Combat Medic Archive
Thread: YOu think this is underpowered????
Asuph wrote:
It takes about 5 hours to get master combat medic, after you get the Ranged support done. It only takes about2 hours to get 30k combat xp if you have another master class.
CM is one of the easiest classes to master. Do not compare your self to BH or Commando, as ive done both. The only class that i can think of that can be done faster is Image Designer. Maybe we should give them 500 damage a tic hairspray because it takes some of their precious skill points.
What is your point? ANY class can be mastered and macroed to Master. I made TKA 4404 in 5 days of casual play with 900k xp maxed out to boot. A commando can flame their way through their whole profession. A BH is not all combat XP either. Since when does Master Scout have anything to do with combat? hmm? The only hard part about BH is the investigation tree as any weapon experience is a total joke to get in this game.
Lupus wrote:
not to put a downer on you're theory about combat xp but I've found it incredible easy to get as a CM, it was harder to get the medical xp i needed to complete the class.
thats probably because you needed 10 times as much medical XP as combat XP.......that was kind of the point.
one branch in CM should require the same amount of Combat XP other combat classes require for their combat branch..... ie 80k for level 1, 100k level 2, 125k level 3, 150k level 4 etc
if that happened.....then i could see calling it a "combat" class more appropriate.......till then, its a support role that happens to be overpowered in a combat sense.
A Coreman is just as likely to shoot you as anyone else in an enemy platoon is.
BTW- Last ditch hits easily for 1500+...blah blah blah blah....
...and if you where capped by a Smuggler you'd be over there right now.
No cheese here, although I can offer you some garlic humus on pumperknickle.
This here is a clear statement of cluelessness. CM's are third in game for point requirements only beat out by BH, yet tied with Commando. We use 169 points to Master Combat medic, and to use AOE poison(of any value) you have to be master. Most of our skills points are put into speed, range and effectivess same as any ranged or melee profession does to use their weapons. Devs have said on 2 occasions now that CM damage is fine, Ill take their opinion and ideals over your whiney complaintsany day. If you are going by titles as your basis for argument, explain why CM's have the title "Chemical Warfare" in it
PanzerGR wrote:
i still have it yet to be explained why CM's think they deserve such high class combat potential, when they require a trifle of the XP to master said "combat class" compared to all other combat classes.
Asuph wrote:
The problem is, it is one of the most easily mastered professions, yet it is hands down, the most powerfull.
Oh is that the only problem? Have you ever been a CM yourself? CM might be one of the most easily mastered. But it is the hardest to maintain. Our burrnout rate is the highest of any other profession excluding pure crafting classes. Why? Because while the potential is high only the most dedicated CMs can actually grasp that potential.
Wait a second here. We are NOT a combat class? Why do we have poisons? They seem to have no non-combat uses what so ever? Clearly the Devs must have hade some plan behind them?
A misstake was done, however not to include a branch of Combat XP skills in the Combat Medic Tree. But on the other hand Rifleman doesn't have to fill up a branch of Crafting XP so that evens out.
PanzerGR
I have been a MCM for a couple months now. When I pvp I am throwing poisons disease then healing my group, for without them I am an easy target. In pve, I may toss a poison or two, if we are agroed by a bunch at once. This is to just help take the edge off anything. In pve I am in the role of support. In pvp i am in the role of combat. The team I play with on a regular basis knows that if we are pvping, the docs better have lots of rez packs for me, because I am going to die fast andoften. While we are pveing theyrush in and never concern themselves with either health or mind, because they knowI am watching, ready with that area heal or the mind healbefore they incap.
I am spent these months as a combat medic searching for those "uber" stat spawns of the resourcesI need. My entire guild also helps me to gather meat. Example, some good insect meat spawned, I was told and no less than7 people went on an impromptuhunt and gathered the meat for me.When the surveyors in my guild come across high stat resources, they always stick it in guildchat to see who uses that and if it is needed. Teamwork is great.
Combat medic is both a combat and a support class. I think it really just depends on what you tend to do in the game.