Combat Medic Archive

Thread: STEALTH NURF! WARNING!

Steegee
Fri Sep 02, 2005 2:27 pm
#27






Thassk wrote:




first as for my colored text? ill never give it up .. im an artist and i cant stand being uniformic ...


second .. you want me to name glitches they could have fixed first? ones that jedi capitolize on that hurt other players .. as opposed to the CM exploits which hurt jedi? here goes ...


perpetual force run 2 glitch

cloak glitch

overloaded saber exploit

0 action cost sabers

using PRE CU armor pieces to convert jedi tape AA into CA's ( this is an exploit being used MOSTLY by jedi because they can only use skill tapes not Armor attachments)

/duel /endduel exploit

kashyyk afk grinding

keeping duels open with all members of grinding party so jedi can DB a friend if one gets into trouble with BH


shall i go on? dont even make me because i will make the jedi proffession look silly and make them all ashamed of themselves for doing this crap ..




p.s. lets see what has become of all the exploits master bounty hunters have used against jedi


grouping and dueling to lock up jedi's ability to target --- FIXED

stacking combat medic snares --- FIXED

last ditch against jedi using duel to exploitby loweringHP--- FIXED

stacking fire -- FIXED

paralyze root sploit ---FIXED


and there are more of these as well...


now i think its time for jedi to shut up and relax ... and stop trying to ruin all of our proffessions and the perks we get ... dont forget ... NOT EVERYONE WHO USES CM IS A BOUNTY HUNTER!!!







Stop using your artistic/un-uniformic thinking (being sarcastic here, becuase the thinking you are using is very uniformic on these forums), and use logic.... delight me for a few minutes. The game isn't about making 1 class better than the rest. Get that thinking out of your head becuase if you don't you'll never be happy with the game. All MMOs are a delicate practice of balance. All the while still making things different from one another. The devs of the game are attempting to make every (combat) prof different and at the same time balanced. It's a never ending process, and it's specially difficult due to the nature of swg. In other MMOs when you pick a class, you are stuck with that class. There's no change, aside from rerolling. You can't drop skills, and dabble in another class. It's set in stone.

SWG has the unique trait of allowing the player to pickup/drop/dabble in all types of classes. You won't find another game like it. It's one of the reasons why i like the game so much. However, the balance that is sought after is as easy as looting a +25 kill all skill attachment. So the devs try, and try.... they have this list like a good programer would have, to show their boss so they can show their boss, etc.... More often than not, while fixing one bug, they will find the cuase of another. 2 birds with one stone. More than likley this has happened.

I see the problem the players have, and i have to say that most of it is not cuased by the devs changing things, but from the fact that the players have been spoiled. Classic i want my cake and eat it too. When they made the big changes for crafters about a year back, every crafter was upset. So they reverted back. Same with the more recent attempt to change group xp. Good (insert deity of choice), we can't have grouping in an MMO. That wouldn't make any sense would it? When are people going to learn you are paying to play THEIR game, not yours. When are people going to read that little box on the lower left when the game starts up that stats things can change.... Oh, and while it's true that not every CM is a bounty hunter, as each day goes by most Bounty hunters are CMs.

Oh, i hope you don't mind i nerfed your font size in my reply. I didn't touch the color though, as it hasn't effected the jedi profession yet.



Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
Thassk
Fri Sep 02, 2005 10:28 pm
#28












Stop using your artistic/un-uniformic thinking (being sarcastic here, becuase the thinking you are using is very uniformic on these forums), and use logic.... delight me for a few minutes. The game isn't about making 1 class better than the rest. Get that thinking out of your head becuase if you don't you'll never be happy with the game. All MMOs are a delicate practice of balance. All the while still making things different from one another. The devs of the game are attempting to make every (combat) prof different and at the same time balanced. It's a never ending process, and it's specially difficult due to the nature of swg. In other MMOs when you pick a class, you are stuck with that class. There's no change, aside from rerolling. You can't drop skills, and dabble in another class. It's set in stone.

[............]

g in an MMO. That wouldn't make any sense would it? When are people going to learn you are paying to play THEIR game, not yours. When are people going to read that little box on the lower left when the game starts up that stats things can change.... Oh, and while it's true that not every CM is a bounty hunter, as each day goes by most Bounty hunters are CMs.

Oh, i hope you don't mind i nerfed your font size in my reply. I didn't touch the color though, as it hasn't effected the jedi profession yet.





i agree with your post ... i dont see any problems with your logic .. but there are some things you didnt touch upon ....


the re-balancing of the CU was one thing , which i totally agreed upon. ......but when you have an alpha class in the game, such as jedi, you have serious problems when it comes to balancing, people have a pre-constituted idea of what their jedi should be. ....No one wants to play a jedi who sucks, so you have a VERY LARGE order to fll as a developer when trying to make the player base whos gone jedi, happy ....


this isnt like EQ ordungeons and dragons..... classes dont come with preconcieved notions in those games, they dont come with the storyline and the thick cult fanbase based on the movies that SWG does. ........but within star wars, JEDI come from a standard mold, product of a uniformic cookie cutter, all jedi are expected to be powerful, almost untouchable.......many people spend their days day-dreaming of being one, they buy this game for one reason only to play within an MMORPG virutal world and become a jedi within this diverse setting, but they arent willing to change that dream. ....they arent willing to accept as a jedi they might NOT be the best fighters .. they may NOT be the best duelists ...


the end product is whining .. when a jedi losses immersion in the game because simply enough .. he losses battles as a jedi ... he gets angry .. his day dream shattered .. no longer is he the jedi who can stand up to multiple foes .. no longer are bounty hunters and other fighters, whether they be rebel or imperial just a mere nuisance to him ... they can BEST HIM ... a jedi knight!! they have the ability to destroy him .. but this is not how it played out in his imagination ... this is not how he forsaw his future as a jedi ... impossible! .. no one can best a knight!!! ... after all he spent a few months extra killing mindless, easy, NPC mobs or PVE creatures to get his jedi!!! who cares how long a bounty hunter has been playing the game ,, ( i for one have gained enough XP to make 4 JEDI full templates .. but you dont see ME whining to be UBER!!!)


all in all you now have a game where the devs balance player skill VS hard template power ....whether they realize it or not .. because they are just trying to make gamers happy


the power in the jedi template is there .. but their lack of experience at PVP ( jedi spent all their time PVE grinding to MAKE jedi and GET a full template...while BH were spending months learning PVP) so you have jedi crying nerf to proffessions which in NO WAY are over powered ...


hence the developers nerf other proffessionsto balance them with the jedi player skill


now you may ask well .. why do devs balance jedi with other profffesions taking into accourd player skill as well and not just raw template power ... well i state the reason above .. jedi comes with a HUGE pre-concieved play experience tag ... players need to have a certain experience as a jedi .. they EXPECT a certain play experience as a jedi ... they PAY to have a certain play experience as jedi ..... and if its not delivered they loose immersion ...


but with regular proffessions we dont have the luxury of knowing our future .... there was never any preconcieved notions of being a combat medic or carbineer .. theres nothing in any star wars fan media piece which states combat medic or carbineer should be all powerful ..we dont get to have a play experience dictated by the accumilated fan media and cultist dream... in short ... choosing to RP as a regular elite proffession you never knew what you end up as in PVP ... but when you choose jedi .. you know you will be powerful .. because well "jedi are just the best in the star wars universe"...


all in all this is ruining the game .. destroying class diversity ... creating animosity between classes ... and turning an alpha proffession into a joke .. an overpowered class geared for PVP handicapped toddlers ....


and its a shame because the nerfs the jedi call for .. arent just proffessions used by the BH who beat them .. they are proffession many players just play because they are fun ... they dont even hunt jedi ... yet they are constantly being watched and critisized .. their moves in a constant state of re-balancing .. when did JEDI get to be the ones who police every other class ability and tell us what we CAN have and what we CANT have ..why is it jedi seem to thrive at the expense of all other classes? ( they dont even need to buy smithed goods like weapons or armor.. this has a HUGE impact of corss dependency ... and its cross interdependency which MAKEs a "massive multi-player online ROLE PLAYING game"

Message Edited by Thassk on 09-02-2005 10:39 PM



vThasskv
Nakahs
Sun Sep 04, 2005 7:17 pm
#29

Wisley spoken Thassk ure tha man!!!


Its a shame no dev will ever read it







First Mandalorian on Infinity
Steegee
Mon Sep 05, 2005 2:07 am
#30

I would agree with you on some points. But i don't think jedi is an alpha class. It was never intended to be an alpha class. I firmly believe that masters in the frs were to be alpha PCs. But we all saw what happened there. The fact is, jedi was added LATE into the game. It was never a complete profession, in the beginning it was worse than squad leader. However, when the jedi started to appear the devs realized that they needed to "finish" the profession. Only after 1 year had passed (patch9) did jedi become a profession. As usual the devs over compensated, and the jedi in that time were nearly gods, and BHs needed to group up to kill a well suited, templated jedi knight.


So now we have jedi with these fanstatic pearls, and equipment. The process of getting a jedi at that time was perfectly designed to expose the creme de la creme. The people who made jedi were those who knew the system, and how to beat it. These are people who grinded many professions using every possible means. It's only natual that many of them would find the "cracks" in the system, the bugs in the game, and exploit them for their personal gain. This is no ones fault but the devs.


Even so, i've stuck with the game since the beginning. I've seenthe changes that have taken place, and the changes that are coming. The devs are aware that they messed up in certain areas. That's why we had patch9, the CU, and upcoming changes, etc. They are trying to make things right. The new jedi are not as strong as you may think. I don't know how populated your server is, but on my server 90% of the jedi are new, low powered, poopy sabers. I'm guessing that the more populated servers will have more "uber" jedi. Do not blame jedi for the exploits, bugs, and nerfs. It's not the profession that is at fault, it's the breed of players that the profession have created. On top of the devs lack of foreknowledge.





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
Steegee
Mon Sep 05, 2005 2:17 am
#31

Oh i also wanted to say that MMOs fall into a simple system. It very easy to see where fixes are most needed. Just watch what everyone does. If they made one profession too powerful, BAM, you'll see many people going for it and then you can expect the nerfs. At the moment if you aren't a jedi you are probably a doc or cm.Remember the days when everyone was a CH, had 3 rancors out for pvp load killing at the starports? nerfed...... Remember the 2k damage mind poisons? nerfed...... Remember the days when you could kd at any time (no 30sec immune timer)? nerfed....... Mind damage? nerfed......Defense stacking? nerfed.... Legendary weapons? need i go on??



Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
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