Combat Medic Archive
Thread: The Death of a Combat Medic. Part II (Correspondent, please read)
RhenGordon wrote:
I would have to disagree with range being a characteristic of poison that is expiremented down. How does better components allow me to physicall throw something farther?
Just my opinion.
You're missing my point. What's the purpose of having better quality components only to find out that it will be limited regardless?
cincoalto wrote:
I got a couple things to say. 1. Above i stated something about why can u throw poisons farther than i can shoot as a riflemen? heheh i prob should have told u that i don't mind it cause i m also a cmbut it really needs to change. 2. If you can kill a krayt with 2 or 3 people please tell me when your gonna try, i would love to watch u die. ITS now impossible. they have changed it so krayts have ATLEAST 300k HAM, not to mention insane resists and armor. 3. lol T21's for 15k. if you can get me a good T21 for 15k i will buy it! a good t21 costs from a non good friend/insider deal about 40-50k. If they are nice they will go for 20-30k. Now that is just your normal t21. You guys complain how its so hard to get your uber poisons that you shouldn't even have lol. A good krayt t21 will go for aleast 1 mill! an uber lootedT21 has no value to be put it on it cause they are so amazing!! Now yes i know it can be annoying trying to find everything you want for theperfect poison, but trust me same thing goes for all weapons. 5. the thing about headshot 3's every sec with 1.5k willpower and regening 150 every sec or 2 is total bs. OK headshot with my t21 and my focus/will maxed at 650 still takes a nasty 150 ming cost. so even if i couidl some how get 1.5k will i would still have my mind drained in 20 sec max. Yes riflemen can hit hard, but we have to pay a VERY heavy price for it. If you can hit our mind pool and can time your hits and use good tactics rifles r very vunerable. (good thign most people can't lol! muhahah) 6. For how ever many skill points you need for master cm it definately should not be a "support class" While it can NOT take on the role of a major solo combat class, it should stay to be a decent offense and defense. So in short, stop complaining in the forums, every prof has its good points and bad. you don't like it change then. thats one great part about this game, you can live on and change most things about your toon.
ps. i can't wait to experiment on the new dead eye prototype i gotAny one else work on them yet?
Okay, let's see. One master brawler with fencing/tka/pistol defense stack, wearing 90% kinetic armor with a PSG3 shield doing war cry 2 and KD along with a rifleman/CM and perhaps add another Rifleman/Master Swordsman with quadruple bleed. You tell me that is not enough to take down the Krayt? They can mind bleed for over 6000 damages combined easily.
Total BS you say. Let me enligten you since you're new. Let's take a Human for example. They can push their mind stats to 1100 mind/1100 willpower and 700 focus. I could be off on the focus and willpower by 100 points, but it's close enough. Anycase, let's use that for example, you add that with a Master Dancer and Master Musician buff, that push it to 2200 Mind, 2200 Willpower and 1400 Focus. ARE YOU FOLLOWING ME??!! Okay, let's add on a Moun Gold, that's another 500 to each stat, now you have 2700 mind, 2700 willpower and 2100 Focus. Then you eat two Ryscate, depends on it's strength, let's say 400 on average, that's another additional 800 to your focus. Then you sip two Breath of Heaven which give you another 300 Focus, that's 600 more. Now you have 3500 focus!! That's makes it 2700 Mind, 2700 Will power and 3500 Focus. And you're telling me to spam Headshot 3 with no mind cost is BS? Don't say **edit** unless you know what you're talking about. Put your 10 post count to good use and read more instead waste it on the forum.
What if I were to tell you that no matter how high quality resources you use for your Enhance packs, your charges will never go above 10? Or that Pet Stim D can never have more than 15 charges maximum? It would be the same for a doctor to use their high quality floral and inorganics and Advanced Bio-Effect controller only to find out that the super Stim Bs would be limited to 10 charges regardless of experimentation or quality of material.
There is a maximum for ALL of these things. While you picked low numbers, the simple fact is, be it harvestors, stims, weapons, enhance packs or whatever, all of these itemsDO have caps, that you simply can't exceed, no matter what materials you use, or how many experiment points you have. My point was, that your running into the same game limitation that effects every class/profession in the game. The fact that it makes it impossible to differentiate yourself from "lesser" CM's is unfortunate, but this same problem is one ran into by almost every Master in the game. I'm sure the Master Arch whose BER 13 heavy mineral harvestors are exactly the same as every other Master Arch's 13, except for a minimal difference in storage capacity,isn't real happy about this fact either, but SOE won't remove the caps.
Do you believe that a Weaponsmith wouldn't be willing to trade some damage or speed off to make a gun that had 75 meter range? It doesn't matter what a WS would be willing to do, since SOE has decided that is a statistic they will not allow to be raised. Same thing goes for my Enhance packs, I believe (never have had the type of materials needed to confirm this theory) that the absolute maximum rating for a Enhance D is 1000. I would happily take Enhance D's at 2000, and loose charges, but SOE will not give me that choice.
In this game, attack speeds cannot exceed 1 second, attack range does not exceed 64 meters, and every item in the game has maximum quality's for each statistic that are hard capped into it. While I have no problem understanding why this make's you irate, it is how the game works. Anytime SOE let's something slip through the cracks, that violates these rules, they WILL eventually nerf it until it falls into the maximum ranges they allow. I'm not happy either, when I have to click "yes" to the "you have 3 experiment points left" question either, but when you hit that 100% mark, that is all the better your going to get, you've run into the cap.
Vorgus
Why is everyone saying to nerf rifleman? I am a master rifleman and a combat medic 4-4-1-4. You are sayng that we can get mind buffs, eat muon other foods etc. You can do this also. Do you expect to beat a person that is completely buffed with just a poison? If you want to pvp drop master doctor and get a battle profession.
About the krayt jawa ion rifle super sliced rifle you guys are talking about, that is very very very rare, at least on my server.
TsunamiKata wrote:
RhenGordon wrote:I would have to disagree with range being a characteristic of poison that is expiremented down. How does better components allow me to physicall throw something farther?Just my opinion.You're missing my point. What's the purpose of having better quality components only to find out that it will be limited regardless?
The point is that the limit exists for everyone else. So you get better components and you make them stronger in Potency and Effectiveness that is the point. Getting better resources to be able to throw 80 meters is not a privilage for combat medics. It is supposed to be a hard cap for everyone.
#1 tsun has made alot of good points
#2 krayts can be killed with 2 ppl(yes the 300k ones), done ita few times when i was a master swordsmen/doctor with a master riflemen/carbineer...kd..warcry...mind hit 1-2. master rifle bleeds, boom 4k-10k bleeds...rinse/repeat. tough ones are the ancient ones, that dizzy/stun/intimitate aoe is bad news.
#3 stacked defence needs to be fixed, wont matter if you are master cm master riflemen, youll still miss the defense stacked master riflemen 9/10 times.
#4 I play a zabrak character. have a 1000 mind, dancer buff to 2k, fishak i have puts it at 2.56k..2 glazed glucose i eat bring it to 3448...a muon brings it to basically a 4k mind. going up against just a master riflemen(no stacked defense) i still havea hard time killing them. dont even needa krayt jawa, just a reg jawa will kill me. Avg about 200pts per second on my mind with a stun helmet thats 1600 pts of dmg before my poisons even tick, once they tick, theregoes about 1.15k of thier mind, wait another 8 seconds thats 3200 to my mind and 2.3k to thiers, and dont forget it takes a few seconds to throw thesecond poison, so really its greater than 8 seconds for the full 1.15k tick. I have to use every ability i have to kill them, thats a single poison, area poison plus a single disease and using my equilibriam at the end. I have 3/0/0/0 riflemen 4/4/4/0 doc and master cm atm, +100 rifle accuracy sounds high right? its not, i miss an non-defense stacked character in pvp 4/5 times, even using aim. So droping doctor and getting a combat proffesion will do nothing, my master riflemen friend at +160 rifle accuracy(i belive thats what it is) cant hita defense stacker, so that master title will do nothing for you against them, and those are the ones who will kill you. Point being, at 169 skill points, a crap ton of different resouces that dont spawn consistantly, exp tapes to get higher packs, ect ect.....vs.... 92 skill pts and about 200k to spend on a bunch of diff jawas to get the best slice and loose to that mind shot2 then hs3 spam is frusterating at times, and thats just 1v1.
yeah cms are powerfull in groups, but 2 docs per 10 ppl in pvp(which i hope you have) can cure that aoe poison if your set up right, keeps the doctors occupied but it can be done. Im sure ive forgot to say a few things, but the sun is coming up, have to get some sleep. peace
whine whine whine complain, lets try to make every profession equal! That way the game can be total non-sense and no fun!
if yous want CM mind poison to be nerfed, then i want Headshot 3 to be nerfed, along with eyeshot. Id also like chef's foods nerfed because NOT everybody has food to give them a few extra stats. Thats total unfairness their!. Also doctors buffs need to be nerfed because its to unfair for one person to have 2800 Health and action and for me to have 700. Or MAYBE when a buffed person starts pvp with an UNBUFFED person the unbuffed person should get half the buffed persons health and action! that way all is fair!
I'd also like torso shot to be nerfed because its a nice powerful attack with a DOT. That being said flame 1 and two should be nerfed two. The only way to get rid of it is by water, or keeping heals up, thats 100% unfair right there!.
Also for the devs, could you PLEASEuberTKA more so their attacks go up to 30m? Because according to most TKAif a ranged person is 40m away its unfair, the only fairness is if were within the Dizzy+KD range so we get our asses kicked.
I surly hope Mr Dev implents there changes.
sincerly,
Ikkann the whining **edit**.
wow...lots of ppl out there who aren't taking things in consideration...where to start?
1st off, cm poisons can no longer be thrown from over 64m UNLESS you can find someone who grinded out a TON of the pre-nerf stuff. for whatever reason people are having trouble accepting that untill those MCM vetrans either use up their stuff or drop the prof and give it to ppl who will use it more readily, those long-range psns will be flying from over 64 m. in this way, you should be really not too woried about the poisons because the sooner they get used up, the sooner you will not have to worry about them. another option would be to pay one of those vetran MCM's to give you thier poisons, then destroy them yourself.
2nd, damage reduction? we only do like 500-600dmg per every 8 SECONDS-AT BEST, so that works out to be less than 100dmg per second (at very best) and also the poisons cannot incap...so the worst that will happen is that you will end up with +1 of one of your pools, and btw, if you are going to whine about the poisons, you might as well start to cry nerf on the commando's (that'll go over nicely) b/c their flamethrower will do pretty good DoT dmg also, and that CAN incap, assuming it doesn't kill you on the first hit...
so in short, most of the CM community (prolly 90-95%) cannot throw past 64m, if they even manage to experiment that high anyway, and the damage should not be a concern. if you get within 20m of the cm you can kd him, or you can find someone who can (smuggler, carbineer...).