks - I don't know why, but I have a fealing this may have solved the issue of not getting any credit for damage or kills with poisons.

Balance Issues:



  1. DOT stops at one - Fire and Bleed tick till the enemy goes down, why are we penalized with our DOT? also read many other posts about this.

  2. UPCOMING CH CHANGES - Caps needed cause I haven't seen this mentioned anywhere, but we're about to lose one of our main reasons for being. With the new change of being able tocommand your pet to use specials, that means every body with a pet has the potential to poison or disease a target. WE HAVE TO PUT A STOP TO THAT!

  3. Resources used for the CM advanced components are too rare and expensive to obtain - No missions for us to solo worth anything, missions nerfed anyways,no money to make, decay on items, no surveying abilities. What's up? only two feasable solutions, make the stuff easier to get, or give us some surveying abilities. I kind of agree with the DEV response of it should be hard to get some of the stuff, we are pretty powerful after all with great resources. So that leaves give us surveying, many good ideas have been presented, such as the limit on range and extraction pulls, I also really like the idea of keeping artisans in the loop by allowing them to sell us special tools or droids (although we need to be able to make more money to spend more)

  4. Resuscitate is requested for CM's, perhaps a bad clone version would be in line - it just really seems to make sense to me for a CM to have this ability, I'm thinking an easy solution to not totaly take this away from the docs is keep it only craftable by Doctors, but useable by us as well.


Crimus
Sat Nov 15, 2003 6:51 am
#37

Solution to #24 A local item targeting system is requested to aid in looting corpses,PvP DB,and pulling backpacks out of walls is:


Try hitting :


"Control"+"Shift"+" ' "


This will allow you to target items in walls.


Then type "/loot" to loot an item in the wall


or to move an item once selected, type "/moveback (choose a number between 1-50)" or "/moveforward (choose a number between 1-50)"

Atradie
Sat Nov 15, 2003 3:26 pm
#38


  1. 35

  2. 18

  3. 36

  4. 9 ( I was able to color my own meds using the hex colors, but since the patch I am no longer able to do this)

  5. 23





Rebel Col. Atradie Särono - ELDER Smuggler
Faction Transfers 100 c/FP
Vendor "Galactic Import/Export" (-2702 -7060) NEW Circinus Tatooine
Ricklowdis
Sat Nov 15, 2003 5:07 pm
#39

1. YOU CAN HEAL EVERYONE NONE OF THIS UNWISE CRAP CAUSE I DON'T WANNA HAVE TO JOIN A FACTION IN ORDER TO HEAL PEOPLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


2.Defense Ups for combat meds


3. Fix the mind healing either come up with stims or don't allow it to heal their mind to full reguardless of the size of their barreason mind area poison is just as effective as other poisons which is not at all because of good stims if we are to be combat medics we can't be worthless in combatalso no reduction in duration time in pvp or potency


4. stackable poison if you won't change 3 above


5. Exp for healing pets cause everyone has a pet and if you are in a hunting group all you do is heal pets waste stims which is a helluva deal for everyone with pets but a waste of time credits and stims for combat medics stims aren't made with air and love it costs us power and money for extractors , travel tickets, cloning and now insurance because we can't kill nothing




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