Combat Medic Archive

Thread: Time to rethink sp requirments for cm?

Avr
Wed Aug 11, 2004 9:44 pm
#27

good post, I agree



Avr Wookiee of Flurry
DarkJurai
Wed Aug 11, 2004 10:55 pm
#28



Dynastar wrote:
Just exactly how much damn power do some of you want for only spending 29 skill points towards combat related boxes?

You want to remove Ranged Support IV from Combat Medic? Fine. Give up your poison and disease completely aswell.




You're saying that because 29 points is the difference between CM and Doc? Well how about this, smarts. You remove range support, and then remove poison/disease from us. now, us VS docs =

docs have buffs, heals, state/area state heals, innoculations, and resurrections.
combat medics have ranged area heals, and suicide mind heals.

look at that. same skill points between the two, after yor proposed change... and oh wait, CM can run up hills a little faster. you need to think before you say things. that's still rediculously out of balance.
NatHawk
Fri Aug 13, 2004 1:37 pm
#29

The requirements definately need to be changed, CM's can effectively area stim and mind heal now. But those both have problems. Area heals continue to be occasionaly buggy for some people and mind heals add serious mind wounds. Add that to the fact that a mind heal puts u in melee range and u can not master one melee profession as a Master Combat medic. If I enter the melee range to do mind heals I'm an easy kill. There is no skill in MCM that is worth 169 points currently. I have stopped pvp completely, and have not dropped CM only because I have a huge stock of resources and believe that developers might come to their senses. Dropping the requirements for ranged support would be a HUGE step in the right direction. It woud allow us more choices in mastering a second profession.



Nat' Hawk Master Doctor
'Anna Hawk Just another Jedi
'Ann Hawk BE/Merchant
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Menoetius
Fri Aug 13, 2004 2:33 pm
#30






Blackmoore wrote:





Menoetius wrote:





Blackmoore wrote:

Point blank should be point blank then for Docs. Not 20 m. It should be capped at 2m.






It's 7m and always has been 7m.





Well it is not 7m it would be nice, but it is now 30m it was 40m. This is not cool.






Point blank for Doctors heals and single cures has always been within 7m of the target in question. For the new Area Cures the Doctor still needs to be within 7m for the pack to work, only now once the pack is used it has an area effect reaching beyond that 7m.


This area effect is similiar to a CM tossing an area poison/disease/heal stim at a target 30m away as the area effect will increase the range to some in the 40m range from the CM.




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
SmarticusIOaG
Sat Aug 14, 2004 8:19 pm
#31

I agree with dropping the Marksman requirement for CM altogether. Make it the same SP cost as Doc.


Real world example - US Marines use Navy Corpsmen for their on site healing. While many of them probably do have combat skills, they're not a major requirement for their role in combat.


This might just offset some of the nerfage the CM profession just got.


P.S. I'm a doc, not a CM and I still think you guys got hosed big time.
Kavedawg
Sat Aug 14, 2004 11:09 pm
#32


Well since doctors believe that they "belong" on the battlefield andshould play the traditional role of a combat medic, make CM a novice profession and a prerequsite for doctor.

Message Edited by Kavedawg on 08-15-2004 01:13 AM



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