Combat Medic Archive
Thread: KD timer incoming....
Anyone know the actually time from being KD to being able to use a special is... Just 1 KD shot only
Good Elenora! You make your job fine *ironic off*
I know you fight brave rebs in moenia and win all the time.
Come to anchorhead and do the same. Your whining about non LOS or our damage output is boring now. You tell us in every post the same. I fought yesterday a lot of imps in bestine with a lot of darktroopers and at sts. And i dont rule the whole town, cause i could use non LOS (bug/exploit....) and poison and disease. My mind dots make ticks about 600 now - every 7 sek i think - ranged 40m, that means 30m in enemy fire in and 30m out.
In this time i'm death, but i take some guys with me, if we are able to DB them also!! A KD every 30sek is only fair. But if they spammed by a group of 5 or let me say 30, there is nothing UBER on our class, nor on other classes like BHs. Dont fight always 1vs1 - this isnt a GCW.
Yeah, and dont forget dizzy, supr fire and all the other moves....
but why do i write this, nobody will understand
definately dizzy and KD is every powerful...an who gets that move? BH...so again BHs get even stronger after KD timers.. and a class thats already strong in pvp gets stronger...
Elenora,
Are your trying to work out improvements to Solo PVP? Or group tactics. All your post detail issues with 1v1 combat and or 1v20 using AOE.
Just trying to sort out your focus.
Your comment about mind being vital has always been the case in any situation. Mind should be the end of any PVP combat in my opinion, especially with a Medic type around. With no healing available, people get more concerned about other types, but in general are people attacking Anything but mind? If they want to win, i would imagine not.
THe lowered dmg though should help that in some cases. I would like to see it become more of a factor. People healing themselves while in combat using up mind should be a concern.
I would like to see something come out of all this that would make HA attacks more viable.
Im going to repost the dev response, since yall seemed to have missed it.
If you knock someone down, they cannot be knocked down for 30 seconds. This timer only starts if they are successfully knocked down.
All knockdown attacks can still be used, and a message will explain that the target resisted the knockdown.
This is the same for posture changes.
The timer is associated with the target so 2 people cannot knockdown someone twice in a row.
And im going to reiterate the important thing concering fire knockdown.
This is the same for posture changes.
So, like all the other classes, BH's and all Knock Downers alike have 5 seconds from the moment they knock you down to kill you before we (the medics) heal ourselves completely, that is, if they're not using a mind damage shot.
you cannot nerf all classes, if they get a bit stronger or weaker - stop whining, stop spamming this board and start playing. I soloed an AT ST and survived and everyone is whining they are too strong. If i poison an Imp, he is whining im too strong, if a CH kills me im whining, he is too strong.....
Oh god - kiddies
Rakin wrote:
Elenora,
Are your trying to work out improvements to Solo PVP? Or group tactics. All your post detail issues with 1v1 combat and or 1v20 using AOE.
Just trying to sort out your focus.
I think the KD timer making mind damage even more important is anissue in grp or 1on1 pvp
if the ability to heal is made easier, then more and more mind damage becomes the most effective way to kill anyone...no considering that how few classes actually have targetable mind damage...2H melee, BH, CM and rifleman (TKA?)....uve basically give 4 classes a heads up on the rest of the classes...
2h melee and rifleman are hindered by their range and speed...but BHs and CMs have no open drawbacks in order to use mind damage...
Considering that CM and BHs are already 2 of the most powerful classes in pvp, KD timers actually makes them stronger in terms of other classes...