Combat Medic Archive

Thread: Preliminary CM Nerf FAQ

vortexala
Thu Feb 26, 2004 4:08 pm
#14

Dang you, Z. I was gonna post something this weekend


Thanks man, I owe ya



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Pahdbacca
Thu Feb 26, 2004 6:18 pm
#15






Asuph wrote:

The 4 second delay you continue to bring up is no worse than other professions delays. And WAY less than a commandos delay, who happend to be nerfed into uslessness.


I had no where near a four second delay as a novice pistoleer. Even less as a master pistoleer.


You do not need to be master CM to use poisons and diseases.


There is a range skill mod. The more experianece a CM you are, the more your multiplier (which becomes 2 at master) is for throuing DoTs. There is a multiplier based on effectiveness which is level dependnet (it is 2 at master) to determine DoT damage. There is a speed skill which is level dependent (delay for a master is about 4 seconds). It is true that you do not have to be a master CM to use poisons or diseases....HOWEVER.... a 4/4/4/4 CM using a DoT with the same stats as a Master uses (even though you cannaot use Area Cs without being a master) has multipliers of only 1.75 for range and damage compared to a master's multiplier of 2. And they throw slower.


CM's do not have to fire a shot or hit a target a single time to incap it.


This is a problem doe to wound and damage DoT stacking. I would not be surprised it it were fixed soon. Non CM don't have to wait 40 seconds to incap something (the time for the first disease to tick)


75% damage reduction does not effect poison dots.


Get over it. It's bad enough I hear this sort of argument every 5 minutes as a substitute teacher (Mr. B....Billy didn't have to take a 75 % damage reduction in PvP...I know...because Billy does one-tenth the damage you do in PvP....but it's not fair <pouts and stamps feet>


CM isthe only class which can kill through a wall, without it being called an exploit.


Where is my 'through walls macro....' ah, here it is . The Devs have been made aware of the fact that AoE medical dots can rech through balls and floors. I expect that they are working on this as we speak.


CMPoisons and diseases do not effect frendly targets, particulaly the CM himself.


Its a game...consider it part of the engineering of the DoT to have it ignore certain chemical markers supplied to allies.


Master doctor takes nearly the same amount of skill points, and has 0 ofensive abilities.

No, doctor take 29 less skill points...and can res...and can bufff...and can cure states....and can cure poison...and can cure disease....need I go one?


CM has the ability to heal, and do damage from the same tree.


And your point is?


Poisons and disesase ARE mentioned as illegal in Episode 1 and in several of the books.


As are most weapons by non-imperial military people....as is spice....as is sliced weapons.....


Comparing a gun to a poison, is like comparing the ability to builda large house, with the ability to use one.


Comparing a gun to a poison is like comparing something that does damage......to something that does damage.


Cm is the only profession that can clear a dungeon without actualy entering it.



Where is my 'through walls macro....' ah, here it is. The Devs have been made aware of the fact that AoE medical dots can reach through balls and floors. I expect that they are working on that as we speak.


Im sure ill think of more soon, this should add considerably to your "We are supposed to be able to do that" list.









-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Pahdbacca
Thu Feb 26, 2004 6:23 pm
#16






Asuph wrote:

Fewmore i just thought of.


If poisons and disease are this powerfull and this easy to acure in the SW Universe, their would be no empire,or jedi. The Empire would have used it to wipe thejedi out, and the Rebels would have in-turn used it to wipe out the Empire.


Speculation


Why cant anyone use a purchaced pack, if they do use "nanobot" technology?


Who says they use nanobot tech? What point are you trying to make?


CM's never miss with poison or disease.


And your point is?


CM is the only class that can directly effect secondary stats, with the possible exception of Jedi.


And your point is?


Should all the CM's be the best pvp's with few exceptions?


I think that all PvP players that zerg without group tactic should lose......


SW literature or movies make no mention of any CM type charachter.


Or BEs...or Squal Leaders.....or Fencers.....


And your point is?


More to come...


Next time bring your A-Game











-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Traigus
Thu Feb 26, 2004 8:30 pm
#17

That was the A game, modern schools are a failure...

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Asuph
Thu Feb 26, 2004 8:58 pm
#18

OK, here we go again.

This was to cover topics missed by the original posters thoughts.


Ill just number them to mach your, what were they, A-game Replies?


1, Smuggler delay, KD delay, Commando dot delay. Need I go on? All longer than 4 seconds. All do less damage than a CM with a half decent poison.

2. I dont not mention range at all. I was refering to disease, poison, and the strength of each, and the ability to stack them.

3. It is not fixed, so it still applies.

4. Saying "get over it", does not help fix anything, or give a reason why the devs ignored CM's in this overall nerf.

5. Devs are working on it, but original poster missed it.

6. That would not be a ballance, but another reason to not fix the already broken AOE effects.

7. So he has all that, but still cant fight... Hmm... Again, like i said, no offence capabilities.

8. Its a combat and healing class, in the same tree. Unbalanced from the start.

9. The imperials are cracking down on smugglers for slicing and spice, why not illegal Bio-weapons?

10. Certs for most guns are in the marksman tree. A whole 30 or so skill points and you can use most of the guns from your chosen line. Even the uber ones. This means a CM can use BOTH, much like an architect can both build a house, and use it. Therfore, comparing a gun to a CM poison, is irrelivant, as the CM can have both.

11. See # 3

12. Logic, not speculatuion.

13. It (nanobot tech)was mentioned in a previous reply, as the reason poison doesnt effect frendlies.

14. You have to be kidding... Or you really saying its ok to have a class that never misses?

15. CMs either A: Must zerg to win, or B: Do zerg to win. I have no idea which, but its one or the other.

16. BE's are mentioned. Squadleaders are mentioned. Fencers are mentioned. CM is the only class i can find NO, NONE, ZERO, NADA, ZIP, ZILTCH, references to at all.


Now, if you can handle it, reply ina casual manner, or go to bed, you have school in the morning.


Pahdbacca
Thu Feb 26, 2004 10:01 pm
#19






Asuph wrote:

OK, here we go again.

This was to cover topics missed by the original posters thoughts.


Ill just number them to mach your, what were they, A-game Replies?


1, Smuggler delay, KD delay, Commando dot delay. Need I go on? All longer than 4 seconds. All do less damage than a CM with a half decent poison.


Oh, you mean specials...I'm all for CMs gettingspecials in addition to normal attacks,,,Go ahead, put a 10 second delay on em.



2. I dont not mention range at all. I was refering to disease, poison, and the strength of each, and the ability to stack them.


You don't have to be a master pistoleer to shoot a pistol either. I don't understand what pint you are trying to get at.


3. It is not fixed, so it still applies.


I would fix it right now ifI could but I can't. So why fixate on this? What is the argument here? PvP damage should be nerfed because of a bug in the way wounds and Damage DoTs stack?



4. Saying "get over it", does not help fix anything, or give a reason why the devs ignored CM's in this overall nerf.


My point is....Arguing that CMs should get a 75% PvP reduction with the only reason being because 'everybody else' got it is not very logical and a weak argument in my opinion. Are you trying to say that DoTs should get a reduction because I can cause more damage to you over time than you can to me over time?...Let's not rehash that argument.


5. Devs are working on it, but original poster missed it.


6. That would not be a ballance, but another reason to not fix the already broken AOE effects.


Please elaborate...I don't understand


7. So he has all that, but still cant fight... Hmm... Again, like i said, no offence capabilities.


You are correct. Doctors have no offensive abilities. What does that have to do with this thread?


8. Its a combat and healing class, in the same tree. Unbalanced from the start.


But in order to use these 2 abilities, you need three lines worth of skills. You need a CM effecticeness skill, a range skill, and a CM medical use skill.


If you want, I would be more than happy to put combine 2 of those 3 stats into one line, and use the leftover line to give CMs a new ability. That would give CMs 2 lines to take for healing and DoT meds equaliing one line for each.


9. The imperials are cracking down on smugglers for slicing and spice, why not illegal Bio-weapons?


Why not?


10. Certs for most guns are in the marksman tree. A whole 30 or so skill points and you can use most of the guns from your chosen line. Even the uber ones. This means a CM can use BOTH, much like an architect can both build a house, and use it. Therfore, comparing a gun to a CM poison, is irrelivant, as the CM can have both.

11. See # 3


So, there should be a slicing kit that non-smugglers should be able to purchase and use? Non-doctors should be able to buy res packs and use them? Is that the sort of point you are trying to make?


12. Logic, not speculatuion.


Speculation. If you want the logical explanation....maybe the empire and/or rebels are logical enough to have a Doc around in case they run across poisons or diseases.



13. It (nanobot tech)was mentioned in a previous reply, as the reason poison doesnt effect frendlies.


I don't like the idea that they are nanobots. Throw a C12 grenade or use fan shot in the vicinity of allies. If they get damage from it, come back to with this argument.


14. You have to be kidding... Or you really saying its ok to have a class that never misses?


Ever have a player resist you laser bolt? I haven't. If you give me a medical DoT that can't be resisted, then I am more than happy to have to worry about accuracy.


15. CMs either A: Must zerg to win, or B: Do zerg to win. I have no idea which, but its one or the other.


I don't know which point you are trying to make. A good team with a Doc and proper plans does not face an 'automatic' loss against CMs.


16. BE's are mentioned. Squadleaders are mentioned. Fencers are mentioned. CM is the only class i can find NO, NONE, ZERO, NADA, ZIP, ZILTCH, references to at all. Image designers?


If something in SWG bothers you because you can't find reference to it in any movies or books, this might not be the game for you.


Now, if you can handle it, reply ina casual manner, or go to bed, you have school in the morning.


Heh









-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Ekefo
Fri Feb 27, 2004 1:04 am
#20

I thought I heard that the CM range was knocked down to 48m throws. Was that misreported? I thought I read it on this forum.



_________________________________________
Dr-Joel Swanson M.D.
Eclipse -- Theed, Naboo
Gobson
Fri Feb 27, 2004 1:04 am
#21

I know many people on starsider that have 1100 damage AoE mind poison, your argument does not hold true on that level



I am T3H L33T B3


Please visit the TAO Vendor Mall located just 1337 meters outside of Theed at
-5227 2891
Pahdbacca
Fri Feb 27, 2004 1:14 am
#22

Things you might want to edit in....


Diseases tick once every 40 seconds.


Medical dots can be improved in damage, range or potency (which lowers resists) us ing experimentation...however, no 2 of these 3 options can be done at the same time. If 4 points of experimentation are used on range, that is 4 points that cannot be used on potency or damage...


Medical Dot range is based on 1) the range value of the stim it's self and 2) the effectiveness ratin of the combat medic. Medical dot crafting is capped at a range of 48m currently. This means the most a CM can throw for is double that at master, or 96m. The Devs are also looking into further fixing this problem.


Area DoTs of onelevel always do less damage than single DoTs of that same level.


CMs cannot fire, heal, or move for a period of 4 seconds after using a DoT. this time is based on a master's heal speed rating.



Will post more as the tidbits float across my brain.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Khragon
Fri Feb 27, 2004 1:16 am
#23






Gobson wrote:

I know many people on starsider that have 1100 damage AoE mind poison, your argument does not hold true on that level




I sincerely doubt AOE poison damage can go this high without seeing it in a screenshot.

oblivion3134
Fri Feb 27, 2004 1:28 am
#24

Sure, great, in a few months mind damage will be balanced, but until then PvP should remain unbalanced severely favoring Rifle and CM.

Foods and SEAs only stack so much, and mean nothing to a well made CM poison.

I can go to a store and buy a well made CM poison.

It is in most cases hard if not impossible to spread out of AOE range.



tepor
Dwarf Nuna Babies 4 Life
Gobson
Fri Feb 27, 2004 1:32 am
#25

ill get a screen shot when my friend logs on



I am T3H L33T B3


Please visit the TAO Vendor Mall located just 1337 meters outside of Theed at
-5227 2891
Gobson
Fri Feb 27, 2004 1:33 am
#26

oh ya forgot to mention that when he stacks his aoe poisons they tick for about 2600 per tick



I am T3H L33T B3


Please visit the TAO Vendor Mall located just 1337 meters outside of Theed at
-5227 2891
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