Combat Medic Archive

Thread: Combat Medic Top 5 Issues

Kashima
Sun May 30, 2004 11:46 pm
#27


This is so pitiful! The point of CM is that you have area and ranged items. It's made for our proffession. Giving it to doctor would be taking away much of the uniqueness CM has.


I will refrain from commenting on much of the list but you guys are insane to complain about mind heals and drag distance. First off, dragging should be complainted in the medic forum. Second, many times have i saved people with a simple drag and mind heal, it's part of our proffession. If you don't want to take the consiquences of having the only mind heals in the game, choose a different job.


It would be nice if faction could be fit into CM somehow, but it really just isn't possible.





Kashima ~ Shadowfire ~ -S- ~ Master Fencer, Combat Medic 4/4/0/4
Ivata ~ Gorath ~ Master Scout / Politician / TKM *midget*
Imys ~ Bria ~ *don't ask skills*
Mekera32
Thu Jul 01, 2004 8:46 pm
#28

Did I miss what #1meant or did half of you get it wrong. #1 was to add a CM component to stuff you already can make yourself. Not to give the doctors ability to make different things. ..CM is more of a combat class, its even named combat medic, So why should other profession that are crafting classes depend on a combat / crafting class. Crafting classes don't depend on swords or any of the other combat classes.


Pure crafting classes are dependent on other pure crafting classes, minus the medical stuff that some require but they have the option of making it themself because its on of the rows you have to complete before you can get the profession your going for, just that the main prof it comes from can craft it better.


I am not a CM, I am a chef and I totally disagree on adding cm for disease and posion food because as a chef we would know ingredients that would work to counter the effect of disease and posion. We would know what resource to use for this result.


By eating healthy you help your body get rid of poisons, you don't have to eat posions to get rid of poisons.



I really do hope I never see this one come live. Specially since it is number #1 on a top 5 issue
Brainplay
Sat Jul 03, 2004 7:28 am
#29






oblivion3134 wrote:

As a CM, I can honestly say that the PVP imbalance Combat Medic causes has a negative impact on a majority of PVP and thus, indirectly, the size of PVP player base and my overall enjoyment of the game.


Combat Medic needs to be taken in more of a healing direction, ASAP.







Make MIND damage a non-fight ending issue and make healing the health/action pools a priority. We have great healing potential but guess what...we hardly get to use it. Geez until the covette I hadthe samecrate of area stim C's I made back in Feb.


PvP can kiss off.Barring CM ifyou dont have TKM, fencer, or rifleman in your template then you had better have some l33t jedi skills otherwise take a backseat in the "support" category (its a nice way to say that your other professions suck in pvp). Why does a Combat Medic have abilities that aren't wanted in PvP other than our poisons yet a non-combat profession aka doctor is a big bonus? Talk to about balance now!






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Morath360
Sat Jul 03, 2004 10:13 am
#30






oblivion3134 wrote:

As a CM, I can honestly say that the PVP imbalance Combat Medic causes has a negative impact on a majority of PVP and thus, indirectly, the size of PVP player base and my overall enjoyment of the game.


Combat Medic needs to be taken in more of a healing direction, ASAP.






He is correct here... We simply cannot blame everyone else and say there is nothing that needs changed with cm only other professions or that the mind is the problem.. The problem is with the CM as well. We need to look at all angles.



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Brainplay
Sun Jul 04, 2004 3:45 am
#31

If we were to say eliminate the MIND bar completely from the game what issue would we be left with regarding Combat Medics. Poisons are now easily mitigated thanks to high substat buffs and/or stimB's. Disease is still inconsequencial except for the battle fatigue its causes thanks to very high Health and Action buffs. Come to think of it, everyone would want a combat medic in their group to fight those nasty overpowering buffed and powerboosted TKM's and other melee professions (if I sneeze hard enough I can kill a pistoleer )


Hmm, it would still come down to Doctors being the ONLY counter to ANY form of DoT! well except for bleeds but they suck so much we cant even count them.


Any more questions?


NERF KUNG FU STICK WIELDING MONKEYS!!


Dont make me grind on your hips to the rythum of Menudo!





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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