Combat Medic Archive
Thread: Is it just me or does poison do TOO much damage?
Tranced wrote:
to add to ninjas list
80m range
an attack that dominiates pvp in aMEDIC class
ability to poison corpses
aoe attack
and on top of that, this all happens on an unhealable bar
incapped and corpses can no longer be poisoned/diseased. if they are /bug it
the bar will be healable next patch
AoE? this will be countered some time in the future
so that leave you with 80m range
you responded to my other post kave, so you know what ive already said. even without pulling in any of those other ideas i mentioned, the 80m alone is enough to fix it. now if it was 80m dizzy attack then nobody would care, but since its aoe, against mind, and hasnt been reduced by the pvp mods, something needs to change.
combat medics dominate pvp, both in healing and attacking. somehow the devs decided to throw everything thats important in pvp into one profession.
I wish I could make 80 Meter AoE Poisins. Never seen a AoE go 80 Meters ever. Singles do but never seen a AoE nor ever heard a CM say the threw a 80 Meter AoE
If we make a 80m poison one of two things are occuring(mostly like both). (1) Real **edit** potency, ie ability to stick or (2) Real **edit** damage. I also take offense to the term support class. We hold our own in battle,we are the second most costly class in the game. Please stop with there is no counter to poison, bring a doctor with. If you're pving that's all you have to do. When I fight a BH/Commando/etc I choose not to wear armor and deal with the consequences. Finally there needs to be some **edit** benefit from crafting poisons, takes time, patience, and money to create them. It's now 4:20am in the morning, please remove yourself from the Combat Medic boards, as you have not earned the title Master Combat Medic.
-Seus
You do 200-250 damage every 1-2 seconds. Lets do the math.
I'll go slow so you can keep up.
500 / 8 = 62.5
Combat Medic poison does the equivlant of 62.5 Damage Per Second on average
Eye Shot
200-250 damage with a 1 second delay
We'll even go lower, and say you only do 150 damage a shot
Thats 150 Damage Per Second
Lets go a little higher shall we....Master Rifleman
Strafe Shot 2 - 800-1500+ damage, 3 second delay at master
1200/3 = 400 Damage Per Second
These are PVP numbers, and averages from my experiences in PVP on Bloodfin. Now...as you can see, Combat Medics are not anywhere near on par with other classes in PVP as far as damage. A mind bleed from a T21 can do more damage than our poisons can. I am tired of hearing people whine and complain about poison, when it is not that powerful when taken into consideration with other classes.
Good post above with numbers. In pvp, after I poison someone, if I don't outrun them somehow, I am usually dead and DBed. Sometimes they drop from the poison afterwards, but I can tell you I am currently losing MANY more battles (decided by who gets to DB) than I am winning. Not saying I lose all battles, but if the devs were to check the metrics (assuming they even keep them), they would find BHs and Commandos (and prob some other classes) are outperforming CMs as far as pvp.
PVE is where my primary concern lies.I am thinking of dropping the class in favor of something that allows me to pve.I cannot see the difference between using poison and not. I hit bleed and shoot the mob. If I use a poison or not, I can't see the difference. I don't use poison much any more as it is a waste to craft them if I can't even see the difference.
Currently I can drop to medic (so I can still heal for as much, just not ranged) and go CH or Commando. I'll bebetter at pvp and 10x better at pve I believe. Rifleman can do 10k+ aoe dmg to mobs every couple of seconds. Commandos 10-15k+ aoe dmg. CMs: about 30 damage per second aoe with poison. Or just going by single target damage, in pve, poison doesn't do enough damage to even matter.
For most people, 90% of this game is pve. Unfortunately, I realize poison will never be good in pve. Poison would honestly have to be made 10-20x more effective and that seems like such a drastic change that it will just never happen.
Hey, speak for yourself Kijan. I do 550 damage every 8 second. Hail to the king baby!!
SpinalInjury wrote:
Combat Medics do 500 damage every 8 seconds
Hails to the King, Now HAIL to the princess of poison
NEways isnt it funny how when a BH or Commando gets beat by a CM they come to our boards to complain, but when we lose we at least have the dignity to keep it to ourselves. I have yet to hear a CM yell nerf on other classes. They need to learn some respect, and when the new patch comes out expect to see me AoE diseasing everyone. So to Tranced dont come on my server unless you want my kiss of death.
I don't bother even replying to this type of messages. It's a waste of my time and energy.
NinjaMetzger wrote:
I'm pretty active in PvP and I'm an Expert Bounty Hunter working on Master, I am getting very tired of being taken down by a SUPPORT class in less than 5 seconds because theyre using some psycho mind poison that does 400+ damage per tick.
Who says Bounty Hunters are supposed to own PVP? That somewhere on the box? Last time I checked skill and tactics were supposed to own PVP
5 sec incap? You are exagerrating...
Psycho Mad Poison? 400+ is a basic baby poison, wait till the advanced resilience compound starts loading, muahahah....
If your Kung Fu sucks you are gonna get yer @ss kicked.
I'm pretty sure it's just you. Have you tried poison's yourself?