Combat Medic Archive
Thread: Needed Nerf (poison strength)
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Obata
Wed Apr 07, 2004 7:02 am
#27
Noidd wrote:
I believe the jest of my message got lost in translation somewhere
Regarding the anti-poison, I was referring to a combat type and not a doctor being able to use these much like food,drink whatever.
I'm not calling for a downright nerf, just a singular defense much like blankets for fire dot's that anyone can use, not just doctors. You could even have Doctors or CM's craft them so that they may earn a little money...It's just to powerful at the present time..
You cause confusion here by comparing it to the fire blankets because only docs can use the fire blankets. The problem with a poison curing food/drink is it completely negates the usefulness of our poisons. Beefing up resistance is far more reasonable. Think of it this way, not everyone can stop a bleed, you need medic and first aid 2. Curing a poison is much harder than stopping a bleed, therefore it requires more skill, a Doctor.
Regarding your problem with mind damage, this is not specifically a CM problem or a rifleman problem. It's a mind pool problem. We want this resolved as much as anyone else. Every profession that can target the mind pool has had to deal with calls for nerfs. The real problem here is that mind damage is the do all, end all of PVP. Our damage is not out of line, except when the extinct loot drops are used. The poisons made with them will not last long and cannot be replaced.
The range issue is a bug, the devs tried to fix it a few publishes ago but it's still there. Few, if any, in the CM community will defend the range beyond 64m or the ability to target people through walls.
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