Combat Medic Archive
Thread: Discussion Topic: Specials
Message Edited by Brainplay on 11-03-2004 05:05 AM
- Fear
- Single target or area, forces the target to run in a random direction PvP & PvE (crowd dispersal)
- Nausa
- A spice downer in a bottle, the target will experience random events of projectile vomiting reducing combat effectivness (posture change / immobilize / combat interupt)
- Weaken
- Saps the strength of the target reducing thier mobility and preventing burst run (slow targetadvancement / retreat)
- Rage
- Forces the target to "lock in" and spam last special usedin the combat que (PvP- specials drain / limit player controll)
I would also like to see the weapon specials in the ranged weapons support line worked on so they are more usefull and can be used more often, maybe even change them to blind, dizzy, intimidate, and stun
Message Edited by Kavedawg on 11-03-2004 11:52 AM
Message Edited by Kavedawg on 11-03-2004 01:35 PM
PoopDoc wrote:
since obviously the strength on all our DoTs wil be dropped considering we are kind of cheap hehe, i say we get the state packs like said above. Make there be specialty ones for non master, such as dizzy, stun, ect. But at master there is ones that are Total State packs. Applying every state possible. I also think cms need some type of fire DoT. Nerf the strengths down, but we should get some fire lol. And if you think a chemist couldnt use fire your wrong, just using the right mix of chemicals
I'm not really sure anything would be considered "Obvious" right now...
No one 'cept for the Corrs and Devs (and even the Corrs are a little fuzzy) know whats going to be happening.
CMs will NEVER get a fire Dot though, commandos would have our head ![]()
PoopDoc wrote:
if this revamp doesnt nerf cm strength with DoTs ill be happy. but i can almost gurrantee it will
So what happens if they take away regeneration substat buffs and instead increase everyones standard HAM buff by 10x? 20k HAM with no regen would be pretty balanced if they toned down armor. DoT's wouldn't be needed to be changed either as simple healing would be able to keep up. Fact of the matter is the WE HAVE NO CLUE!
Come people forget about DoT's for a moment and think of some new stuff that would benefit this profession. Make my 169 points be worth the cost.
BRAVElittleTOASTER wrote:
I was told that smuggler has a skill similar to the "/distractingshot" that I mentioned. If anyone has smuggler, can you shed any light on this special and if it works or not?
My alt is a Master Smuggler/Merchant
Its called "Panic Shot" (I think), it delays a target for 20 Seconds, just a ranged version of warcry.
comon, dont try to create some uber profession here. is it that difficult to see what is best for the game?
we dont need kiddies who give some poisen, and stand there delaying for 100 seconds, to get a kill with using 3 buttons.
i am sure this will make everyone happy. (the last sentence was ironic)
why should we be able to give states???? how should it be done? by throwing something at somebody? with a 4 second delay?
i would not need to throw states at somebody. just give me some more healing (healing states, etc) abilities and increase the use of diseases, and give me some more defense.
My alt is a Master Smuggler/Merchant
Its called "Panic Shot" (I think), it delays a target for 20 Seconds, just a ranged version of warcry.
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Yeah thats the one. CM's should have something like this at master that can be used with pistols, carbines, or rifles.
THANK YOU!