Combat Medic Archive

Thread: VOTE BY 12/10 please CM balance/gameplay/wishlist LIST

roganemor
Mon Dec 08, 2003 2:21 pm
#27

1 - HAM cap needs to be removed as I am sure the new combat changes are going to bypass any effect poisons have on special usage.


2


7


11


3


Wishlist:


ability to use survey tools without needing novice artisan.





Relf
ret. Master Bio Engineer/Doctor

Relj
ret. MDEF
WCod Mall, 1k from Mos Espa (-3891, 2763) now in ruins

DedMnWlking
Mon Dec 08, 2003 2:25 pm
#28

I would have to go: (long list)


1 Motified. Out of it all I like the 1 incapp then +1 hold. This will kill in PVE and threaten in PvP. Excellent compromise.


7 they suck as it is. All they are good for atm is power leveling entertainers.


10 again the tick is too long and i'm dead most of the time before I see it tick twice.


11 I would like my healing stims to rival Doctors healing.


12 I am a ranged person except if I have to heal your mind?


15 4 months on wanderhome and i'm still useing regular resilence compounds.


13 this would be nice so I can stop pimping myself for others high level missions. and Honestly a doctor is more valuable to them because he can rez so I get by passed alot on high level missions.


9 this would just be cool.


5 again WATER BOMBS.


Wishlist


5 We need something? Deseases just are cutting it. throw us something useful.



I mean mind heals are great but in a big battle i'm incapped after my second one. so i might have helped my rifleman friend but i'm still dead.


Let see I heal his mind and I die. I run up and throw a posion and get trageted and I die. I run up and throw a desease and I die. I sit back with my gun and live. hmm why am I doing PvP again?

mis4to
Mon Dec 08, 2003 4:00 pm
#29

1 (at least one incap)


10


12


14


15




Misato - I have no melee mitigation!
Car'milla - Generic stacker extroidinare!
We are what we pretend to be, so we must be careful about what we pretend to be. - Kurt Vonnegut Jr.
NaNoDeMoN
Mon Dec 08, 2003 6:17 pm
#30

1.-(DOT's need to incap at least once)


8.


9.


14.


11.

Ainozama
Mon Dec 08, 2003 11:19 pm
#31

6
9
12
11


LoS on Ranged heals is a big problem for me. If a rock is between me and the person I am trying to toss a heal to I "can't see my target". It does not even have to be a large rock. Rocks are just one example of the LoS.



Ainozam Pharmaceuticals
Now located in Phoenix Risen, Corellia

Ainozami
Master Doctor/Master Combat Medic
Starsider, Corellia


Everquest
Ainozama Amansule
Tunare's Ranger 65
Fenin Ro
Sterling Order of Knights
Etow
Tue Dec 09, 2003 1:34 am
#32

14


15


12


7


8




Etow Einyw
-------------------------------------------------------------------------------------
Teras Kasi Master/Master Doctor
"I shrugged, unsure wheter I was being scolded or praised" -- Eoin Colfer
Gilwen
Tue Dec 09, 2003 4:53 am
#33

1 Either all DoT's should have the 1 HAM limit or none. No exceptions (flamers)


2


3


7


13





Dunick - TK / CM

Keeping the Empire standing and the rebellion in the sick bay.
Bethanielle
Tue Dec 09, 2003 9:07 am
#34

#15 is a huge one for anyone on Sunrunner.


Poisons and Diseases are a little better than a slap in the face with a frozen fish. Advanced components are needed quite badly, and for this we need resources.

Altitude25
Tue Dec 09, 2003 10:18 am
#35

My Top 5


14, 15, 8, 9, 6




Cicero Jaxon, Staff Sergeant of the Rebel Alliance
Master Gunfighter, Master Combat Medic
Ahazi Galaxy
eltucco
Tue Dec 09, 2003 10:44 am
#36

Being newer to the class but recently mastered it I would PRAY to see less specific resources needed to craft our materials.


The tons of different resources are one thing but I do not want to have to craft factory crates of components or be forced to buy them. Its rediculous that you must have 2 componets,etc from the same crate.


Again the resources I understand...the identical components from crates requirement I think needs to go.


We should be out on the battle field but yet it seems our class is usually scurrying for resources and crafting.

jhh
Tue Dec 09, 2003 11:02 am
#37

Balance and Gameplay: 1, 4, 5, 6, 11, 13, 14, 15
Wishlist: 1, 2

My addition to wishlist: Some type of craftable item or service that would be difficult enough to make as to discourage dabblers (Master CM only) but useful enough to sell.
Dispenser
Tue Dec 09, 2003 12:24 pm
#38

1,15,12,9,5


1 needs to be re-thought. There is no threat from poison any longer and it makes the need for doctors as the CM counterpart useless. They upped poison cures for what? You can sit and wait it out now....anyone can. A chef can now counter our poison just by waiting. People now own CM's hard because unless we have a major combat tactic to back us up, Poison doenst hack it anymore. 1 incap would certainly be an acceptable fix, then after 1 incap they remain at 1hp until it expires.

Lupus
Tue Dec 09, 2003 3:05 pm
#39

Balance:


2!!


3


9


11


7


Wishlist:


3, however a more useful one IMHO would be 4






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"Explore for there is much to discover........"

Iruk Es'kre
Master Commando / TKM
(and dont forget the most important Novice Scout)
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