Combat Medic Archive
Thread: This BETTER NOT BE what the rest of you think.
rLHitman wrote:
I find it funny that peope complain about a 600 poison that ticks every 7 seconds, but yet seem ok with master headshot for 300-400 damage or more, every second. Doesn't make any sense to me. Oh btw, you can HEAL a poison, you can't heal a master headshot. Stop complaining.
Unless its a mind disease that ticks for 300 every 6 seconds...cause only entertainers can heal that....and only in camps or cantinas....
rLHitman wrote:
I find it funny that peope complain about a 600 poison that ticks every 7 seconds, but yet seem ok with master headshot for 300-400 damage or more, every second. Doesn't make any sense to me. Oh btw, you can HEAL a poison, you can't heal a master headshot. Stop complaining.
Yes but master headshot cant hit 12 people all at once even when you're dead!
What if the the devs renamed Combat medics to something like Bio-Warriors? would you sleep better knowing you got beat by a Bio-Warrior? instead of having you crying yourself to sleep as a medic kicked you assas he'd found a weakness in yourunhitable god like template!!
Your mind shot does the same damage over and over GURANTEED, whether the person throwing it dies or not.
Rifleman is overpowered, and CM STILL BEATS IT.
Cms are overpowered, end of story.
As a Master CM I have one thing to say to all you people who think I'm so uber as poison/disease thrower. I get the living hellbeat out of me. I have NO (AS IN NONE AT ALL) defenses vs melee or ranged attacks. As soon as they see the "you have been diseased/poisoned" spam I become a walking target. I get 10 people shooting or punching me...and all at my mind pool too(cant tell you last timeI got incapped to health/action).So I am a support character and as a Master Doc even more so. Now a CM/Melee or Ranged Profession is better, but now you cant cure when another CM hits you with the AIDS. So its who's mind poison is better when CM fights CM....ah but wait thats right I'm a Doc so cure poison myself and I let my friends take care of the rest. Its not my fault all you uber dulers are not Doc's b/c thats a waste of skill pts and would make you gimp cause you can't stack your defenses then. Don't whine nerf to the dev's b/c a Hybrid support profession can take you out of a fight when all you need is the Elite Doc profession to cure it. Oh and as a Master Doc all I can say is CM's are CREAM PUFFS! One cure-c and its bye-bye bad stuff.
I fear combat characters not support....I already am the best TWO support professions in the game.
Yes you die as a CM, but you still take out groups of folks while you are dead. Add to that a clone center and you can defend your entire base playing clone wars. Most of us agree that CM's will die in pvp, its just that even when you are dead you are taking out entire groups of people. Power huh?
Draken-KorinDC wrote:
As a Master CM I have one thing to say to all you people who think I'm so uber as poison/disease thrower. I get the living hellbeat out of me. I have NO (AS IN NONE AT ALL) defenses vs melee or ranged attacks. As soon as they see the "you have been diseased/poisoned" spam I become a walking target. I get 10 people shooting or punching me...and all at my mind pool too(cant tell you last timeI got incapped to health/action).
Really. When I hit a group with poison and if I dont have friends with me I lose. You see since half of flurry is TKA/Riflemen they just cause savage mind bleeds on me. Im forced to run back behind our mines and healup. And whats the poisoned group I just hit doing MEDITATEING. Why just yesterday I saw somebody take a knee and meditated away my poison/disease before the 2 DoT tick. And I know my stuff lasts more than 20 sec
. By the way they incap me a lot I dont know about this running out of the cloner.