Combat Medic Archive

Thread: You feel nerfed?

kolli76
Wed Aug 04, 2004 3:14 am
#27

i dont think you will have people immune to the stuff, just have a little resistance... i mean a 1500 tick poison guys no amount of ent buffs, brandy, muon or canape will save you from that, now maybe some fights will last a bit longer than 2 or 3 ticks?



Forum-Goblin

Kolli Goblin-Master Fencer/Master Rifleman

David25
Wed Aug 04, 2004 3:56 am
#28






Menoetius wrote:





David25 wrote:





Menoetius wrote:
For me poison was always a method of time delay. Delay the opponent long enough for me heal.

Combat Medic is more than poison and disease, but people only see this.

Now with these changes will see who is the real Combat Medic and who is not.





how is it real when everyone on the field will be immune to whatever you try to do?







There immune to my ranged and AoE heals? You mean my mindheal won't work?

Poison and disease can be crafted to work under this conditions. I've been pushing Doctor crafting to the limit and beyond for over a year, now I am going to CM to the limit to the same extreme. I really never tested the true potential of a poison and disease pack before. I know I will be able to create a good AoE Cure and Resist pack. So I do this then test various different poisons to find out what works and does not.

Every problem has a solution.





yes, because ranged/AoE heals are really needed in the world of 2.5k buffs, 90% armor, and stim B'so.O


And mindheal is alsoreally needed in the world of 840 stacked brandy and 840 stacked ahrisa

even if it is, 5 uses and you start being gimped o.O
Brainplay
Wed Aug 04, 2004 4:17 am
#29






kolli76 wrote:

i dont think you will have people immune to the stuff, just have a little resistance... i mean a 1500 tick poison guys no amount of ent buffs, brandy, muon or canape will save you from that, now maybe some fights will last a bit longer than 2 or 3 ticks?







200% resist to an item is a bit more than a "little" resistance and thats on a B-pack which doesn't add in the mitigation effect like the C-pack if by chance it hits that5% chance of landing zone. Fights will still last under 30seconds unless they nerf buffs, armor, melee, and specials.


Give it up with the 1500 tick poisons...geez the numbers just keep getting exaggerated more and more each day.

Message Edited by Brainplay on 08-04-2004 04:19 AM





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

LordVisivius
Wed Aug 04, 2004 6:40 am
#30






Rathgar-LLA- wrote:

Dunno if anyone else has noticed this, but both Combat Medicine Use and Effectiveness Skill Tapes/Attachments appear to have simply been disabled. So to answer the question, Do I feel Nerfed? No, Have I been Robbed of almost 3 Mil, Yes - if anyone knows of another professioin they've just decided to take the attachments away from please let me know, I'd be willing to found a support group






Talk to the commandoes...they took away their attachments...I know...I was one of them. Actually, they left the attachments in the game, but did away with the skills that the attachments applied towards...lol



Visivius Alca'Vacho

Master Doctor
Master Swordsman
David25
Thu Aug 05, 2004 2:43 am
#31






Brainplay wrote:






kolli76 wrote:

i dont think you will have people immune to the stuff, just have a little resistance... i mean a 1500 tick poison guys no amount of ent buffs, brandy, muon or canape will save you from that, now maybe some fights will last a bit longer than 2 or 3 ticks?







200% resist to an item is a bit more than a "little" resistance and thats on a B-pack which doesn't add in the mitigation effect like the C-pack if by chance it hits that5% chance of landing zone. Fights will still last under 30seconds unless they nerf buffs, armor, melee, and specials.


Give it up with the 1500 tick poisons...geez the numbers just keep getting exaggerated more and more each day.


Message Edited by Brainplay on 08-04-2004 04:19 AM





hehe. Just be happy they fixed range and havla..then imagine what those would be exaggerated to.


off planet and died in 2 seconds!
feedthehampster
Thu Aug 05, 2004 3:20 am
#32

as some one always on the end of poison i now feal cheated with the nerfs as i will no longer be poisoned and and laying on floor before i can even engage the CM. Ohh cruel fate where will i get my twisted pleasures now!!!
feedthehampster
Thu Aug 05, 2004 3:23 am
#33

Ohh BTW is it true the makeing poison resists now
David25
Thu Aug 05, 2004 3:27 am
#34






feedthehampster wrote:

as some one always on the end of poison i now feal cheated with the nerfs as i will no longer be poisoned and and laying on floor before i can even engage the CM. Ohh cruel fate where will i get my twisted pleasures now!!!







If you can't attack a CM from 50m away at toss time, give the 2 seconds of their lag from the toss animation,



and a 20m lunge if you're melee...before they tick your mind away with non-venomed 600 power poisons.....I'm sorry.

feedthehampster
Thu Aug 05, 2004 4:03 am
#35

you must be jokeing i was engaged by a CM at 80 mt rang at least while kiteing me as its hard to close on some one with terrain + any way it had to happen the nerfing every one gets it tkm cant knock down any more due to foods +100 vs kd commandos took shuch a nerfing you hardly see them any more. But to be totaly honist i think the range nerf is a little tough and the food nerf to hopefully thay will make a food for CM only to up the speed a bit i dont like it when any class is nerfed i like to see other classes rased in power to match. Though haveing sead that some form of resist was needed im not talking about total resist but a possible +80 from poison tick like armour vs poison so a drink could give +20 max a food +20 max and a buff + 40 max so you had to take all to get +80 and it would have to be 100%crafted and the food should be filling and short lived say 5-10mins so no stacking and i agree docs are geting to much power it should be bio eng or CM who get the anti poisons or at least CM have to make and docs apply them.

And good luck to all you combat meds your going to need it

The Nerf stick Commith!!!!
Mild-Breeze-Trooper
Thu Aug 05, 2004 7:59 am
#36






feedthehampster wrote:

you must be jokeing i was engaged by a CM at 80 mt rang at least while kiteing me as its hard to close on some one with terrain + any way it had to happen the nerfing every one gets it tkm cant knock down any more due to foods +100 vs kd commandos took shuch a nerfing you hardly see them any more. But to be totaly honist i think the range nerf is a little tough and the food nerf to hopefully thay will make a food for CM only to up the speed a bit i dont like it when any class is nerfed i like to see other classes rased in power to match. Though haveing sead that some form of resist was needed im not talking about total resist but a possible +80 from poison tick like armour vs poison so a drink could give +20 max a food +20 max and a buff + 40 max so you had to take all to get +80 and it would have to be 100%crafted and the food should be filling and short lived say 5-10mins so no stacking and i agree docs are geting to much power it should be bio eng or CM who get the anti poisons or at least CM have to make and docs apply them.

And good luck to all you combat meds your going to need it

The Nerf stick Commith!!!!






What have you fed your hampster? Last I checked range was capped well below 80 meters and have been so for a while.

But obviously that wasn't enough... they needed to put in area cures AND insane 95% resists with damage mitigation built in...



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
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