Combat Medic Archive
Thread: /quickHeal proposal
Jagii
Tue Nov 23, 2004 9:37 am
#14
Exactly. I forsee too much abuse of /quickheal if it caused wounds on the patient. It would be another option for medical experience grinding. You know how it is: somebody tumbles (or does pet tricks), the medic quickheals (and gets experience), and after enough wounds have accumulated, they heal the wounds too. Repeat.
Sadly, another good idea made impractical for the live game because of tumblers and their ilk.
= Andrew
Chilastra.Palacek
VTmoon
Tue Nov 23, 2004 10:16 am
#15
don't think we can make that call until we understand how the Combat re-vamp truely work...
Nacireen
Tue Nov 23, 2004 11:25 am
#16
After the combat upgrade there will be no tumblers. Specials bar is not healable for medic xp.
UTech
Tue Nov 23, 2004 12:10 pm
#17
NJ62 wrote:
Giving the patients wounds makes a lot of fictional sense. However it may be problematic because there are ways in which that could be used for griefing. There would have to be so many safeguards put in that I'm not sure it would be a practicable system.
Darn good point. Never mindthen..
hamhamthe3rd
Tue Nov 23, 2004 1:21 pm
#18
let me just say that i use quickheal
i think its neat. anyway i would like to see it heal everything, damage and wounds and then it would be even better. something i never use however is tend damage. no experience from using it and your ability to heal more damage doesnt seem to improve while using it.
pircio
Tue Nov 23, 2004 5:21 pm
#19
i have never found a valid use for /quickheal, i think it's a waste as it is right now but it might be useful in the new combat upgrade.
quick heal would be beneficial if it didn't go in the combat queue, so if you were waiting the 5 seconds for you're "headshot3" (for instantance) it would just do it instead of waiting so u don't get incapped.
oh and btw,the new woundspacks you guys have been talking about, the ones that wil heal all red or all green stats etc, those should be able to be used without a med droid, but then they wouldnt be as effective 
FoeHammerOne
Tue Dec 07, 2004 10:20 am
#20
lmao. Quick heal is actually pretty useful. You can spam it without delay. When someone is down and taking a beating (read:jedi) just keep quickhealing them so they can worry about clearing their states and quit taking a dirt nap.
MasterNerfSlayer
Tue Dec 07, 2004 6:18 pm
#21
FoeHammerOne wrote:
lmao. Quick heal is actually pretty useful. You can spam it without delay. When someone is down and taking a beating (read:jedi) just keep quickhealing them so they can worry about clearing their states and quit taking a dirt nap.
If this thread has done one thing, it's finally brought out all the useful applications of it. Up until now I've only ever seen people criticise it, and of course being a master doc with StimD heal packs I never worried about using it.
CalArsou
Wed Dec 08, 2004 12:50 am
#22
MasterNerfSlayer wrote:
FoeHammerOne wrote:
lmao. Quick heal is actually pretty useful. You can spam it without delay. When someone is down and taking a beating (read:jedi) just keep quickhealing them so they can worry about clearing their states and quit taking a dirt nap.If this thread has done one thing, it's finally brought out all the useful applications of it. Up until now I've only ever seen people criticise it, and of course being a master doc with Stim D heal packs I never worried about using it.
Indeed, I never thought of the idea of spamming it (compared to Heal Mind, these wounds are minimal) when my meds are stuck in a crate or something.
FoeHammerOne
Wed Dec 08, 2004 2:19 am
#23
MasterNerfSlayer wrote:
FoeHammerOne wrote:
lmao. Quick heal is actually pretty useful. You can spam it without delay. When someone is down and taking a beating (read:jedi) just keep quickhealing them so they can worry about clearing their states and quit taking a dirt nap.If this thread has done one thing, it's finally brought out all the useful applications of it. Up until now I've only ever seen people criticise it, and of course being a master doc with Stim D heal packs I never worried about using it.
Wow you're the medic correspondant and there are aspects of your profession you know nothing about or have never used. Kinda sad.
Blardin
Wed Dec 08, 2004 2:19 am
#24
just wondering Nerfslayer, do you pvp at all (no flame intended), cause quickheal has saved my life time and again as well as my groupmates. The mind wounds are nothing if you are mindbuffed and on any sort of mind food, especially considering that when it saves your life, you can head to the cantina and heal those wounds up 
UTech
Wed Dec 08, 2004 7:03 am
#25
FoeHammerOne wrote:
MasterNerfSlayer wrote:
FoeHammerOne wrote:
lmao. Quick heal is actually pretty useful. You can spam it without delay. When someone is down and taking a beating (read:jedi) just keep quickhealing them so they can worry about clearing their states and quit taking a dirt nap.
If this thread has done one thing, it's finally brought out all the useful applications of it. Up until now I've only ever seen people criticise it, and of course being a master doc with Stim D heal packs I never worried about using it.
Wow you're the medic correspondant and there are aspects of your profession you know nothing about or have never used. Kinda sad.
Where did you read in his post he didn't know about it? If that were the case would he have posted asking the community's input onmaking it better? MNS said he never used it, and for good reason (same reason I've never used it). I think if nothing else it's shown that there is enough latitude in the profession to suit several styles of play.
NJ62
Thu Dec 09, 2004 9:53 am
#26
UTech wrote:
FoeHammerOne wrote:
MasterNerfSlayer wrote:
FoeHammerOne wrote:
lmao. Quick heal is actually pretty useful. You can spam it without delay. When someone is down and taking a beating (read:jedi) just keep quickhealing them so they can worry about clearing their states and quit taking a dirt nap.If this thread has done one thing, it's finally brought out all the useful applications of it. Up until now I've only ever seen people criticise it, and of course being a master doc with Stim D heal packs I never worried about using it.
Wow you're the medic correspondant and there are aspects of your profession you know nothing about or have never used. Kinda sad.Where did you read in his post he didn't know about it? If that were the case would he have posted asking the community's input onmaking it better? MNS said he never used it, and for good reason (same reason I've never used it). I think if nothing else it's shown that there is enough latitude in the profession to suit several styles of play.
Agreed. Everyone has a different playstyle for the class, and different tools that they prefer to use.