Combat Medic Archive

Thread: Combat Medic Issues Breakdown: Issues 3, 4 and 5

Mild-Breeze-Trooper
Mon Mar 29, 2004 1:26 pm
#14

Issue #3:


Resources definitely need to spawn more often. I think maybe a good spawn (stats at 500 or more) once every three or four months and at least one spawn every month or so with lower quality. (these are just statistical numbers I'm not suggesting a system that checks when three months have gone since last uberspawn)


Being combat medic sucks untill you are master since it's really only our best poisons do anything (and if you want to really do damage thenyou have to stack several poisons) and without advanced components our poisons are worthless.


Example, when tolium gas finally spawned on Gorath I was able to make the advanced resilience compounds. This made my poisons leap from effectiveness 165 to 245 and res comps are (as far as I understand) not the determining factor for effectiveness. (But getting potency 107 without experimenting, did help a bit)


Unlike a rifleman who can pick up any rifle and just get better and better as he goes along, combat medics live and die by the avaiable resources, and we're worthless for anything except heals untill we reach master. So resources definitely have become to much of an deciding factor. (i'm giving decent Eleton one month to appear, if it hasn't I'm going Creature Handler)





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
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