Combat Medic Archive
Thread: 4 simple things to improve PVP..
Brainplay wrote:
Morath360 wrote:
Also, what is so hard about this. Removing skill points needed and downing the poisons by percentage should not be that hard. I hear so many complaining here on how docs get state heals. That is bunk. Dizzy and Stun can be applied so quickly that its worthless to heal it. Take for example the smugglers last ditch. It constantly stuns with just about every shot if a stun is not already on a person. You're a full time idiot for underestimating states. Thats my counter flame for the day. State applications occur so fast with MELEE profession only. Ranged bar the pistoleer cannot lay states against a melee due to their high defenses nor recover from them as fast. Any ranged with a dizzy is dead meat if KD'd and only a doctor can save them. This isn't dueling I'm talking about, its doing your job as a doctor which too many of you fail to comprehend which is chasing down your buddies to cure/heal them or setting up a triage station and have them come to you. Secondly a melee dueler will still have to clear their quene or cycle through all of their attacks to reapply that same state. That takes precious seconds or timing that you dont have in a duel.
Message Edited by Morath360 on 07-07-2004 12:44 PM
Message Edited by Brainplay on 07-08-2004 04:57 AM
First, Im not underestimating states. I know how powerful they are. What I am pointing out is that the healing or curing of the states is near impossible to keep up with.You don't understanddoc very well.. That is painfully obvious.If you actually think a doc can cure states as fast as they are applied to the group and at the same time cure poisons and damage, then you are in la la land. I'm not talking about duels, Im talking about full blown group combat. If CM had state heals you would see that he could not keep up either unless he had ranged ones to support it.
I wrote this to respond to CM's cry for state heals. I do think the perceived unfairness in this is overestimated. Again if ranged ones were available it would be much better. BTW, I won't call you names..
Mmaxx wrote:
If CMs area poisons and area diseases are to affect everyone including the person tossing them then that would also have to apply to every other class that can do area damage. How can I be betweena commando using a flame thrower and a rancor and not get the brunt of the damage? Simple it's a game where there is no friendly fire. If you want CMs to poison themsleves then friendly fire has to be implemented for every class. I understand you want CMs out of the game but do you really want all combat classes out of the game?
Morath360 wrote:
Well it looks like improvements are on the way. First, the range and havla issue. Next it will be the poison strength issue and hopefully the duration will follow. Non issue. There is nothing wrong with strength or duration. Then we need to give CM some help in PVE. I think we can safely say that the idea of the damage caused by CM's poisons beingbalanced is something that the dev'sare rethinking. It is interesting how some love to point to threads from the dev's to support them when in the end everything is really up for grabs.
Its just too bad that it took the jedi's to get them to look at this profession. Maybe they used the force.
Glad the range and havla issue were finally addressed. Not glad that neither poisons nor stims have been able to be thrown for the full 64m cap as a MCMand the results posted.
The rest of your posts are still missing the major issue. MIND vulnerability is what is major fault here. If the health and action were in the same state then you could say "poison" in general.
I got real tired of your nerf posts over and over again and I lost my temper. Was hoping that you would eventually come to see the light and realize how weak the other poisons bar MIND are unless stacked and just how overpowering a non-combat profession like doctor really is. I have a doctor/fencer. I know the issues of group combat. I know just how powerful I am and I hear the whines of other doctors when there's something they cant do or solo.
Do I want to be able to buff myself, cure fire and remove states or do I want to be able to cause another 15 points of damage per second at considreable cost in resources and money?
Seriously... what would you pick?
You keep saying you'd prefer the 15 points of damage, but I find that highly unlikely. Sorry...
I sure as hell would go doctor at any time of the day if CM damage was brought down but no significant healing abilities were added. Heck, even if they removed CM pre reqs to be only 0004 Medic, Doctor would give CM a run for its money.
Message Edited by Mild-Breeze-Trooper on 07-11-2004 03:38 PM
Message Edited by Morath360 on 07-12-2004 07:30 AM
Message Edited by oblivion3134 on 07-13-2004 06:24 PM