Combat Medic Archive

Thread: How strong are Combat Medics in Combat?

AtonuTragona
Tue Feb 08, 2005 5:36 am
#14

CMs are good in PvP and high end mobs. i think the reason people are telling you about other professions is so that you understand the type of tactics required to take down a high end mob. You have choices including stack poison and run around, or stack poison and tank (melee profession, pets, etc).
Brainplay
Wed Feb 09, 2005 8:37 am
#15

Killing a NS elder is alot easier than it sounds as long as you have some form of energy or blast damage weapon. The hard part is surviving their attacks and force powers. Your average CM poison of any kind (I have a few health poisons for high level content) are going to be un-enhanced and around 600+ because lets face it, blowing a spider venom charge on something that has really good chance of dropping nothing but some credits, a locked container, or cargo pocket is just dumb. Especially now that the fire breathing spider has stopped dropping venom. Matching and beating that kind of damage every 10 seconds is easy even with pistols vs. 35%heavyarmory resists as long as theweapon has AP1.


Can you beat an Elder with CM alone? Sure, just like you can with krayt dragons and GDK. Its just going to take you 40+ minutes to do so even with disease slowly working up that BF. I've already documented that time on a GDK only the GDK doesn't throw debris at me or shoot lightning. And have 0 defenses vs. most NS kinda isn't fun.


Are we good in PvP? Yup, since 600 off of ANY HAM bar isn't all that fun and worse if you cant heal the pool. Are we good in PvE? Not really. Yeah we can do some damage but it's not that great and when people actually see how weak poison/disease is against high level content (or just plain jantas for that matter) they realize that poison isn't all that.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

rebelcrusher
Sat Feb 12, 2005 3:24 am
#16

the way i see it if you get a fast tick thats the key to a succesfull kill PvP wise....i got some mediocre diseases that only tick for 145 or so and the time it takes to tick during PvP is appaling ....either the person is already dbed by another player or im dead ..b4 the disease ticks :/ very disappointing ...i like to test out certian things like going overt for fun and seeing what kinda damage they do then goin back to the person after they kill me and ask about what they thought of the damage / time of duration ect (unless its a tkm then i dont lol)

so far im 2414 cm ive mastered it before so im kinda takin my time to lvl this one ...kinda burnt out from all the crafting ive done already lol

anywayz ya i think the faster the tick the better the chance at a succesful battle situation ..even if ya die your teammates can take up the slack ..and you can continue to throw



not dead yet ..jus dead inside
swg sux??? ..yes , yes it does
elder jedi
NecrozDarksoul
Sat Feb 12, 2005 6:35 pm
#17



rebelcrusher wrote:
the way i see it if you get a fast tick thats the key to a succesfull kill PvP wise....i got some mediocre diseases that only tick for 145 or so and the time it takes to tick during PvP is appaling ....either the person is already dbed by another player or im dead ..b4 the disease ticks :/ very disappointing ...i like to test out certian things like going overt for fun and seeing what kinda damage they do then goin back to the person after they kill me and ask about what they thought of the damage / time of duration ect (unless its a tkm then i dont lol)

so far im 2414 cm ive mastered it before so im kinda takin my time to lvl this one ...kinda burnt out from all the crafting ive done already lol

anywayz ya i think the faster the tick the better the chance at a succesful battle situation ..even if ya die your teammates can take up the slack ..and you can continue to throw




I am a Master CM and Master Doctor and if u dool me you die. My poisons tick as follows:

Area A 734
Area B 844
Area C 1022
Single B 640
Single C 1150

I stack Single C and then Area C to start a dool so a doc cant heal it all off and i get a damn nasty tick, then Disease C ticking for 258,then Area B and A, then Single B.


What you must understand is HAM cost and that if you have zero mind you cant heal poisons off or spam specials. Once the person is incapable of healing I stick all diseases on and blackbar them.



Necroz Darksoul


VLord of Darkness and Slave of WykydV


aMeRiKa
Sat Feb 12, 2005 6:41 pm
#18






NecrozDarksoul wrote:





rebelcrusher wrote:
the way i see it if you get a fast tick thats the key to a succesfull kill PvP wise....i got some mediocre diseases that only tick for 145 or so and the time it takes to tick during PvP is appaling ....either the person is already dbed by another player or im dead ..b4 the disease ticks :/ very disappointing ...i like to test out certian things like going overt for fun and seeing what kinda damage they do then goin back to the person after they kill me and ask about what they thought of the damage / time of duration ect (unless its a tkm then i dont lol)

so far im 2414 cm ive mastered it before so im kinda takin my time to lvl this one ...kinda burnt out from all the crafting ive done already lol

anywayz ya i think the faster the tick the better the chance at a succesful battle situation ..even if ya die your teammates can take up the slack ..and you can continue to throw






I am a Master CM and Master Doctor and if u dool me you die. My poisons tick as follows:

Area A 734
Area B 844
Area C 1022
Single B 640
Single C 1150

I stack Single C and then Area C to start a dool so a doc cant heal it all off and i get a damn nasty tick, then Disease C ticking for 258,then Area B and A, then Single B.


What you must understand is HAM cost and that if you have zero mind you cant heal poisons off or spam specials. Once the person is incapable of healing I stick all diseases on and blackbar them.





A dictionary, or a basic understanding of the word "duel" might make us feel less sympathetic for you.



aMeRiKa
FOUNDATION STONE



NecrozDarksoul
Sat Feb 12, 2005 6:51 pm
#19



aMeRiKa wrote:


NecrozDarksoul wrote:


rebelcrusher wrote:
the way i see it if you get a fast tick thats the key to a succesfull kill PvP wise....i got some mediocre diseases that only tick for 145 or so and the time it takes to tick during PvP is appaling ....either the person is already dbed by another player or im dead ..b4 the disease ticks :/ very disappointing ...i like to test out certian things like going overt for fun and seeing what kinda damage they do then goin back to the person after they kill me and ask about what they thought of the damage / time of duration ect (unless its a tkm then i dont lol)

so far im 2414 cm ive mastered it before so im kinda takin my time to lvl this one ...kinda burnt out from all the crafting ive done already lol

anywayz ya i think the faster the tick the better the chance at a succesful battle situation ..even if ya die your teammates can take up the slack ..and you can continue to throw




I am a Master CM and Master Doctor and if u dool me you die. My poisons tick as follows:

Area A 734
Area B 844
Area C 1022
Single B 640
Single C 1150

I stack Single C and then Area C to start a dool so a doc cant heal it all off and i get a damn nasty tick, then Disease C ticking for 258,then Area B and A, then Single B.


What you must understand is HAM cost and that if you have zero mind you cant heal poisons off or spam specials. Once the person is incapable of healing I stick all diseases on and blackbar them.


A dictionary, or a basic understanding of the word "duel" might make us feel less sympathetic for you.






dOOl me nOOb is the phrase sorry ur server is not 133t u may switch k thx...and u apparently are bad at pvp if you only use Area Cs for 1200 tick.



Necroz Darksoul


VLord of Darkness and Slave of WykydV


NecrozDarksoul
Sat Feb 12, 2005 6:52 pm
#20

Oh and I don't want sympathy see sig...dOOl or keep quiet...i r 133t disease punx



Necroz Darksoul


VLord of Darkness and Slave of WykydV


Brainplay
Mon Feb 14, 2005 2:57 am
#21








NecrozDarksoul wrote:

I am a Master CM and Master Doctor and if u dool me you die. My poisons tick as follows:

Area A 734 +4 sec
Area B 844 +4 sec
Area C 1022 +4 sec
Single B 640 +4 sec
Single C 1150 +4 sec


For a total of 20 sec to launch all 5 which doesn'tinclude any that bounce.

I stack Single C and then Area C to start a dool so a doc cant heal it all off and i get a damn nasty tick, then Disease C ticking for 258,then Area B and A, then Single B. So you're dueling and the doctor doesn't have to worry about any outside interference. Therefore doctor has to choose between their mediocre450+ effectiveness (900+ cure) or Janta enhanced 560+ effectiveness (1120+ cure) to wipe the slate clean every 4 seconds unless he/she decides to stick a headshot somewhere in there. Oh and judging by the effectiveness of your poisons, you're either using prenerf venom or got really lucky on a legendary venom drop otherwise I wouldn't put your potency past 120 -160 tops.


What you must understand is HAM cost and that if you have zero mind you cant heal poisons off or spam specials. Once the person is incapable of healing I stick all diseases on and blackbar them. What you dont understand is that poisons take 10 seconds to tick from the moment they land while it only takes the impulse to touch the "cure" hotkey and then 4 seconds afterwards to do it again. What you also don't understand is that poison and disease resists play a MAJOR role in PvP and that a single throw isn't always going to land. What you dont understand is that you have 0 defenses making it fairly easy for any MIND hit to beat you into submission or even land a KD/dizzy through anything less than 98% thakitillo allowing your opponent to beat on your head until your stand/statecure macro cycles again.







I've fought sooo many MCM's and dabbler CM's who thought they could rely on poisEn and poisEn alone. I've seen fits, hate tells, and claims of exploit dropped on me as they watched their poo get the "has been resisted by Keorythe" system message while mine is safely ticking away and my DXR6b is making short work of their puny brains. Put that ego in check kid. CM isn't the l337 ubeR singlebuttonpushing pvp template its used to be.


I've got some really awesome spider venom enhanced poisEns myself. They have an effectiveness of 335..........but the potency is 198.


Have a nice day.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

NecrozDarksoul
Mon Feb 14, 2005 7:10 am
#22



Brainplay wrote:


NecrozDarksoul wrote:

I am a Master CM and Master Doctor and if u dool me you die. My poisons tick as follows:

Area A 734 +4 sec
Area B 844 +4 sec
Area C 1022 +4 sec
Single B 640 +4 sec
Single C 1150 +4 sec

For a total of 20 sec to launch all 5 which doesn't include any that bounce.

I stack Single C and then Area C to start a dool so a doc cant heal it all off and i get a damn nasty tick, then Disease C ticking for 258,then Area B and A, then Single B. So you're dueling and the doctor doesn't have to worry about any outside interference. Therefore doctor has to choose between their mediocre 450+ effectiveness (900+ cure) or Janta enhanced 560+ effectiveness (1120+ cure) to wipe the slate clean every 4 seconds unless he/she decides to stick a headshot somewhere in there. Oh and judging by the effectiveness of your poisons, you're either using prenerf venom or got really lucky on a legendary venom drop otherwise I wouldn't put your potency past 120 -160 tops.


What you must understand is HAM cost and that if you have zero mind you cant heal poisons off or spam specials. Once the person is incapable of healing I stick all diseases on and blackbar them. What you dont understand is that poisons take 10 seconds to tick from the moment they land while it only takes the impulse to touch the "cure" hotkey and then 4 seconds afterwards to do it again. What you also don't understand is that poison and disease resists play a MAJOR role in PvP and that a single throw isn't always going to land. What you dont understand is that you have 0 defenses making it fairly easy for any MIND hit to beat you into submission or even land a KD/dizzy through anything less than 98% thakitillo allowing your opponent to beat on your head until your stand/statecure macro cycles again.



I've fought sooo many MCM's and dabbler CM's who thought they could rely on poisEn and poisEn alone. I've seen fits, hate tells, and claims of exploit dropped on me as they watched their poo get the "has been resisted by Keorythe" system message while mine is safely ticking away and my DXR6b is making short work of their puny brains. Put that ego in check kid. CM isn't the l337 ubeR singlebuttonpushing pvp template its used to be.
I've got some really awesome spider venom enhanced poisEns myself. They have an effectiveness of 335..........but the potency is 198.
Have a nice day.





call me lucky then...



Necroz Darksoul


VLord of Darkness and Slave of WykydV


aMeRiKa
Mon Feb 14, 2005 10:37 am
#23

lol, no. avoid talkin like a moron. j00 41n'7 1137 l1k3 m3, |3147ch.



aMeRiKa
FOUNDATION STONE



RS_Talon
Tue Feb 15, 2005 9:54 am
#24


I have found CM to be a double edged sword. Firstly yes a cm can destroy any group that is unprepared. But as soon as you are identified as a cm in pvp everyone in the opposing group will be looking to take you out first. I can say after having pvped as a cm for a while now that I am always targeted first by the groups we normally fight and with groups we don't normally fight I usually end up the first target after the first poison leaves my hand. So yeah cm are strong (and feared) but prepare to be target #1.

Message Edited by RS_Talon on 02-15-2005 08:55 AM



Talon Starblazer
One Pissed Off Former SOE Customer
NecrozDarksoul
Fri Feb 18, 2005 7:34 pm
#25



aMeRiKa wrote:
lol, no. avoid talkin like a moron. j00 41n'7 1137 l1k3 m3, |3147ch.






im not a combat medic im a Combat Doctor/Griefer



Necroz Darksoul


VLord of Darkness and Slave of WykydV


TaranDraconise
Tue Mar 08, 2005 10:14 am
#26

Ive read a lot of these posts and i believe that first the MCM is only as effective as the group he or she is pvp'ing. Second you have a duel roll depending on your group target. If your heavey in melee combat then area posion and get back for ranged heals. I always craft for base range of 33 to 35 m on all my stuff. If your opposing team find you and your in the 20m kd circle your useless. As a master carbineer i get ranged defenses that help keep me alive. Now for the smart CM stuff. I have experimented alot with my stuff and have found that most resists packs are busted by the second throw. Now you just have to decide how long you need to stay alive. Becuase I know im dead when they find me i figure i have at best 1 min. so i need to hit as many as hard as ican and as fast i can hoping that the others in my group can keep them distracted long enough for me to take up a defensive position. So i hit areas first poisons of course range 35m area 31 with my CM mods im throughing at 49m to target. once i stack them i back up and try to out flank them. Now the math on the pot is thus. Resist with absobtion of 3. As long as my pot is 115 or higher by the third area ive busted there resist and they are confused. This is where they get cocky too. The believe that i am ineffective and ignore me. by the time i am behind them i switch to singles with a 130pot 330 effect and ranged again at 35m so at 49m im throwing death bombs on them. Thats 627 base damage every 6 secs base. through in mods and under 10 secs each of my posions are doing close to 1300 damage. 2 tics and your dead. Not every CM is the same certainly everyone has there diffent appraoches. I tend to loose my mind very quick so i can always switch to carbine and as long as i stay at range im ok unless im the last one standing then...well you know the rest.


Well my point is know your base and use it. try to find the safest distance and figure out how to cause the most damage for your group. Then bang it into there heads that if the CM goes down it will be harder on them to win. During phase 4 of the village we ran extensive trials of this and the results were always the same. in the start throw the posions and dieases then back off and get the group alive. Those thugs could be killer especially if you pulled 3 or 5 of them. The group learned quick that keeping the CM alive was real important in the long run.




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