Combat Medic Archive

Thread: Is it just me or does poison do TOO much damage?

Kavedawg
Sun Oct 26, 2003 10:13 pm
#27






Tranced wrote:

to add to ninjas list



80m range


an attack that dominiates pvp in aMEDIC class


ability to poison corpses


aoe attack



and on top of that, this all happens on an unhealable bar






incapped and corpses can no longer be poisoned/diseased. if they are /bug it


the bar will be healable next patch


AoE? this will be countered some time in the future


so that leave you with 80m range




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Tranced
Sun Oct 26, 2003 10:17 pm
#28

you responded to my other post kave, so you know what ive already said. even without pulling in any of those other ideas i mentioned, the 80m alone is enough to fix it. now if it was 80m dizzy attack then nobody would care, but since its aoe, against mind, and hasnt been reduced by the pvp mods, something needs to change.


combat medics dominate pvp, both in healing and attacking. somehow the devs decided to throw everything thats important in pvp into one profession.




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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Markis
Mon Oct 27, 2003 12:46 am
#29

I wish I could make 80 Meter AoE Poisins. Never seen a AoE go 80 Meters ever. Singles do but never seen a AoE nor ever heard a CM say the threw a 80 Meter AoE




Irodoko: Armorsmith
Shoi
Mon Oct 27, 2003 2:22 am
#30

If we make a 80m poison one of two things are occuring(mostly like both). (1) Real **edit** potency, ie ability to stick or (2) Real **edit** damage. I also take offense to the term support class. We hold our own in battle,we are the second most costly class in the game. Please stop with there is no counter to poison, bring a doctor with. If you're pving that's all you have to do. When I fight a BH/Commando/etc I choose not to wear armor and deal with the consequences. Finally there needs to be some **edit** benefit from crafting poisons, takes time, patience, and money to create them. It's now 4:20am in the morning, please remove yourself from the Combat Medic boards, as you have not earned the title Master Combat Medic.


-Seus

SpinalInjury
Mon Oct 27, 2003 7:47 am
#31

Combat Medics do 500 damage every 8 seconds

You do 200-250 damage every 1-2 seconds. Lets do the math.

I'll go slow so you can keep up.

500 / 8 = 62.5

Combat Medic poison does the equivlant of 62.5 Damage Per Second on average


Eye Shot
200-250 damage with a 1 second delay

We'll even go lower, and say you only do 150 damage a shot

Thats 150 Damage Per Second


Lets go a little higher shall we....Master Rifleman

Strafe Shot 2 - 800-1500+ damage, 3 second delay at master

1200/3 = 400 Damage Per Second


These are PVP numbers, and averages from my experiences in PVP on Bloodfin. Now...as you can see, Combat Medics are not anywhere near on par with other classes in PVP as far as damage. A mind bleed from a T21 can do more damage than our poisons can. I am tired of hearing people whine and complain about poison, when it is not that powerful when taken into consideration with other classes.



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
jfergie
Mon Oct 27, 2003 8:37 am
#32

Good post above with numbers. In pvp, after I poison someone, if I don't outrun them somehow, I am usually dead and DBed. Sometimes they drop from the poison afterwards, but I can tell you I am currently losing MANY more battles (decided by who gets to DB) than I am winning. Not saying I lose all battles, but if the devs were to check the metrics (assuming they even keep them), they would find BHs and Commandos (and prob some other classes) are outperforming CMs as far as pvp.


PVE is where my primary concern lies.I am thinking of dropping the class in favor of something that allows me to pve.I cannot see the difference between using poison and not. I hit bleed and shoot the mob. If I use a poison or not, I can't see the difference. I don't use poison much any more as it is a waste to craft them if I can't even see the difference.


Currently I can drop to medic (so I can still heal for as much, just not ranged) and go CH or Commando. I'll bebetter at pvp and 10x better at pve I believe. Rifleman can do 10k+ aoe dmg to mobs every couple of seconds. Commandos 10-15k+ aoe dmg. CMs: about 30 damage per second aoe with poison. Or just going by single target damage, in pve, poison doesn't do enough damage to even matter.


For most people, 90% of this game is pve. Unfortunately, I realize poison will never be good in pve. Poison would honestly have to be made 10-20x more effective and that seems like such a drastic change that it will just never happen.

TsunamiKata
Mon Oct 27, 2003 11:22 am
#33






SpinalInjury wrote:
Combat Medics do 500 damage every 8 seconds



Hey, speak for yourself Kijan. I do 550 damage every 8 second. Hail to the king baby!!



TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
vionerd
Mon Oct 27, 2003 11:34 am
#34

Hails to the King, Now HAIL to the princess of poison


NEways isnt it funny how when a BH or Commando gets beat by a CM they come to our boards to complain, but when we lose we at least have the dignity to keep it to ourselves. I have yet to hear a CM yell nerf on other classes. They need to learn some respect, and when the new patch comes out expect to see me AoE diseasing everyone. So to Tranced dont come on my server unless you want my kiss of death.




Valenia;
Left before the dawn could rise for her.
TsunamiKata
Mon Oct 27, 2003 1:31 pm
#35

I don't bother even replying to this type of messages. It's a waste of my time and energy.




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Gnuut
Mon Oct 27, 2003 1:49 pm
#36






NinjaMetzger wrote:

I'm pretty active in PvP and I'm an Expert Bounty Hunter working on Master, I am getting very tired of being taken down by a SUPPORT class in less than 5 seconds because theyre using some psycho mind poison that does 400+ damage per tick.



Who says Bounty Hunters are supposed to own PVP? That somewhere on the box? Last time I checked skill and tactics were supposed to own PVP


5 sec incap? You are exagerrating...


Psycho Mad Poison? 400+ is a basic baby poison, wait till the advanced resilience compound starts loading, muahahah....


If your Kung Fu sucks you are gonna get yer @ss kicked.





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

swat07
Wed Oct 29, 2003 11:42 pm
#37

I'm pretty sure it's just you. Have you tried poison's yourself?

Gallion
Wed Oct 29, 2003 11:52 pm
#38

Look at Zarlors post. Look at the math he lists there. Consider the expense of gathering and mixing all of the ingredients a CM needs together. Consider a CMs income (which for me isn't any better than a novice marksman). I'm sorry you don't like to get poisoned, and don't like to get kited by a CM who has truly exceptional ingredients to make an 80m poison, but all of them there brawlers when it happens to them. Take note of the situation, be aware of your surroundings, and don't let a combat medic get the jump on you. THAT is where the solution lies.
PsionicHawk
Wed Oct 29, 2003 11:54 pm
#39

See my other post. There are two ways the poison could have occured. One way is having the actual duration be 11.2 minutes, the other way is by having an actual duration of 3.2 minutes.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

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