Combat Medic Archive
Thread: A logical look at the +1 DOT nerf:
The +1 DOT would really, really make things difficult. As for it being mentioned that we can toss our ranged attacks/heals 90 meters I'd like to say that you're seriously smoking a li'l somethin'-somethin'. My max range so far for tossing a poison is 40 meters.
90m is very doable on a half-strength poison. It'll probably be even worse when the ARC's become craftable on the live servers. If your willing to sacrifice effectiveness for charges, you can get some really nice range. Not everyone (including myself) has the resources to pull this off right now.
Combat medics are useless untill they are near master status. This is going to be my 5th class I master due to holocrons, although it isn't very hard to master considering some of the other classes I have been through it is the most expensive (skill credit wise) and the worst of any defined class I have yet to play. Their medic roll is shooty at best, their crafting abilites suck, and the cost involved with attacking offensivly sucks. Roll that up with an extremly high skill credit cost and this class just plain sucks.
Having to master musician, and chef prior, I was somewhat excited to get this from my holocron, I hadn't tried a pure medic class. I accepted the fate I was dealt, with open arms. I realize that it isn't all that difficult to reach master status but I was quickly put off by the horridness of crafting materails used, and the worthlessness of the items made. I was resisted 6 times in a row by a Chuba, and when I finally did land a posion I watched 34 points per tick. I used the best resources for crafting and skill got a crap item. I could actually kill something better as an untrained marksman with a CDEF pistol. I do see that the top end items as somewhat of a value, but the class offers no fun either in the combat role or the support role. Needless to say, this is just another class I have got enlightened about, and feel for those who stay with it. It will be untrained immediatly upon completion.